Ship setups
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Wiggy's Zealot Fit (i'll be getting this next week, woo!)
4 x Heavy Pulse Laser II
10mn Afterburner II
Fleeting Propulsion Inhibitor
J5 Disruptor
Medium Armor Repairer II (True Sansha or Corpum if you can afford it)
2 x Heat Sink II
2 x Energized Adaptive Nano Membrane II
Energized Thermic Membrane II
800mm Reinforced Steel Plates II
Curse Fit (pipedream atm)
4 x Medium Diminished Power System Drain
1 x Improved Cloak II
10mn Afterburner II
J5 Disruptor
2 x Tracking Disruptor II
2 x BX-5 Caldari Jammer
2 x Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Thermic Membrane II
5 x Warrior II and 5 x Hammerhead II in the drone bay.
4 x Heavy Pulse Laser II
10mn Afterburner II
Fleeting Propulsion Inhibitor
J5 Disruptor
Medium Armor Repairer II (True Sansha or Corpum if you can afford it)
2 x Heat Sink II
2 x Energized Adaptive Nano Membrane II
Energized Thermic Membrane II
800mm Reinforced Steel Plates II
Curse Fit (pipedream atm)
4 x Medium Diminished Power System Drain
1 x Improved Cloak II
10mn Afterburner II
J5 Disruptor
2 x Tracking Disruptor II
2 x BX-5 Caldari Jammer
2 x Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Thermic Membrane II
5 x Warrior II and 5 x Hammerhead II in the drone bay.
apoc setup i was thinking aboot
5X tachyon modulated energy beam I (either infared L or ultraviolet L ammo)
1X 'arbalest' cruise launcher I
100mm afterburner II
stasis webifier I
2X cap recharger I
4X energized adaptive nano membrane II
2X large armor repairer II
1X heat sink II
only problem is, even with the 2 cap rechargers it will probably drain cap like silver light sucks rocks
and it would cost more money than i want to think
could change the guns for less cost and maybe be able to fit 8 turrets
thoughts?
edit: i could get this all trained by the 17th of july i think
5X tachyon modulated energy beam I (either infared L or ultraviolet L ammo)
1X 'arbalest' cruise launcher I
100mm afterburner II
stasis webifier I
2X cap recharger I
4X energized adaptive nano membrane II
2X large armor repairer II
1X heat sink II
only problem is, even with the 2 cap rechargers it will probably drain cap like silver light sucks rocks
and it would cost more money than i want to think
could change the guns for less cost and maybe be able to fit 8 turrets
thoughts?
edit: i could get this all trained by the 17th of july i think
In a nutshell, that.
First problem I see is you've got 5 guns and a launcher on a ship with 8 turret points. That needs changing. Kick off one of the armour reppers like Lee suggested as you are only going to need 1 and fit a reactor control unit. If after this you still can't fit a full rack of guns then either downgrade to megabeams, or fit another RCU. As for cap if you find your running out then train amarr battleship higher. The apocs ship bonuses provide you with even more cap and fitting right I've seen apocs run dual repper tanks forever (cap skills at 5, amarr BS 5, 4 T2 cap rechargers and a cap power relay) while sitting there pumping out pain from 6 megabeams.
First problem I see is you've got 5 guns and a launcher on a ship with 8 turret points. That needs changing. Kick off one of the armour reppers like Lee suggested as you are only going to need 1 and fit a reactor control unit. If after this you still can't fit a full rack of guns then either downgrade to megabeams, or fit another RCU. As for cap if you find your running out then train amarr battleship higher. The apocs ship bonuses provide you with even more cap and fitting right I've seen apocs run dual repper tanks forever (cap skills at 5, amarr BS 5, 4 T2 cap rechargers and a cap power relay) while sitting there pumping out pain from 6 megabeams.
done a test and changed the large repper II for a t2 RCU which means i can fit 7 tachyons, if i knocked of one of the energized adaptive nano membrane II then i could fit 8 and have 1037 powergrid left but no slots. i could also change the webber and cap rechargers to t2 if the quickfit things correct, this is assuming i train all the skills i worked out before, otherwise i wouldnt be able to fit the last gun.
how does that look then?
8 tachyons with large ultraviolet crystals
100 mm ab II
stasis webifier II
2 cap recharger II
heat sink II
1 large armor repairer II
3 energized adaptive nano membrane II
and two t2 RCU
and this setup would probably cost somewhere between 350 mil and 400 mil
how does that look then?
