Minecraft
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Minecraft
I've been playing Survival. Took me about half a dozen attempts before I got something where the critters got in, and I've still managed to get a sheep stuck in my tunnel with me.
Last edited by spoodie on July 29th, 2011, 13:45, edited 1 time in total.
Reason: Removed "survival/indev" from thread title
Reason: Removed "survival/indev" from thread title
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- Weighted Storage Cube
- Posts: 7167
- Joined: February 26th, 2007, 17:26
- Location: Middle England, nearish Cov
Survival is a bastard, if it's not the green exploding ones exploding your initial earth walls on death, it's the spawning of skeletons or zombies inside the perimeter that get you.Dog Pants wrote:I've been playing Survival. Took me about half a dozen attempts before I got something where the critters got in, and I've still managed to get a sheep stuck in my tunnel with me.
left clicking when in range of enemies hurts them, you can also fire arrows. i think it was with the middle mouse button, aparantly you can craft stuff but i dunno how, id check the forumsspoodie wrote:I can't find any details on how you play the single player mode, any got a link? Or else I'll guess. I just seem to die quite fast.
I'm not sure what you mean by how to play, so I'll go over everything and hope I hit the mark.
Get to it from the home page by clicking Single Player Test.
The objective is really to score points by killing gribblies, however they're quite good at hitting you as you hit them, and health is hard to come by. Best thing to do is to hide away behind walls and bash or shoot them from behind or on top of them.
You've a few tools at your disposal. Dynamite can be dropped to blow big holes in the earth, just punch it to set it going and run. Or punch it again to pick it back up. You've also got arrows with which to shoot the bad things, which you launch by hitting tab. You can pick up more arrows by killing skeletons. Mushrooms can be eaten for health, but make sure you only eat the brown ones.
Some gribblies do special things. As well as skeletons dropping arrows, pigs drop muchrooms occasionally when killed. Bash a sheep once to get a white block of wool off it. It'll regenerate its wool if it gets some grass to eat. Creepers, the green willy things, explode like dynamite when you kill them.
You can dig by hitting the blocks. When you destroy them they'll usually drop resources, and the same goes for blocks destroyed by explosions. A few blocks give you something interesting - trees give you multiple wood blocks, coal gives you half-block steps, gold and iron give you big shiny metal blocks. You can use these to drop blocks and build defences. I've not established yet if monsters can slowly destroy blocks over time.
A few tips:
Drop a few dynamites at the start to give you a good stach of earth to build with. Wall yourself in using natural rises to keep out big waves of nasties.
Keep your living area compact to reduce the chance of things spawning inside your walls.
Build outer walls of stone or better so that dying creepers don't blow your defences up.
Once you've mined a bit of stone, try to build a killing zone at the bottom of your dwelling so you can start racking up points.
Careful of spiders. They can slip through one-block holes.
All monsters can jump, so build your wall at least two blocks high.
Get to it from the home page by clicking Single Player Test.
The objective is really to score points by killing gribblies, however they're quite good at hitting you as you hit them, and health is hard to come by. Best thing to do is to hide away behind walls and bash or shoot them from behind or on top of them.
You've a few tools at your disposal. Dynamite can be dropped to blow big holes in the earth, just punch it to set it going and run. Or punch it again to pick it back up. You've also got arrows with which to shoot the bad things, which you launch by hitting tab. You can pick up more arrows by killing skeletons. Mushrooms can be eaten for health, but make sure you only eat the brown ones.
Some gribblies do special things. As well as skeletons dropping arrows, pigs drop muchrooms occasionally when killed. Bash a sheep once to get a white block of wool off it. It'll regenerate its wool if it gets some grass to eat. Creepers, the green willy things, explode like dynamite when you kill them.
You can dig by hitting the blocks. When you destroy them they'll usually drop resources, and the same goes for blocks destroyed by explosions. A few blocks give you something interesting - trees give you multiple wood blocks, coal gives you half-block steps, gold and iron give you big shiny metal blocks. You can use these to drop blocks and build defences. I've not established yet if monsters can slowly destroy blocks over time.
