Having finished it, I loved the entire thing. The only thing I don't like is the way the car handled (i.e.: really really shitty). I felt the same about the buggy in HL2, but this was a bit worse because the car is slightly faster. Otherwise, I loved it.
I found the car to be really rather ace. narf, most muscle cars of the era didn't really handle well at all, especially with rear wheel drive and a fucking massive big-block V8 in the front, it also felt so much less venerable than the buggy, possibly mostly because of Alyx riding shotgun. Anyway, The buggy handled much worse, and tipped on oh, every opportunity possible.
Terrific game. Lots of nice little touches throughout. The achievements did bug me slightly though - they seem to leap from piss easy to nigh on impossible.
spoilers for the spood wrote:The missile silo was in Half-Life 1 proper. You needed to launch a communications satellite into space so the scientists at Black Mesa could get out a message. Unfortunately for them, the government wasn't listening, lol.
deject wrote:
yeah I never flipped it, but I was running into all kinds of things.
I got mine stuck between a tree and a rock, (twss) and did the last few striders on foot, the sense of panic I had then was palpable, took about 7-8 go's to work out that my magnum was a bit easier than ar2 alt fire to put hunters down without the luxury of a car, except they charge when they are really hurt, was fun when I discovered that.
zomg wrote:That ship they mentioned at the end (where Aperture Science are alluded to) reminded me of something that I've only just remembered - The Philadelphia Experiment.
Interesting stuff. Really, really want to see what they release in the next installment.
Pffft, we're talking about a game that has transdimensional portals, and one company which has mastered the art of using them, while another mastered the art of teleportation.