Rifts Ascension
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Rifts Ascension
Since Paranoia didn't take off, and I've been reading the books lately, I've concluded that I've room to run a Rifts campaign. It should be somewhat different from the SLA and Shadowrun campaigns in several ways, but before I put any more effort into it I'd like to see if there's enough interest. I'm well aware that there are already three games running and that people might be getting a bit burnt out, but I'll cast my lot anyway. Here's some things about the campaign:
Rifts is a game of big guns, big robots, bigger monsters, and magic. It's a whole larger scale than SLA and Shadowrun, and the system is less detailed and more gamey. A good description can be found on its wiki page, for further reading.
This campaign is going to work a little differently. I'm only writing the bare bones of it down, and winging the rest. The reason being, I want to give the players complete freedom to accomplish their goals. I have a (currently) 31 mission non-linear story arc that only needs a little elaboration, the rest will be up to the players. It also means it won't disrupt my SLA writing.
The campaign will be finite. Once the end of the story is reached, it will end. I'll be happy to let someone else take the characters for a campaign afterwards. Due to the non-linearity, there should be room for lots of players entering at any point in the game. If the numbers get a little high, teams can split off for different objectives.
I'll need a little co-operation during character creation. Because of the nature of the campaign, characters will need to be at least inclined towards working for a cause rather than just money. This works better for some classes than others, but I'm sure people can be creative. If someone creates a character who will only work for money and will happily let innocent people be repressed, they're probably going to spend the whole campaign sat in a bar waiting for a job.
Aside from that restriction, any class in the main book can be played. Rifts characters are not equal. Some are grossly more powerful than others. It doesn't matter a lot, since there's moer to a game than fighting, and everyone should catch up at some point anyway. The game will start in the city of Chi Town in the American midwest, and characters should originate in or around it unless they can come up with a convincing story to put them there otherwise.
As the game progresses and the characters travel, new classes will open up in different parts of the world for new players or to replace lost characters. Deaths might happen since I'm inexperienced at running this game and will be almost letting it run itself.
I'll be providing a number of NPCs to steer if things look like they're losing direction. If need be one or two might be with the group.
If there's enough interest (say, five or more people), then I'll put a bit more meat on the bones, write a character creation guide, and post a bit more detail.
Rifts is a game of big guns, big robots, bigger monsters, and magic. It's a whole larger scale than SLA and Shadowrun, and the system is less detailed and more gamey. A good description can be found on its wiki page, for further reading.
This campaign is going to work a little differently. I'm only writing the bare bones of it down, and winging the rest. The reason being, I want to give the players complete freedom to accomplish their goals. I have a (currently) 31 mission non-linear story arc that only needs a little elaboration, the rest will be up to the players. It also means it won't disrupt my SLA writing.
The campaign will be finite. Once the end of the story is reached, it will end. I'll be happy to let someone else take the characters for a campaign afterwards. Due to the non-linearity, there should be room for lots of players entering at any point in the game. If the numbers get a little high, teams can split off for different objectives.
I'll need a little co-operation during character creation. Because of the nature of the campaign, characters will need to be at least inclined towards working for a cause rather than just money. This works better for some classes than others, but I'm sure people can be creative. If someone creates a character who will only work for money and will happily let innocent people be repressed, they're probably going to spend the whole campaign sat in a bar waiting for a job.
Aside from that restriction, any class in the main book can be played. Rifts characters are not equal. Some are grossly more powerful than others. It doesn't matter a lot, since there's moer to a game than fighting, and everyone should catch up at some point anyway. The game will start in the city of Chi Town in the American midwest, and characters should originate in or around it unless they can come up with a convincing story to put them there otherwise.
As the game progresses and the characters travel, new classes will open up in different parts of the world for new players or to replace lost characters. Deaths might happen since I'm inexperienced at running this game and will be almost letting it run itself.
I'll be providing a number of NPCs to steer if things look like they're losing direction. If need be one or two might be with the group.
If there's enough interest (say, five or more people), then I'll put a bit more meat on the bones, write a character creation guide, and post a bit more detail.
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Character sheet and guide up on Wiki. It's not that easy, I've just had a go myself. It is, however, rather satisfying. I made a Rogue Scholar, as is felt like it might be something boring that nobody else would play so I might be able to use the NPC. I actually found myself thinking 'this is rather cool'.
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
I was kind of concerned about an RPG overload. Looks like it should't be too much of an issue with our other campaigns inspiring a few new players, and despite the atrociously complicated caharcter generation Rifts is actually pretty simple by comparison. There's lots of scope to enter the game at a later date.
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Char gen is just fucking silly, but I've had a look through the core book and it's very easy on the player in terms of what to do and when.
I was in fact thinking of glitter boy when I first read the rules, that boom gun sounds fun.
But I've got a rough idea for a fusionist orbig stompy mech pilot, likely a combat suit pilot (other than a glitter boy) a psy-knight and a crazy both sound fun too.
I think I'd roleplay a crazy quite well.
I was in fact thinking of glitter boy when I first read the rules, that boom gun sounds fun.
But I've got a rough idea for a fusionist orbig stompy mech pilot, likely a combat suit pilot (other than a glitter boy) a psy-knight and a crazy both sound fun too.
I think I'd roleplay a crazy quite well.
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MORDETH LESTOK
- Ninja Pirate

- Posts: 1651
- Joined: April 10th, 2006, 3:34
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