RIP abit, Dec. 31st 2008 [News]

If you touch your software enough does it become hardware?

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Salmon Ninja Pirate Gayer
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RIP abit, Dec. 31st 2008 [News]

Post by News Reader »

Image RIP abit, Dec. 31st 2008 [News]
It's been long and drawn out, but abit will finally shut its doors for good on December 31st 2008.

Category: News
Publish Date: Thu, 18 Dec 2008 09:59:44 +0000
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Source: bit-tech.net feed
Description: Computer hardware, games and technology reviews and news
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buzzmong
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Post by buzzmong »

Not a massive loss, I've not used abit boards in years.

On other news, Free Radical, the studio behind the Timesplitters games and Haze have also closed. Not a big loss their either.
HereComesPete
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Post by HereComesPete »

Time shitters were all good to varying degrees. Haze wasn't.


On the original story - I've got some abit boards knocking around. Think I've even got a 939 one from a rebuild. Never anything wrong with them in my experience, just they weren't outstanding in terms of anything except the occasional bit of engrish in the manuals.
Mr. Johnson
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Post by Mr. Johnson »

HereComesPete wrote:Time shitters were all good to varying degrees.
:above:

i had many a lol with the human gun sounds cheat on the gamecube, back in the day.
Dr. kitteny berk
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Post by Dr. kitteny berk »

HereComesPete wrote:On the original story - I've got some abit boards knocking around. Think I've even got a 939 one from a rebuild. Never anything wrong with them in my experience, just they weren't outstanding in terms of anything except the occasional bit of engrish in the manuals.
:above:

I have an early socket A abit mobo about that still works fine.
Lee
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Post by Lee »

They're the only company that make something useful to go in pcie x1 slots, wi-fi cards, and for that reason this is a shame :P
Last edited by Lee on December 19th, 2008, 12:42, edited 1 time in total.
Lee
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Post by Lee »

Lee wrote:They're the only company that make something useful to go in pcie x1 slots, wi-fi cards an for that reason this is a shame :P
No edit :x

Edit: yay!
Last edited by Lee on December 19th, 2008, 12:43, edited 1 time in total.
spoodie
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Post by spoodie »

Sticking on tangent. I know people raved about the Timespitter games but I never really understood why.
fabyak
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Post by fabyak »

Damn, I'm fairly sure the MB in my machine at the moment is an abit :(
buzzmong
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Post by buzzmong »

spoodie wrote:Sticking on tangent. I know people raved about the Timespitter games but I never really understood why.
:above:

I had both I think, or at least the 2nd one on the xbox, wasn't impressed.

I remember it was a good game for a console FPS at the time, but there were some cracking PC FPS's out so it didn't compare favourably against them.
HereComesPete
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Post by HereComesPete »

They were mediocre single player games generally.

Multi-player with a few mates was hilarious though, good maps, good modes, loads of guns and skins and everything flowed quickly and slickly toward getting into the map once everyone had picked.

Had good map making stuff as well, was quite easy to cobble together quite a complex looking map because it had modular bits that you stuck together, the maker lined up any gaps and let you pick a theme and populate it with random objectives and such. You could of course delve into making new modules by putting it together yourself if you really wanted.
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Post by FatherJack »

Timesplitters were good party games, and had more variations on deathmatch types then I've ever seen - flaming monkeys and remote-controlled cats.
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