Rifts Ascension

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Dog Pants
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Rifts Ascension

Post by Dog Pants »

Since Paranoia didn't take off, and I've been reading the books lately, I've concluded that I've room to run a Rifts campaign. It should be somewhat different from the SLA and Shadowrun campaigns in several ways, but before I put any more effort into it I'd like to see if there's enough interest. I'm well aware that there are already three games running and that people might be getting a bit burnt out, but I'll cast my lot anyway. Here's some things about the campaign:

Rifts is a game of big guns, big robots, bigger monsters, and magic. It's a whole larger scale than SLA and Shadowrun, and the system is less detailed and more gamey. A good description can be found on its wiki page, for further reading.

This campaign is going to work a little differently. I'm only writing the bare bones of it down, and winging the rest. The reason being, I want to give the players complete freedom to accomplish their goals. I have a (currently) 31 mission non-linear story arc that only needs a little elaboration, the rest will be up to the players. It also means it won't disrupt my SLA writing.

The campaign will be finite. Once the end of the story is reached, it will end. I'll be happy to let someone else take the characters for a campaign afterwards. Due to the non-linearity, there should be room for lots of players entering at any point in the game. If the numbers get a little high, teams can split off for different objectives.

I'll need a little co-operation during character creation. Because of the nature of the campaign, characters will need to be at least inclined towards working for a cause rather than just money. This works better for some classes than others, but I'm sure people can be creative. If someone creates a character who will only work for money and will happily let innocent people be repressed, they're probably going to spend the whole campaign sat in a bar waiting for a job.

Aside from that restriction, any class in the main book can be played. Rifts characters are not equal. Some are grossly more powerful than others. It doesn't matter a lot, since there's moer to a game than fighting, and everyone should catch up at some point anyway. The game will start in the city of Chi Town in the American midwest, and characters should originate in or around it unless they can come up with a convincing story to put them there otherwise.

As the game progresses and the characters travel, new classes will open up in different parts of the world for new players or to replace lost characters. Deaths might happen since I'm inexperienced at running this game and will be almost letting it run itself.

I'll be providing a number of NPCs to steer if things look like they're losing direction. If need be one or two might be with the group.

If there's enough interest (say, five or more people), then I'll put a bit more meat on the bones, write a character creation guide, and post a bit more detail.
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Post by deject »

I haven't read the manual yet, but I will when I get home.
Akiakaiu
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Post by Akiakaiu »

This looks interesting, I'll have to find a book or two and read up some.
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Post by Joose »

:wave:
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Post by Baliame »

Well I'm not involved in any of the other three campaigns (yet) so I'm pretty much up for this :)
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Post by HereComesPete »

If you can't find anyone else to pilot you a fucking massive battlemech with ion cannons and rail guns all over, I'll help! :P
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Post by Dog Pants »

Well that's close enough to 5 for me to take up writing stuff again. Suppose I'd better learn how to play this bloody thing.
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Post by Pnut »

think i`ll give this one a try, will read up on it once my hangover dies down a bit
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Post by Dog Pants »

I've done about 80% of an Excel character sheet that'll work out bonuses and stuff.
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Post by Dog Pants »

Character sheet and guide up on Wiki. It's not that easy, I've just had a go myself. It is, however, rather satisfying. I made a Rogue Scholar, as is felt like it might be something boring that nobody else would play so I might be able to use the NPC. I actually found myself thinking 'this is rather cool'.
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Post by Pnut »

Is there anyone else who is wanting to be a glitterboy?
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Post by Roman Totale »

Pnut wrote:Is there anyone else who is wanting to be a glitterboy?
Pfft, gaaaaaaay.

I'm looking at Mind Melter myself.
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Post by deject »

I'm seeing way too many acronyms and and shit in the manual. I might try it later on, maybe after a game has run, but I have enough RP with SLA and Shadowrun at the moment, especially since I have two separate Shadowrun characters going.
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Post by Baliame »

Hahaha, the Crazy is just pure awesome. Anyway, I'm looking at Shifter right now, I think I might take that.
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Post by Dog Pants »

I was kind of concerned about an RPG overload. Looks like it should't be too much of an issue with our other campaigns inspiring a few new players, and despite the atrociously complicated caharcter generation Rifts is actually pretty simple by comparison. There's lots of scope to enter the game at a later date.
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Post by HereComesPete »

Char gen is just fucking silly, but I've had a look through the core book and it's very easy on the player in terms of what to do and when.

I was in fact thinking of glitter boy when I first read the rules, that boom gun sounds fun.

But I've got a rough idea for a fusionist orbig stompy mech pilot, likely a combat suit pilot (other than a glitter boy) a psy-knight and a crazy both sound fun too.

I think I'd roleplay a crazy quite well. :)
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Post by Baliame »

I'd like to share with you a part of my standard equipment list:
A small silver cross, a large wood cross, 6 cloves of garlic, 6 wooden stakes, a mallet and an SMG with silver bullets.

WE'RE GOING VAMPIRE HUNTING!
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Post by Akiakaiu »

I got a power armor pilot semi rolled up, it's long and alot of info in there, made my brain hurt and had to stop. I'll shall be finishing it up tomorrow I hope.
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Post by MORDETH LESTOK »

I'd like a try at this. Maybe I could be a toon that hates everything and has anxiety issues...
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Post by Baliame »

:wave:
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