Command and Conquer 3 Demo
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Nickface
- Ninja Pirate

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Command and Conquer 3 Demo
Anyone else give this a shot? Thoughts? I haven't played everything yet, but here's my first impressions from the first little bit.
I would prefer if it were more like Generals, I've never been big on the original C&C storylines or items.
What I do like is how infantry is built in squads, rather than one at a time. That makes management easier.
I would prefer if it were more like Generals, I've never been big on the original C&C storylines or items.
What I do like is how infantry is built in squads, rather than one at a time. That makes management easier.
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FatherJack
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Joose
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FatherJack wrote:I had a chat with Grimmie recently about the merits of micro/macro-management, myself favouring the latter. If there is the flexibility to do either in the game it would win in both camps.
Trouble is, I find that if the ability to automate something is there, im gonna use it, even if it slightly spoils the game for me. Just because im lazy, really.
On the other hand though: C&C3 demo?! WTF!?!?!oneeleventy
Personially, I always prefered the tiberium storyline to the generic C&C stuff. Makes the whole thing slightly more engrossing more me. Far as the game goes, I've just spent an hour getting an intial idea of it, and aside one or two complains about unit balance (How the hell do enemy bombers cloak in the middle of your base being one
) it doesn't seem too bad. Did EA do this themselves, or it this a lisence jobby whatsit?
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deject
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psssst, the tiberium stuff is the generic C&C story line.Hehulk wrote:Personially, I always prefered the tiberium storyline to the generic C&C stuff. Makes the whole thing slightly more engrossing more me. Far as the game goes, I've just spent an hour getting an intial idea of it, and aside one or two complains about unit balance (How the hell do enemy bombers cloak in the middle of your base being one) it doesn't seem too bad. Did EA do this themselves, or it this a lisence jobby whatsit?
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Joose
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I think he meant generic in the sense of Generals' rather unexciting and forgettable story, rather than generic in the sense of "the normal".deject wrote: psssst, the tiberium stuff is the generic C&C story line.
And personally, I agree with Hehulk, I found the wierdy C&C with timetravel and lumps of inexplicably attractive green rocks to be much more fun than Generals' "yeah, you're in the middle east. uh..tanks are involved. Oh, have some lasors to try and make it exciting".
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Joose
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After a quick spazz on the demo, I have come to this carefully considered opinion of the game:
OMFGLIEKFUCKYEAH!
This is what I was hoping for when generals came out. Its proper old school C&C, but with new things and shiney graphics. Whin!
Things that Whin:
The slighty crap acted FMV sequences are back, complete with hawt chix as advisors.
You actually have to build and use units, rather than just bunker down in your base and spam superweapons (which is my main gripe with Generals)
Although the engine is rather shineh, it runs on my aging machine with absolutely no lag (that I noticed, anyway).
Its got a proper C&C rawk soundtrack.
KANE IS BACK! OMFG!
Things that fail to Whin:
The mammoth tank, when full promoted, appears to be damn near indestructable. I completed the destruction of the NOD base in the demo campain mission using just two of them, and they both came out unscathed.
You dont appear to be able to build walls (but I could just be missing that)
OMFGLIEKFUCKYEAH!
This is what I was hoping for when generals came out. Its proper old school C&C, but with new things and shiney graphics. Whin!
Things that Whin:
The slighty crap acted FMV sequences are back, complete with hawt chix as advisors.
You actually have to build and use units, rather than just bunker down in your base and spam superweapons (which is my main gripe with Generals)
Although the engine is rather shineh, it runs on my aging machine with absolutely no lag (that I noticed, anyway).
Its got a proper C&C rawk soundtrack.
KANE IS BACK! OMFG!
Things that fail to Whin:
The mammoth tank, when full promoted, appears to be damn near indestructable. I completed the destruction of the NOD base in the demo campain mission using just two of them, and they both came out unscathed.
You dont appear to be able to build walls (but I could just be missing that)
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Grimmie
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I thought that Red Alert was the first in the series.. Wouldn't that make TibSun an alternate storyline?deject wrote:psssst, the tiberium stuff is the generic C&C story line.
Later..
Actually, excuse me. I am a spaz.
http://en.wikipedia.org/wiki/Command_an ... Story_arcs


