Notch, in 16 minutes wrote:On the Multiplayer front all is well!
I just finished implementing tile mining and movement verification. It’s now impossible to claim to mine a tile you can’t mine, or to mine a tile too fast, and it’s also impossible to move through walls.
I can now log in with several clients and see changes other players do to the world, although I can’t see the other players yet.
I’ve got a really nice and stable base to build on, I think. Terrain streaming works great, and tile changes get sent out automatically, and collapsed into a single message there’s multiple updates within a single chunk. If the number of updates is really huge, it’ll get replaced with a single replaceregion call, which is compressed.
There’s a slight chance I might stay up late tonight, working on this.. I’m starting to have FUN! =D
Minecraft
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- Morbo
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Looks like the MP is getting pretty close now.
i think thats dungeon mode is what hes adding to give the overall game a bit more purpose but i agree something to try and work towards in survival mode would be good, maybe even some kind of quest/mission system if friendly npc's are ever added.
or some huge nasty beastie types deep underground that need to have their eyes poked out, or a mix of this with the afforementioned quests
but yeah once youve build your impenatrable palace on a floating island somewhere wearing diamond armour their isnt really a whole lot to do except find more resources and do it again.
although it takes me a very long time to do this ^ and i enjoy doing it alot because i tend to build something different everytime
or some huge nasty beastie types deep underground that need to have their eyes poked out, or a mix of this with the afforementioned quests
but yeah once youve build your impenatrable palace on a floating island somewhere wearing diamond armour their isnt really a whole lot to do except find more resources and do it again.
although it takes me a very long time to do this ^ and i enjoy doing it alot because i tend to build something different everytime
There's mention of points for killing monsters in the wiki, but I've not seen evidence of this in-game. That's not much of an incentive unless you're a points whore or you can spend the points on something.
The introduction of seasons has great potential for incentives. Having to sort things out before winter, certain things only being available in certain seasons.
The introduction of seasons has great potential for incentives. Having to sort things out before winter, certain things only being available in certain seasons.
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- Mr Flibbles
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People have been after boats for ages so that travelling across water doesn't take ages. However, unless you leave a trail of breadcrumbs to wherever you end up you'd never find anything you built there after you died. Until there's a way to set a new spawn point there's not much point straying too far other than to see the sights.
Good point and I'm glad you pointed it out before I had a chance to discover it for myself.Dog Pants wrote:People have been after boats for ages so that travelling across water doesn't take ages. However, unless you leave a trail of breadcrumbs to wherever you end up you'd never find anything you built there after you died. Until there's a way to set a new spawn point there's not much point straying too far other than to see the sights.
Even with breadcrumbs, i learned the hard way to not carry everything with you when exploring. I went for what must have been miles away from my original spawn using at least 100 torches. then died. Frantic naked running to my deathspot revealed i'd been exploring, going the one direction for at least an hour.
Almost as exciting as the original video. For minecrafters at least.
[media]http://www.youtube.com/watch?v=Gc_Rbn5QS-4[/media]
[media]http://www.youtube.com/watch?v=Gc_Rbn5QS-4[/media]
Hmm, Notch has added a google "vote on my idea" thing. I like that, and there's some pretty good ideas in there.
http://www.google.com/moderator/#16/e=1c111
http://www.google.com/moderator/#16/e=1c111
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- Morbo
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- Joined: December 10th, 2004, 21:53
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