5punkfleet Information

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eRabbit
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5punkfleet Information

Post by eRabbit »

We need to know what ships you can fly, so if you could reply to this with whatever of the following you can fly that would be great. Please post just the type with the ship that you'd fly, keep it nice and simple. If possible please list the ships in order of your capability in them, for example if you have the most skill points in ECM modules, put an EW ship at the top of your list.

Types:

Interdictor

Tackler - T1 frigate or Interceptor.

EW Cruiser - Remote Sensor Dampeners or ECM.

Battleship Close Range

Battleship EW

Battleship Long Range - A turret battleship that can hit to at least 120km.

Thanks.
Anhamgrimmar
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Post by Anhamgrimmar »

6. Interdictor: Not yet, and its not on my to do list for now. need 2 levels in dessies first

1 Tackler - Minnie frig 5 so i can chuck rifter/claw/stilleto/wolf/jaguar into the mix. Minnie cruiser 5, and stabber makes a very good heavy tackler platform

=4 EW Cruiser - can fly in a scythe (tracking links but probably not much good) caldari cruiser 4 i think, so can fly a blackbird, but prolly better using multispecs rather than racial because of lack of skills

2 Battleship Close Range - Minnie BS 4. Typhoons are ALL about the close range, 650s and siege launchers. or a nosphoon/nanophoon

=4 Battleship EW : tempest/maelstrom - 5/6 midslots, can chuck a decent armour tank, so either can ew. lack of skills for long range EW. caldari BS at 2, so could field a scorp, but again EW skills aint up to much

3 Battleship Long Range - A turret battleship that can hit to at least 120km.
Typhoon/tempest. prollybetter with a tempest, because of the damage bonus. can hit out to 140km easily. locking range is only 160km however.
i could skill up a level in cal BS and get a rokh, but i have no railgun skills at all, so wouldnt get teh range bonus

ETA: of the above ships, all i have are the Typhoon, maelstrom, and the rifter. i can get a tempest without too much hassle, but owt else is difficult
Akiakaiu
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Re: 5punkfleet Information

Post by Akiakaiu »

Tackler - All T1 Frigs with me having more hybrid SP (T2 smalls, soon T2 med)for gallente, and can fly gallente 'cepters & AFs.

EW Cruiser - I have decent damp skills for a cele, and Gall cruiser 5, wouldn't take much for me to get into a recon or a logistic cruiser either. HAC once I get the skill.

Battleship Close Range Can only fly Gallente, but hey, I get to use a blasterthron and a hyperion. :boogie:

Battleship Long Range - With enough mods I can hit 120km with un-named T1 rails. Can get farther if I had the isk for the named jobbies.

Battleship EW Um, I could fit EW to the domi I think. :?

Interdictor Nope


BTW, I have um... none of most of these ships.
Last edited by Akiakaiu on February 1st, 2007, 12:59, edited 2 times in total.
centerededgedesign
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Post by centerededgedesign »

Um, mining laswers at 15km on a Covetor

Tractor Beams to 20km on my Itty V.

And gallente T1 frigs and cruisers, but have to check on tackling stuffs.
fabyak
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Post by fabyak »

Interdictor

Tackler - T1 Frigates (Amarr, Caldari, Gallente), Ammar Interceptors + AF, T1 Sensor dampeners/scramblers/jammers

EW Cruiser - T1 Cruisers (Ammar, Caldari)

Battleship Close Range - Raven with T2 Torps, Ammar BS with T1 Large

Battleship EW - unsure, doubtful

Battleship Long Range - Can go long range (up to about 140km) with T2 torps if necessary, no railguns and so of note. Could use Amarr with Lasers though and I have some T2 mods in empire for it should I ever go back to them
friznit
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Post by friznit »

Tackler - Interceptor/AF

Cruiser EW - Falcon/Rook

Battleship EW - Scorp

Battleship Close Range - Raven T2 Cruise

Battleship Long Range - None
traveyb
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Post by traveyb »

Interdictor

Tackler - All T1 frigs, Most Cruisers, HAC's, Amarr Interceptors

EW Cruiser - Caracal's (FTW)

Battleship Close Range - Raven, Apoc (mean ass tank)

Battleship EW - Scorp (can use T2 jammers)

Battleship Long Range - Apoc (Currently training for T2 Taychon's (Can currently hit 128km with T1))

Covops too! (forgot about that one)
Last edited by traveyb on February 2nd, 2007, 9:39, edited 1 time in total.
bomberesque
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Re: 5punkfleet Information

Post by bomberesque »

From top to bottom by SP (sorta);

Types:

Tackler - All T1 frigs, T2 Gallente and Minnie inty and AF
Damage dealing cruiser/HAC (not on your list but I thought I'd add it for raiding gang usage). HAC prereqs done but skill not trained. All T2 mods (med guns etc) for Gallente sorted
Battleship Close Range - Blasterthron
Battleship Long Range - Rail ... errr ... thron
EW Cruiser - Celestis or jamming rax (but not much SP in ECM)
Battleship EW - Domi


Interdictor - not yet
Cov-ops (again not on your list but important, I thought) ... errr ... no

Oh, and I don't own a Mega atm, although working on that. I have loads of cruisers though, just can't find them atm :?
Lee
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Re: 5punkfleet Information

Post by Lee »

Tackler - Gallente and Minmatar frigs and AFs, will be able to fly intys within a few months.

