Insurgency Mod Released.
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Well I've hardly given it a fair chance yet, but I found it pretty frustrating for the 10 mins I played. Couldn't figure out how to choose weapons when first joining properly, much less change kit before repawns. I barely saw any of the other team, and seemed to just fall over dead at random moments. I think I need to play with 5punkers.
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Dr. kitteny berk
- Morbo

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Dr. kitteny berk
- Morbo

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I don't like it.
It all looks very nice but it's one of these games that adds "realism" by crippling the player. Where's the fun in that? How about some positive sides of this "realism", rather than just making things harder. I don't know what these positives could be but I'm not the game developer.
It all looks very nice but it's one of these games that adds "realism" by crippling the player. Where's the fun in that? How about some positive sides of this "realism", rather than just making things harder. I don't know what these positives could be but I'm not the game developer.
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Dr. kitteny berk
- Morbo

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By making stuff harder, they make it easier, It's not like it's only you who dies from one burst to the chest.spoodie wrote:How about some positive sides of this "realism", rather than just making things harder.
Fact is, if you get a good spot you can slaughter anyone who goes past. 60 points in a round is doable
Certainly, it's not gonna be to everyone's taste, but it's something new, interesting, and rather pretty
edit: oh, if anyone gets chance, jump on the 5punky server to get it started
Dying doesn't bother me and I didn't do much of it in the brief game I played. Mostly because didn't see many people even though there was plenty on the server. What I was complaining about was things like having to stand still to reload (the RPG does this, not sure about other weapons).Dr. kitteny berk wrote:By making stuff harder, they make it easier, It's not like it's only you who dies from one burst to the chest.
I guess I'm just not cut-out for these "realistic" games. I can't stand the operation flashpoints.
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FatherJack
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At least on public servers, I tend to prefer the "jump around while firing off 100 rounds and taking a rocket on the chin"-type games, simply because they're more fun. Realistic games mean you rarely get to see your attacker before it's too late, and therefore encourage tactics like sniping and hiding which while true-to-life, are overly effective and boring for everyone else.
Because it's a pragmatic tactic, we're not supposed to call it "camping" anymore, but that's what it is.
Luckily with 5punkers we tend to play any time of game in a more gung-ho fashion, and anyone standing around or hiding quickly gets told not to be a prick. I know it's not representational, and that in real life terrorists trapped in a building would not get much public sympathy by claiming the police were "spawn-raping" them, but it's better fun, win or lose.
Because it's a pragmatic tactic, we're not supposed to call it "camping" anymore, but that's what it is.
Luckily with 5punkers we tend to play any time of game in a more gung-ho fashion, and anyone standing around or hiding quickly gets told not to be a prick. I know it's not representational, and that in real life terrorists trapped in a building would not get much public sympathy by claiming the police were "spawn-raping" them, but it's better fun, win or lose.
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Gunslinger42
- Ninja

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Dr. kitteny berk
- Morbo

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Beta 1 to Beta 1.1 Patch
Code: Select all
Beta 1.1 Changelog
* Added:Added server-side cvars "tkremove" and "tkdetect" to help deal with team killers
* Added cvar "ins_dmgfactor"
* Added super-sonic bullet whiz effect
* Added incremental weapon sway when low on stamina
* Added hint reminding you of alternate stance modes
* Added weapon slot keys
Changed:
* Changed "sv_alltalk" to default to "0"
* Increased rate of fire of M249 to be that of its real life counterpart
* Replaced round-restart commands with "ins_restart_game" and "ins_restart_round"
* Renamed server-side cvar "ins_endtime" to "mp_chattime"
* Renamed server-side cvar "ins_friendlyfire" to "mp_friendlyfire"
Fixed:
* Fixed attacking with grenades while sprinting
* Fixed bipod view locking issues while moving in prone
* Fixed exploit allowing people to finish reloading their weapon at abnormally fast speeds
* Fixed exploit allowing people to go from standing to prone super fast
* Fixed explosions recording deaths as suicides
* Fixed iron sights twitching under lag
* Fixed pausing of automatic sounds
* Fixed people being unable to use grenade if attacking while going prone
* Fixed players automatically spawning when they enter the server
* Fixed reloading with M249
* Fixed shells sticking to players and floating in mid-air
* Fixed strange behavior in the shotgun reload
* Fixed various server and client-side exploits and crashes
Misc:
* Changing class doesn't kill you anymore
* Client DLLs now built without SSE, fixing a small problem for people with no SSE support on their CPU
* Hint to suggest use of "cl_stancemode 1"
* Optimized dust effects to use less CPU
* Removed ability to use spraypaint or flashlights in spectator mode
* Various gameplay balance improvements
* Various small FPS improvements-
Fred Woogle
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Dr. kitteny berk
- Morbo

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