Command and Conquer 3 Demo

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Command and Conquer 3 Demo

Post by Nickface »

Anyone else give this a shot? Thoughts? I haven't played everything yet, but here's my first impressions from the first little bit.

I would prefer if it were more like Generals, I've never been big on the original C&C storylines or items.

What I do like is how infantry is built in squads, rather than one at a time. That makes management easier.
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Post by FatherJack »

I had a chat with Grimmie recently about the merits of micro/macro-management, myself favouring the latter. If there is the flexibility to do either in the game it would win in both camps.
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Post by Joose »

FatherJack wrote:I had a chat with Grimmie recently about the merits of micro/macro-management, myself favouring the latter. If there is the flexibility to do either in the game it would win in both camps.
:above: this, hard. Im kinda torn between the two: on the one hand, real micro management makes me sit in the corner and gibber after a while. On the other hand, SupCom takes it a bit far the other way, letting you automate shitloads, which makes me feel a little detached from the battle.

Trouble is, I find that if the ability to automate something is there, im gonna use it, even if it slightly spoils the game for me. Just because im lazy, really.

On the other hand though: C&C3 demo?! WTF!?!?!oneeleventy
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Post by Hehulk »

Personially, I always prefered the tiberium storyline to the generic C&C stuff. Makes the whole thing slightly more engrossing more me. Far as the game goes, I've just spent an hour getting an intial idea of it, and aside one or two complains about unit balance (How the hell do enemy bombers cloak in the middle of your base being one :shakefist: ) it doesn't seem too bad. Did EA do this themselves, or it this a lisence jobby whatsit?
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Post by deject »

Hehulk wrote:Personially, I always prefered the tiberium storyline to the generic C&C stuff. Makes the whole thing slightly more engrossing more me. Far as the game goes, I've just spent an hour getting an intial idea of it, and aside one or two complains about unit balance (How the hell do enemy bombers cloak in the middle of your base being one :shakefist: ) it doesn't seem too bad. Did EA do this themselves, or it this a lisence jobby whatsit?
psssst, the tiberium stuff is the generic C&C story line.
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Post by Joose »

deject wrote: psssst, the tiberium stuff is the generic C&C story line.
I think he meant generic in the sense of Generals' rather unexciting and forgettable story, rather than generic in the sense of "the normal".

And personally, I agree with Hehulk, I found the wierdy C&C with timetravel and lumps of inexplicably attractive green rocks to be much more fun than Generals' "yeah, you're in the middle east. uh..tanks are involved. Oh, have some lasors to try and make it exciting".
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Post by Grimmie »

Frickin' Lazorz.

Saw a couple of videos on Youtube of the Nuke / Ion canon.
Both look very nice, but I think my computer would wet itself under the strain.
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Post by fabyak »

Grimmie wrote:Frickin' Lazorz.

Saw a couple of videos on Youtube of the Nuke / Ion canon.
Both look very nice, but I think my computer would wet itself under the strain.
Especially if you were playing against me ;)

Also: What Joose said... ZOMG!!11!!ONEFTYPOINTELEVENT!C3DEMOSZ1!
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Post by Joose »

After a quick spazz on the demo, I have come to this carefully considered opinion of the game:

OMFGLIEKFUCKYEAH!

This is what I was hoping for when generals came out. Its proper old school C&C, but with new things and shiney graphics. Whin!

Things that Whin:

The slighty crap acted FMV sequences are back, complete with hawt chix as advisors.

You actually have to build and use units, rather than just bunker down in your base and spam superweapons (which is my main gripe with Generals)

Although the engine is rather shineh, it runs on my aging machine with absolutely no lag (that I noticed, anyway).

Its got a proper C&C rawk soundtrack.

KANE IS BACK! OMFG!

Things that fail to Whin:

The mammoth tank, when full promoted, appears to be damn near indestructable. I completed the destruction of the NOD base in the demo campain mission using just two of them, and they both came out unscathed.

You dont appear to be able to build walls (but I could just be missing that)
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Post by Grimmie »

deject wrote:psssst, the tiberium stuff is the generic C&C story line.
I thought that Red Alert was the first in the series.. Wouldn't that make TibSun an alternate storyline?

Later..
Actually, excuse me. I am a spaz.
http://en.wikipedia.org/wiki/Command_an ... Story_arcs
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Post by fabyak »

delete button?

which ironically enough will now have vanished as i've posted after it!
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Post by Grimmie »

I posted three times and was only able to delete the last one :(
Curse my spacky clickfinger.
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Post by Fear »

This all sounds very win. I wasn't a fan of Generals for the same reasons. Everyone went superweapon bitch and just ion cannoned everyone.

Rawk sound track AND Kane.... :w00t:
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Post by Grimmie »

I hear the chappy who plays Lando Calrissian's in this, too.
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Post by TezzRexx »

1 Gig demo's make Rexxy cry. :cry:

EDIT: Grimmie's additional spaz post deleted by request.
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Post by Joose »

Grimmie wrote:I hear the chappy who plays Lando Calrissian's in this, too.
He is indeed. And a bloke I recognise from Stargate.
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Post by deject »

And Boomer/Athena/Number 8 from BSG.
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Post by Hehulk »

Joose wrote:a bloke I recognise from Stargate.
Funny, I saw him and instantly though starship troopers
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Post by Nickface »

Joose wrote:Although the engine is rather shineh, it runs on my aging machine with absolutely no lag (that I noticed, anyway).
I also noticed that the game ran rather smooth for as shiny as it was.
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Post by deject »

Yeah if the demo is a good representation of the final game, I'll definitely be getting it. It was much funs.
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