A few tips:
Drop a few dynamites at the start to give you a good stach of earth to build with. Wall yourself in using natural rises to keep out big waves of nasties.
Keep your living area compact to reduce the chance of things spawning inside your walls.
Build outer walls of stone or better so that dying creepers don't blow your defences up.
Once you've mined a bit of stone, try to build a killing zone at the bottom of your dwelling so you can start racking up points.
Careful of spiders. They can slip through one-block holes.
All monsters can jump, so build your wall at least two blocks high.
Been playing the Indev survival mode recently, and I'm quite impressed. For an alpha it's bloody stable, and the crafting system really adds to the game. In normal mode you've got to split your activities between day and night, since sunlight kills some of the monsters who come and beat on your door, zombie style, every night. So during the day you go out to forage for meat and wool, chop trees and grow new ones, and cultivate crops. At night you mine stone, coal, iron, and rare stuff, craft new tools, and maybe beat up some of the gribblies. At least that's how I play it. However, as much as I think I've got everything worked out, I always die in the end.
For example:
On a regular map I'd built a stone stronghold with a complicated entry system which seemed to baffle most of the monsters. However, by about a week in I had masses of them pushing against the bottom of my walls. The sunlight killed the undead and thinned them out a bit, but there was still a mass of creepers and spiders. Creepers in Indev explode when they get close rather than when they die, so I tempted one to blow himself up and kill the rest. Worked quite well until I went to repair the crater and damaged wall, where I got caught in a chain explosion by a few malingering survivors hiding in nooks and crannies.
Trying a Paradise map (no night time, monsters still spawn underground though), I managed to work on my farming skills and had a little wheat field and orchard. A decent iron supply was setting me up nicely with tools, until I came across a surprise lava chamber. Naturally, I fell in.
So I'm pretty impressed for a game that is still well in development. Looking at the dev's blog he's been updating every few days, so he's still working hard on it. Only a few days back he added artwork to be crafted. It's far more advanced than the freeform game too. With the alpha this good, I can't wait to see the final game.
For example:
On a regular map I'd built a stone stronghold with a complicated entry system which seemed to baffle most of the monsters. However, by about a week in I had masses of them pushing against the bottom of my walls. The sunlight killed the undead and thinned them out a bit, but there was still a mass of creepers and spiders. Creepers in Indev explode when they get close rather than when they die, so I tempted one to blow himself up and kill the rest. Worked quite well until I went to repair the crater and damaged wall, where I got caught in a chain explosion by a few malingering survivors hiding in nooks and crannies.
Trying a Paradise map (no night time, monsters still spawn underground though), I managed to work on my farming skills and had a little wheat field and orchard. A decent iron supply was setting me up nicely with tools, until I came across a surprise lava chamber. Naturally, I fell in.
So I'm pretty impressed for a game that is still well in development. Looking at the dev's blog he's been updating every few days, so he's still working hard on it. Only a few days back he added artwork to be crafted. It's far more advanced than the freeform game too. With the alpha this good, I can't wait to see the final game.
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- Mr Flibbles
- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium
I can't really get to terms with the indev version, I really like the idea but I don't understand how anything works. I played a normal version map, mined a lot of things (Although after a while I could no longer collect rock) but can't seem to use the create screen thing in the inventory, when I put things in the four slots I just throw them on the floor. I know you can create tools and stuff, but how?
You need a workbench and/or forge for a lot of stuff. You can only create planks and sticks really in your inventory. Also, the arrangement of items in the grid is important. Once you've got your stuff arranged correctly an item will appear in the single box on the right. Take that item and it will deduct the resources from the crafting grid. There's a bunch of (possibly all) crafted item recipes here.
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- Mr Flibbles
- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium
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- Mr Flibbles
- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium