Once upon a time I would happily sit for hours/days on a SP game, as that was all there was. Now I think, what's the point? Granted there is no point to games other than to have fun, but what MP games now offer is a (potentially) greater sense of achievement and a lasting legacy. I think this ideal has warped me so badly very few SP games appeal to me, and I'm pretty pissed about it, considering the gems I'm almost forcing myself not to enjoy (case in point: FO3). I'd actually rather walk around idly doing nothing than try get into a game at times. Games I've recently bought and not played: Company of Heroes, Commandos 2, Dragon Age (almost at the end, felt compelled to start over but never have), SW:KOTOR.
What are your thoughts on SP and MP games these days?
Will MP games take over completely?
Are developers trying too hard to put both into games that both suffer? Or from a ye olde perspective, are developers trying too hard to fulfil the MP component that the real part of the game, the SP, suffers?
Are developers forced by current technology and social culture to release MP components or be told to gtfo by their publishers? This reminds of 2D vs 3D - tangent inc. There's some gorgeous 2D artwork being put into some indie games these days, but woe betide the company that releases an AAA title with no 3D.
Could be a good podcast topic, but alas not by me

Essays, go!