8 tachyons with large ultraviolet crystals
100 mm ab II
stasis webifier II
2 cap recharger II
heat sink II
1 large armor repairer II
3 energized adaptive nano membrane II
and two t2 RCU
and this setup would probably cost somewhere between 350 mil and 400 mil
Ki's PvP set-ups
I have recieved a few requests on what I use for PvP loadouts, so here is a run down:
Raven (Offensive):
Hi-slots:
6 T2 Cruise
2 Heavy Diminishing Nos
Mid-Slots:
2 T2 Sensor Bossters
2 T2 Sensor Jammers (racials with known ships types)
1 Named Webber (10km range)
1 Warp Jammer (20km range)
Low-Slots:
Option 1 -Gang:
2 T2 Power Diagnostic Unit
3 T2 Ballistic Control unit
Option 2 -Solo
1 T2 Power Diagnostic Unit
1 T2 Balistic Control Unit
3 Warp Core stabalizers
Drones:
5 Valkryies T2
5 Warrior T2
Cargo:
270ea FoF Cruise (4 damage types)
270ea of Precicion Cruise (4 damage types)
270ea of Fury Cruise (4 damage Types)
Remaining Space: Normal cruise with empahsis on Em and Explosive damage types
I typically rat in 0.0 using this offensive set-up while being able to safely traget ships at 204km. With 3 t2 BCU I maintain a 7.1sec ROF with damage of 547 agasint unresisted targets. T2 Precicion give 453, and t2 Fury give 614. Utilizing t2 target painters the damage can increse between 50 to 80 point per cruise missile.
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Raven (Defensive) Used to bait target and/or soak damage for gang
Hi-Slots:
6 T2 Cruise
1 Heave Dimining Nos
1 Heavy 500W Neutralizer
Mid-Slots:
1 XL-CL5 Shield Booster
1 Capacitor Booster (/w 800 unit booster charges)
2 T2 Invulnerabilty Fields
1 T2 EM hardner (or to specific enemy weapons)
1 Shield Boost Amplifier (best named)
low-Slots:
Option 1- Gang
1 T2 Ballistic Control Unit
1 T2 Power Diagnostic Unit
3 Warp Core Stabalizers
Option 2 - Solo
1 T2 Balistic control unit
4 Warp Core Stabalizers
Drones:
5 Warrior T2
5 Light Webifier Drones
5 EW drones (situational dependant)
Ammo:
540 Fof Cruise (4 damage types)
270ea Precicion Cruise (4 damage types)
270ea Fury Cruise (4 damage types)
16 800 Capacitor booster Charges
Heavy tank setup to soak enemy fire for a sizable amount of time. Dont have the exact regen per sec (will add this at a later time) yet on the field have been able to soak damage from 1 Armagedon and 1 Blasterthron for well over 60 seconds before going into armor (and managed to kill the mega)
Raven (Offensive):
Hi-slots:
6 T2 Cruise
2 Heavy Diminishing Nos
Mid-Slots:
2 T2 Sensor Bossters
2 T2 Sensor Jammers (racials with known ships types)
1 Named Webber (10km range)
1 Warp Jammer (20km range)
Low-Slots:
Option 1 -Gang:
2 T2 Power Diagnostic Unit
3 T2 Ballistic Control unit
Option 2 -Solo
1 T2 Power Diagnostic Unit
1 T2 Balistic Control Unit
3 Warp Core stabalizers
Drones:
5 Valkryies T2
5 Warrior T2
Cargo:
270ea FoF Cruise (4 damage types)
270ea of Precicion Cruise (4 damage types)
270ea of Fury Cruise (4 damage Types)
Remaining Space: Normal cruise with empahsis on Em and Explosive damage types
I typically rat in 0.0 using this offensive set-up while being able to safely traget ships at 204km. With 3 t2 BCU I maintain a 7.1sec ROF with damage of 547 agasint unresisted targets. T2 Precicion give 453, and t2 Fury give 614. Utilizing t2 target painters the damage can increse between 50 to 80 point per cruise missile.
