1.4 patch and us

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well

yes
3
15%
no
1
5%
some maps, but not all (if possible)
16
80%
 
Total votes: 20

Dr. kitteny berk
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1.4 patch and us

Post by Dr. kitteny berk »

Do we want to go infantry only?
Lateralus
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Post by Lateralus »

I went for the option in the spot usually occupied by WERD, that is, yes in some maps.
Fred Woogle
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Post by Fred Woogle »

I think some maps, if not, do it by a day by day thing
Gunslinger42
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Post by Gunslinger42 »

I'd just throw in the odd round or two of infantry only Karkand (as well as non infantry only karkand because I need to tank whore a bit more :lol: )
Hehulk
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Post by Hehulk »

Some infantry only would be nice, but not all the time.
FatherJack
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Post by FatherJack »

Infantry FTW, I dislike the way you're mostly powerless against vehicle whores unless you change your game to concentrate on taking them out - then it feels like they've won and taken an enjoyable aspect of the game away from you.

If I were a modder I would make all the tanks out of wet pink bog roll, and make helicopters randomly turn into chickens while you are flying them. :)
cashy
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Post by cashy »

it would be interesting to try out, but for how long is the question
Sheriff Fatman
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Post by Sheriff Fatman »

FatherJack wrote:Infantry FTW, I dislike the way you're mostly powerless against vehicle whores unless you change your game to concentrate on taking them out - then it feels like they've won and taken an enjoyable aspect of the game away from you.
You could argue that it's the fault of the squad for not organising themselves. How easy is it for two AT chaps to twat the bejeesus out of a tank? Tanks are a slow moving and obvious target, the problem arises when people fail to play as a team, but such is the way of Beef.

As a 5punk group we regularly have more than one full squad, a few AT's, a medic, support and Spec Ops, plus anyone else that fills the second squad. With that lot playing as a team we could walk through most maps, I have watched other smaller squads do it from the commanders screen.

I agree, it's bloody annoying, but in this case I think EA are having to adapt to the players failings rather than their bad game design.
Dog Pants
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Post by Dog Pants »

I'd say yes for some maps, especially the ones that are often whored by vehicles (like Wake). I wouldn't like vehicles to go altogether though because a) they're quite fun and b) I'd be redundant as an AT whore :P
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Post by deject »

IO-mode would make maps like FuShe pass suck 3 metric tonnes of ass. A lot of the more wide open maps need vehicles or everyone would have to walk 10 miles to get anywhere. That would be boring as fuck. However, Waje Island would simply rawk on IO-mode. It would allow the USMC to get at least near the island. Having a full pitch infantry battle on wake should be a fucking blast.
Dog Pants
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Post by Dog Pants »

deject wrote:However, Waje Island would simply rawk on IO-mode. It would allow the USMC to get at least near the island. Having a full pitch infantry battle on wake should be a fucking blast.
Not to mention Omaha Beach style landings.
Fear
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Post by Fear »

Sheriff Fatman wrote:You could argue that it's the fault of the squad for not organising themselves. How easy is it for two AT chaps to twat the bejeesus out of a tank? Tanks are a slow moving and obvious target, the problem arises when people fail to play as a team, but such is the way of Beef.
:above: That

If there are tanks about I 9/10 play anti-tank (mostly as I feel I would be the only one doing this, but on the 5punkers server it is heart warming to see my missiles running parallel to at least one other 5punker), or spec ops if I think i can't get close to them. There is nothing more annoying when we are being overrun by armour and everyone spawns as a sniper or something. A tank is horrible to be in with AT around.

Being very much a Jet whore, if anyone spots a piece of armour i'm on it like a fly to shit. :-) I know that doesn't hold for Karkand or Sharqi tho.
Useful info from my clan peeps wrote:A very rough guide to hit zones on the tanks.

Image
Tanks have 20 hit points. Taking them down to 2 points will start them burning.
As you can see the front armour is strong.
The 6 point zones i sometimes get a 7 out of them.
The entire rear end seems to be 9 pointers (inc top side, e.g over engine)
the 9 zone around the base of turret is a bit hit and miss in my experience, if going for that its probably best to aim for the panel (next down from the 5/6 zone on turret) rather than the ring between body and turret.

it goes without saying that the tracks are the only way to get a clean 2 shot kill, tho at times it can be tricky to pop one on the tracks.

Safest bet is probably to rear end the thing and get it burning (back of turret is also 9`s).

All the gunk on top of turret is generally 4/5 with maybe a few dead zones and a few pointy bits.

The pic isn`t 100% accurate, but should be enough to give the general idea of what does what where.
Coming back on topic, I don't mind if we play sans vehicles or not. What you might find is EA have taken the deicsion out of your hands. If they turn off the ranking system when vehicles are disabled then no public person will join your server. I've not seen anywhere saying it will be ranked infantry only, but then i've not really looked that hard.
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Post by spoodie »

deject wrote:IO-mode would make maps like FuShe pass suck 3 metric tonnes of ass. A lot of the more wide open maps need vehicles or everyone would have to walk 10 miles to get anywhere. That would be boring as fuck. However, Waje Island would simply rawk on IO-mode. It would allow the USMC to get at least near the island. Having a full pitch infantry battle on wake should be a fucking blast.
This :above:
Lateralus
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Post by Lateralus »

deject wrote:IO-mode would make maps like FuShe pass suck 3 metric tonnes of ass. A lot of the more wide open maps need vehicles or everyone would have to walk 10 miles to get anywhere. That would be boring as fuck. However, Waje Island would simply rawk on IO-mode. It would allow the USMC to get at least near the island. Having a full pitch infantry battle on wake should be a fucking blast.
Also This :above:
mrbobbins
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Post by mrbobbins »

Fix'd

Image
spoodie
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Post by spoodie »

pffft
deject
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Post by deject »

hahaha mr. boobtins FTW
TezzRexx
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Post by TezzRexx »

deject wrote:Waje Island would simply rawk on IO-mode. It would allow the USMC to get at least near the island. Having a full pitch infantry battle on wake should be a fucking blast.
How would they get to the island though? No boats, choppers or planes would mean swimming, and that would take ages..
Dr. kitteny berk
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Post by Dr. kitteny berk »

TezzRexx wrote:How would they get to the island though? No boats, choppers or planes would mean swimming, and that would take ages..
I'm sure i've said this about 20 times now.

infantry only mode has boats.
Gunslinger42
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Post by Gunslinger42 »

It would be interesting to see them try and hold off the US boats without tanks/choppers/etc. No doubt there would be a bunch of snipers and AT guys going crazy, but all the US would have to do is take a wiiide path and steal the airfield or something.
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