CS_5punk_Assault FINAL
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Dr. kitteny berk
- Morbo

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CS_5punk_Assault FINAL
well, that's it, Jinxx and I have sweated blood, sweat and sudan I getting this done... but here it is.
All in pretty much a 1:1 rehash of assault from 1.6, no fancy extras, nothing special, just a rebuild really.
*FINAL BUILD*
EDIT: New thread for actual final version
All in pretty much a 1:1 rehash of assault from 1.6, no fancy extras, nothing special, just a rebuild really.
*FINAL BUILD*
EDIT: New thread for actual final version
Last edited by Dr. kitteny berk on March 12th, 2005, 21:40, edited 5 times in total.
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Dr. kitteny berk
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Dr. kitteny berk
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Dr. kitteny berk
- Morbo

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Dr. kitteny berk
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Dr. kitteny berk
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viper_2090
- Unicorn

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ooo
now this i like!
good to have that map back, as I lived it on the original - great job guys!
The only thing i noticed is that at the top of the slope up to the second level of the warehouse, there's a 'careful, you can slip and fall on these stairs' sign... but it's a slope not stairs (i'd imagine you are fully aware of this though)
that was the only thing i noticed too!
ohh also, any chance of making that green back door a little quieter when you open it?
good to have that map back, as I lived it on the original - great job guys!
The only thing i noticed is that at the top of the slope up to the second level of the warehouse, there's a 'careful, you can slip and fall on these stairs' sign... but it's a slope not stairs (i'd imagine you are fully aware of this though)
that was the only thing i noticed too!
ohh also, any chance of making that green back door a little quieter when you open it?
Re: ooo
We joked about this during the last few phases of construction, I put it in because that slope would never conform to building regulationsviper_2090 wrote:The only thing i noticed is that at the top of the slope up to the second level of the warehouse, there's a 'careful, you can slip and fall on these stairs' sign... but it's a slope not stairs (i'd imagine you are fully aware of this though)
But, there was a bit of mixed feelings on that slope on my part - I wanted to make them into stairs for realism's sake but then it'd detract from the original form of the map. Either way, the sign's a joke.
And I rather like the squeaky door, Berk may decide otherwise.
*runs off and reads through XA-180 specs*
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viper_2090
- Unicorn

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Re: ooo
Hehehe, i did laugh when I saw it! If it was a slope in the original then you may as well leave it how it is!Jinxx wrote: We joked about this during the last few phases of construction, I put it in because that slope would never conform to building regulations
Re: ooo
Let's hope public opinion stills the inner architect.viper_2090 wrote:If it was a slope in the original then you may as well leave it how it is!
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Dr. kitteny berk
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Dr. kitteny berk
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(this posted in a new thread, couldn't see a way to move it into here, so I did this instead)viper_2090 wrote:I've played it a bit with some bots now, and it's very good!! Only 2 things i have found...
1)The bots seem to go tits up a bit by that green squeaky door, getting stuck a fair bit!
2) There are some squashed plastic container things by the green bin near to the CT spawn.. they seem to drop into place when I spawn, I can only see this for a split second, and I have to be facing the right way. This is nothing major though
So after playtest, results are gooood
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viper_2090
- Unicorn

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...
oh.. .i'm sure i put it in the right placeJinxx wrote:
(this posted in a new thread, couldn't see a way to move it into here, so I did this instead)
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Dr. kitteny berk
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