-----------------
Raven (Defensive) Used to bait target and/or soak damage for gang
Hi-Slots:
6 T2 Cruise
1 Heave Dimining Nos
1 Heavy 500W Neutralizer
Mid-Slots:
1 XL-CL5 Shield Booster
1 Capacitor Booster (/w 800 unit booster charges)
2 T2 Invulnerabilty Fields
1 T2 EM hardner (or to specific enemy weapons)
1 Shield Boost Amplifier (best named)
low-Slots:
Option 1- Gang
1 T2 Ballistic Control Unit
1 T2 Power Diagnostic Unit
3 Warp Core Stabalizers
Option 2 - Solo
1 T2 Balistic control unit
4 Warp Core Stabalizers
Drones:
5 Warrior T2
5 Light Webifier Drones
5 EW drones (situational dependant)
Ammo:
540 Fof Cruise (4 damage types)
270ea Precicion Cruise (4 damage types)
270ea Fury Cruise (4 damage types)
16 800 Capacitor booster Charges
Heavy tank setup to soak enemy fire for a sizable amount of time. Dont have the exact regen per sec (will add this at a later time) yet on the field have been able to soak damage from 1 Armagedon and 1 Blasterthron for well over 60 seconds before going into armor (and managed to kill the mega)
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FatherJack
- Site Owner

- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
Top setup! Been trying this out around Hoth and the rats haven't managed to scratch the paint yet, I'm guessing I need a WCS somewhere if I'm to go into lower sec, though.Hehulk wrote:Cyclone
5 650mm Gallium Artillery Cannons with Nuclear Ammo
3 'Malkuth' Heavy Launchers With Thunderbolt Missiles
1 Medium T2 Shield Booster
1 'Anointed' I EM Ward Reinforcement
1 Ditrigonal Thermal Barrier Crystallisation I
1 Large T2 Shield Extender
1 Eutectic I Capacitor Charge Array
3 T2 Tracking Enchancers
1 Reactor Control
4 Hammerhead Drones
Tanks like a crack-whore, and kills cruisers quite happily until they get with 8KM. Hitting at a max range of 60KM, that's a nasty killing ground to cross![]()
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MORDETH LESTOK
- Ninja Pirate

- Posts: 1651
- Joined: April 10th, 2006, 3:34
- Location: Detroitish
MORDETH's POS/LvL3 Mish's Ferox
Highs
5x Heavy (mix n match atm)
1x 250mm Compressed (antimatter + Lead for the 950ks cuz I like to stay at 48km
)
1x Tractor Beam
Mids
2x Anointed EM Hardner
1x Ditrog Thermal Hardner
2x F59 Large Extenders
Lows
2x Shield Power Relays
2x BCU T2
Can solo everything...although, the 950k's take forever to kill...and if there's 2 of them...i need to kill the little ships first(leave 1) and get to 48km(my missile range and just out of theirs). By the time the 2nd one pops...another 950k spawns...btw...at 48km...they dont chase...so i sit and wait till they pop...stretch my legs...get a beer....good times
unless they spawn right on top of u then drones come into play and they pop much faster while chasing to get closer to the loot 
LvL 3 Mish's on the harder ones, i used 4x hardners/1x extender, 1x PDU/3x SPR and 2x 150mm Compressed(antimatter)
Highs
5x Heavy (mix n match atm)
1x 250mm Compressed (antimatter + Lead for the 950ks cuz I like to stay at 48km
1x Tractor Beam
Mids
2x Anointed EM Hardner
1x Ditrog Thermal Hardner
2x F59 Large Extenders
Lows
2x Shield Power Relays
2x BCU T2
Can solo everything...although, the 950k's take forever to kill...and if there's 2 of them...i need to kill the little ships first(leave 1) and get to 48km(my missile range and just out of theirs). By the time the 2nd one pops...another 950k spawns...btw...at 48km...they dont chase...so i sit and wait till they pop...stretch my legs...get a beer....good times
LvL 3 Mish's on the harder ones, i used 4x hardners/1x extender, 1x PDU/3x SPR and 2x 150mm Compressed(antimatter)
Last edited by MORDETH LESTOK on June 20th, 2006, 17:13, edited 1 time in total.
Have you considered sticking a drone control link thing onto your high slot in place of the railgun? Odds on your gunnery skills suck so you'd probably do more DPS wth drones than one gun.MORDETH LESTOK wrote:MORDETH's POS/LvL3 Mish's Ferox
Lows
2x Shield Power Relays
2x BCU T2
Mids
2x Anointed EM Hardner
1x Ditrog Thermal Hardner
2x F59 Large Extenders
Highs
5x Heavy (mix n match atm)
1x 250mm Compressed (antimatter + Lead for the 950ks cuz I like to stay at 48km)
1x Tractor Beam
Can solo everything...although, the 950k's take forever to kill...and if there's 2 of them...i need to kill the little ships first(leave 1) and get to 48km(my missile range and just out of theirs). By the time the 2nd one pops...another 950k spawns...btw...at 48km...they dont chase...so i sit and wait till they pop...stretch my legs...get a beer....good timesunless they spawn right on top of u then drones come into play and they pop much faster while chasing to get closer to the loot
LvL 3 Mish's on the harder ones, i used 4x hardners/1x extender, 1x PDU/3x SPR and 2x 150mm Compressed(antimatter)
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MORDETH LESTOK
- Ninja Pirate

- Posts: 1651
- Joined: April 10th, 2006, 3:34
- Location: Detroitish
MORDETH's LVL4 Mish Raven (work in progress as I only have 2.4mil SP with 1mil in Learning)
Hi's
6x Heavy Missile (mix n match - 2days til Cruise Missiles)
1x Heavy Nos
1x Medium Nos
Mid's
4x Hardners T2
1x Large Shield Booster T2
1x Shield Booster Amp
Low's
3x PDU
1x SPR (will try Shield Flux Coil when able)
1x BCU T2
Obviously a "weak" Raven until i get more skills. I've done 4 LvL4 Mish's so far, 2 solo and 2 with help which I could solo but would take forever. Hopefully, once I get Cruise Missiles it'll speed things up.
