Author: Jason Ruymen Valve
Category: Valve news update Valve news update
Publish Date: Wed, 14 Oct 2009 14:00:26 -0700
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- -Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
-Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
-Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
-Updated the class menu to show the local player's current class
-Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
-Updated "player_hurt" game event to include "damageamount" and "crit" values
-Fixed a rare crash in particle system
-Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
-Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
-Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
-Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
-Prevented servers from using steam:// commands in their MOTD text
-Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
-Fixed friendly-fire/spectator exploit using projectiles
-Fixed disguised spies not getting ammo from enemy dispensers
-Fixed thrown sandvich traveling through players before being activated
-Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
-Fixed fire overlay drawing on hats in DX80
-Fixed an exploit that allowed servers to corrupt client's item database
-Fixed full packet updates showing cloaked Spies for an instant
-Fixed a prediction error resulting in mis-predictions of crits
- -Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
-Added server ConVar "bot_crouch" to make bots crouch
-Added model override for item_teamflag entity
-Added ability to turn off particle trail for players carrying the item_teamflag entity
-Updated team_train_watcher to support 8 cp/track links (was previously 4)
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