Team Fortress 2 Update Released

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Salmon Ninja Pirate Gayer
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Team Fortress 2 Update Released

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Image Team Fortress 2 Update Released
Author: Jason Ruymen Valve
Category: Valve news update Valve news update
Publish Date: Wed, 14 Oct 2009 14:00:26 -0700

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
  • -Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
    -Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
    -Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
    -Updated the class menu to show the local player's current class
    -Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
    -Updated "player_hurt" game event to include "damageamount" and "crit" values
    -Fixed a rare crash in particle system
    -Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
    -Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
    -Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
    -Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
    -Prevented servers from using steam:// commands in their MOTD text
    -Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
    -Fixed friendly-fire/spectator exploit using projectiles
    -Fixed disguised spies not getting ammo from enemy dispensers
    -Fixed thrown sandvich traveling through players before being activated
    -Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
    -Fixed fire overlay drawing on hats in DX80
    -Fixed an exploit that allowed servers to corrupt client's item database
    -Fixed full packet updates showing cloaked Spies for an instant
    -Fixed a prediction error resulting in mis-predictions of crits
Community requests
  • -Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
    -Added server ConVar "bot_crouch" to make bots crouch
    -Added model override for item_teamflag entity
    -Added ability to turn off particle trail for players carrying the item_teamflag entity
    -Updated team_train_watcher to support 8 cp/track links (was previously 4)
Read more...

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fabyak
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Post by fabyak »

pretty post:
If pretty then response = pretty

end
Last edited by fabyak on October 15th, 2009, 9:46, edited 2 times in total.
HereComesPete
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