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CPU
saCell Processor PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth
Main RAM - 25.6GB/s
VRAM - 22.4GB/s
RSX - 20GB/s (write) + 15GB/s (read)
SB - 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance
2 TFLOPS
Storage
HDD Detachable 2.5" HDD slot x 1
I/O
USB - Front x 4, Rear x 2 (USB2.0)
Memory Stick - standard/Duo, PRO x 1
SD - standard/mini x 1
CompactFlash - (Type I, II) x 1
Communication
Ethernet - (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi - IEEE 802.11 b/g
Bluetooth - Bluetooth 2.0 (EDR)
Controller
Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size - 480i, 480p, 720p, 1080i, 1080p
HDMI - HDMI out x 2
Analog - AV MULTI OUT x 1
Digital audio - DIGITAL OUT (OPTICAL) x 1
Disc media: CD
PlayStation CD-ROM * read only
PlayStation 2 CD-ROM
CD-DA - CD-DA (ROM), CD-R, CD-RW
SACD - SACD Hybrid (CD layer), SACD HD
DualDisc - DualDisc (audio side), DualDisc (DVD side)
Disc media: DVD
PlayStation 2 DVD-ROM
PLAYSTATION 3 DVD-ROM
DVD-Video DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Disc media: Blu-ray Disc
PLAYSTATION 3 BD-ROM
(B D)-Video (B D)-ROM, (B D)-R, (B D)-RE
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Custom IBM PowerPC-based CPU
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9 billion dot product operations per second
Custom ATI Graphics Processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture
Polygon Performance
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
* 48 billion shader operations per second
Memory
* 512 MB of 700 MHz GDDR3 RAM
* Unified memory architecture
Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance
* 1 teraflop
Storage
* Detachable and upgradeable 20GB hard drive
* 12x dual-layer DVD-ROM
* Memory Unit support starting at 64 MB
I/O
* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots
Optimized for Online
* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera ready
Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
* Ability to rip music to the Xbox 360 hard drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers
High-Definition Game Support
* All games supported at 16:9, 720p, and 1080i, anti-aliasing
* Standard-definition and high-definition video output supported
Audio
* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels
System Orientation
* Stands vertically or horizontally
Customizable Face Plates
* Interchangeable to personalize the console
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Conclusions from the specs:
X360 has 3 CPU's at 3.2GHz each, double layer.
PS3 has 1 CPU at 3.2GHz, single layer.
X360 has 3 VMX-128 vector unit's (128 registers)
PS3 has 1 VMX verctor unit (standard registers)
X360 has 1 MB L2 cache x 3
PS3 has 512KB L2 cache x 1
PS3 has 2 video outputs
X360 has 1 video output
X360 has a 48-way paralell UNIFIED scheduled shader system (48 billion shader opperations per sec!!)
PS3 has a multi-way paralell STANDARD shader system
PS3 has 2 TFLOPS of total floating point performance
X360 has 1 TFLOPS of total floating point performance
X360 has 512 MB of 700 MHz GDDR3 RAM
PS3 has 256 MB of 700 MHz GDDR3 RAM
PS3 has 160 GB HD
X360 has 20 GB HD
X360 has 256 GB/s memory bandwidth
PS3 has 25.6GB/s memory bandwidth
PS3 has 6 USB ports
X360 has 3 USB ports
PS3 supports 7 wireless controllers
X360 supports 4 wireless controllers
PS3 supports bluetooth
X360 doesnt
PS3 has 1 ethernet in, 2 ethernet out
X360 has only 1 ethernet in
PS3 works with PS1 and PS2 games, and can use PSP as its controller
X360 works with XBOX games
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My conclusion is that the XBOX 360 is an unrivaled graphics and processing monster, but Playstation 3 has double the floating point capabilities, which means deeper 3D scenes than XBOX 360. PS3 is all about compatability and supports more devices than XBOX 360, but the X360's focus on internet gaming will make the PS3 weaker in that department. Finally, PS3 will automatically play more games than any console, period. This could make PS3 attractive to 3rd party companies, which means even more games to choose from. PS3 and XBOX seem to be well balanced, Versatility vs Power.