EW Cruiser - Celestis, bare minimum EW skills.

Battleship Close Range - Blaster domi/mega/hyp.

Battleship EW - Domi with damps maybe... but again, bare minimum EW skills.

Battleship Long Range - Megathron.

I'm best off in some form of blaster ship since thats where most my skills lie.
Pass
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Re: 5punkfleet Information

Post by Pass »

Tackler - Malediction / Vengeance / Any T1 frig (bar Minni ships)
EW - Blackbird
BS Close range - Geddon
BS EW - Scorp / Raven
BS Long Range - Geddon
Hehulk
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Re: 5punkfleet Information

Post by Hehulk »

Interdictor - Nope

Tackler - Vigils make ace tacklers

EW Cruiser - Near maxed skilled blackbird, nearly finished rook training

Battleship Close Range - Silver? A damage dealer? :lol:

Battleship EW - Scorpion, crap BS level (Actually need to aquire one)

Battleship Long Range - Again :lol:
friznit
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Post by friznit »

Don't worry about acquiring ships - this thread is to work out what we need to build for 5punkfleet, which will hopefully become apparent.

-----------------------

If you don't want to know how to the Military Decision Making Process to a computer game then stop reading now :P

In the Army we think in terms of Effects Based planning. We don't just 'send lots of men to kill everybody'. That's all a bit 19th Century and is very costly. A more efficient method is to match people's skills with the effect we want to have on the enemy (effects = find (scout), fix (tackle), strike (damage), deny (jam/damp), etc) and then provide the resources to do it (resources = ships/modules/tactics/training etc). We should then be able to assign everyone roles that best match your skills. That doesn't mean you have to fly the same ship all the time, as long as you achieve the same effect, and the more you practise that effect, the better you get at it, in theory.

In any PvP gang, you must cover cover every effect by assigning a task to which you allocate a resource and then assign the best person you have to that role. For example:

Effect = Task = Resource = Assignment

FIND = Scout = CovOps = Friz

FIX = Tackle = Interceptor = Fab

STRIKE = Damage = BS = Fea

DENY = EW = Scorp = Silver

Add more people, you can double up the tasks and start to get more creative. But without the 3 core effects of Find, Fix and Strike you can't even start to PvP.
Hehulk
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Post by Hehulk »

To argue over symantics, I'd list weapon disruption as a viable option as well. That said very interesting post Friz. Actually explains why I'm getting my ass handed to me alot of the time recently.
traveyb
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Post by traveyb »

Hehulk wrote:To argue over symantics, I'd list weapon disruption as a viable option as well. That said very interesting post Friz. Actually explains why I'm getting my ass handed to me alot of the time recently.
What he said ^^
eRabbit
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Post by eRabbit »

Hehulk wrote:To argue over symantics, I'd list weapon disruption as a viable option as well.
If you mean tracking disruptors, we've got limited people and if possible I'd rather not limit some EW to a certain type of ship, RSD's and ECM effect everything and is the best base for a small number of people. Also, as Friz said this is to get an idea of what needs to be built, hence I didn't mention Cov Ops (as we can't build them) or T1 damage dealing cruisers (as I want those people into BS's :P ).
Hehulk
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Post by Hehulk »

Granted, but how many missile ships do you see flying about in PVP? :P
Anhamgrimmar
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Post by Anhamgrimmar »

Hehulk wrote:Granted, but how many missile ships do you see flying about in PVP? :P
although a few nanoravens loaded with FOF cruise, would be a nasty surprise if they landed ontop of a sniperblob.......
Fear
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Post by Fear »

When mincing about in an EW ship my worst nightmare is a drone boat. Jamming does sod all to their damage output. Granted you can jam the ship to escape, but drones are the best EW deterrent I know of - not FoF.
eRabbit
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Post by eRabbit »

Hehulk wrote:Granted, but how many missile ships do you see flying about in PVP? :P
RSD and ECM delays or removes locking, which also delays or removes enemy EW, Nos etc. Tracking disruptors do not.
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Re: 5punkfleet Information

Post by Dolly Parton »

Interdictor - N/A

Tackler - T1 frigate any race, also amarr AF

EW Cruiser - N/A - no skills

Battleship Close Range - any amarr or caladari ship (no lrg hybrid tho)

Battleship EW - see above

Battleship Long Range - see above
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