Ok, for those of you that caught my previous post before I deleted it, here is the RAR of the BSP and VFM files to a map I've been working on. I still have a long ways to go, but I thought I'd show my progress.
I'm sorta chugging along. I haven't done any map editing since Jedi Knight II, and as far as problems with leaks go, I haven't had any... ... yet. But I'm sure I'll be ready to kill something soon enough.
So back to my shitty map, what do y'all think would work best for the map? Hostages or bombing? Either way, I think what I'd do it put the hostages or bomb sites on the top floor and basement of the house. I'd start the defending team on the ground floor and the others immediately in front of the garage, or a long ways down that side so there isn't an conflict right off the bat. I'm more than likely going to shut the large garage door and leave smaller side door open. Also, there's a large window/door thing on the back of the house, but that hasn't been made yet. Opinions?
the next version is up, just follow the same link as before. I added the lawn, driveway and some other bits here and there. There's still some things I want to do for the boundaries, but it's getting there. I'd like to hear some opinions.
I do like this lots! All looking pretty good I must say, but what kind of ideas have you got for the boundaries? I'm thinking you may have to go along the lines of a big wall or hedge
For the boundaries I was thinking of doing the following.
Where the "road" is, we'll make it slope back up so the player can't exactly get past it. For the opposite side sloping it down and putting in the creeck that runs behind my the house. And hedges or thick wooded items for the other two sides.
My goal in designing this map is to prevent both sides from hitting each other right away. I think it'll be a hostage map with maybe hossies on the top and bottom floors. The CT's spawn at the end of the driveway, but have a few paths they could take to get into the house (down the road, outside of the driveway, "storm the front!", etc.). I just got done compiling the deck on the back of the house and some other things here and there. After I add some more stuff, hopefully we'll be ready for another version.
The next version has been uploaded. New changes include:
-Addition of the Deck, Patio and front walkway
-Shutters on most windows
-Window sizes changed
-Fireplace added (still not big enough to go into)
-Large garage door added
-Some slight texture changes
-Added terrorist spawn
-Whatever else you notice that's new