This "weak" Raven would PWN all LvL3 mishs.
Hi's
6x Heavy Missile (mix n match - 2days til Cruise Missiles)
1x Heavy Nos
1x Medium Nos
Mid's
4x Hardners T2
1x Large Shield Booster T2
1x Shield Booster Amp
Low's
3x PDU
1x SPR (will try Shield Flux Coil when able)
1x BCU T2
Obviously a "weak" Raven until i get more skills. I've done 4 LvL4 Mish's so far, 2 solo and 2 with help which I could solo but would take forever. Hopefully, once I get Cruise Missiles it'll speed things up.
This "weak" Raven would PWN all LvL3 mishs.
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MORDETH LESTOK
- Ninja Pirate

- Posts: 1651
- Joined: April 10th, 2006, 3:34
- Location: Detroitish
Being Caldari, never bothered with Drone skills, but now with the Raven having a 75m3 dronebay I'll look into it. I only have Drone 4, Durability 2 and Nav 2. And my drone range is only 30km atm.Hehulk wrote:Have you considered sticking a drone control link thing onto your high slot in place of the railgun? Odds on your gunnery skills suck so you'd probably do more DPS wth drones than one gun.
Being bored at work is.... well, boring.
Absolution setup (PVP)
High:
6 x Heavy Pulse Laser II, Conflagration M crystals
1 x Medium Diminishing Nosferatu OR Gang Module
Medium:
1 x 10mn Afterburner II
1 x J5 OR J5B Scrambler
1 x Fleeting Propulsion Inhibitor (90%)
Low:
2 x Medium Armor Repairer II
3 x Heat Sink II OR 2 x Heat Sink II, 1 x Cap Power Relay, depending on skills
1 x Energized Adaptive Nano Membrane II
1 x Energized Thermic Membrane II
= EVIL
Damnation Tank Setup for 6/10 and 7/10 complexes
High:
4 x Medium Diminishing Nosferatu
3 x Gang Module
Medium:
4 x Cap Recharger II
Low:
2 x Medium Armor Repairer II
1 x Energized Adaptive Nano Membrane II
1 x Armor EM Hardener II
1 x Armor Kinetic Hardener II
1 x Armor Thermic Hardener II
I'm at work, so I don't know the resists on it, but I'm quite sure they'll all be above 90%
Absolution setup (PVP)
High:
6 x Heavy Pulse Laser II, Conflagration M crystals
1 x Medium Diminishing Nosferatu OR Gang Module
Medium:
1 x 10mn Afterburner II
1 x J5 OR J5B Scrambler
1 x Fleeting Propulsion Inhibitor (90%)
Low:
2 x Medium Armor Repairer II
3 x Heat Sink II OR 2 x Heat Sink II, 1 x Cap Power Relay, depending on skills
1 x Energized Adaptive Nano Membrane II
1 x Energized Thermic Membrane II
Damnation Tank Setup for 6/10 and 7/10 complexes
High:
4 x Medium Diminishing Nosferatu
3 x Gang Module
Medium:
4 x Cap Recharger II
Low:
2 x Medium Armor Repairer II
1 x Energized Adaptive Nano Membrane II
1 x Armor EM Hardener II
1 x Armor Kinetic Hardener II
1 x Armor Thermic Hardener II
I'm at work, so I don't know the resists on it, but I'm quite sure they'll all be above 90%
Don't forget the 5% per level from Battlecruisers 5Hehulk wrote:You'd end up with something like:
EM 89.74000000
Explosive 88.60000000
Kinetic 90.38125000
Thermal 83.32750000
That's not bad. Also, that's assuming your not running a gang link to increase your resistances further, and of course factional hardeners would make a nice difference.




