CS Source Map: Nickface's House Alpha 1

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Nickface
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CS Source Map: Nickface's House Alpha 1

Post by Nickface »

Ok, for those of you that caught my previous post before I deleted it, here is the RAR of the BSP and VFM files to a map I've been working on. I still have a long ways to go, but I thought I'd show my progress.

<a href="http://www.nickface.org/random/b3ta/5pu ... .rar"><img src="http://www.nickface.org/random/b3ta/5pu ... b.jpg"></a>

I'm still on the basic contruction. So take it with a grain (or several grains) of Salt. ;)
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Post by Jinxx »

So, how are you finding Hammer?

Have you tried to commit suicide over leaks yet?
Nickface
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Post by Nickface »

Jinxx wrote:So, how are you finding Hammer?

Have you tried to commit suicide over leaks yet?
I'm sorta chugging along. I haven't done any map editing since Jedi Knight II, and as far as problems with leaks go, I haven't had any... ... yet. But I'm sure I'll be ready to kill something soon enough. ;)
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Post by Renegatus »

Jinxx wrote:So, how are you finding Hammer?

Have you tried to commit suicide over leaks yet?
I hate [quim] leaks although some simple moving around can get rid of them. Do you use the leak pointer?
Nickface
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Post by Nickface »

So back to my shitty map, what do y'all think would work best for the map? Hostages or bombing? Either way, I think what I'd do it put the hostages or bomb sites on the top floor and basement of the house. I'd start the defending team on the ground floor and the others immediately in front of the garage, or a long ways down that side so there isn't an conflict right off the bat. I'm more than likely going to shut the large garage door and leave smaller side door open. Also, there's a large window/door thing on the back of the house, but that hasn't been made yet. Opinions?

Also, how easy is it to make custom textures?
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Post by Dr. kitteny berk »

hostage!

perhaps set it in a bigger area and make it a nice little hostage dealy.


custom textures are pretty easy.

http://www.valve-erc.com/srcsdk/Materia ... ation.html
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Post by Nickface »

Got any links for lighting an environment? Such as my outside?
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Post by Dr. kitteny berk »

you want an entity light_enviroment stick it in the sky (in one of the corners will look best)
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Post by Nickface »

Yes, that was a great help

the next version is up, just follow the same link as before. I added the lawn, driveway and some other bits here and there. There's still some things I want to do for the boundaries, but it's getting there. I'd like to hear some opinions.
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Post by viper_2090 »

Nickface wrote: I'd like to hear some opinions.
i'll give it a go tomorrow!
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i've had a look....

Post by viper_2090 »

nice house, very spacious!

I do like this lots! All looking pretty good I must say, but what kind of ideas have you got for the boundaries? I'm thinking you may have to go along the lines of a big wall or hedge

also gnomes in the garden would make me happy
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Post by Nickface »

For the boundaries I was thinking of doing the following.

Where the "road" is, we'll make it slope back up so the player can't exactly get past it. For the opposite side sloping it down and putting in the creeck that runs behind my the house. And hedges or thick wooded items for the other two sides.

My goal in designing this map is to prevent both sides from hitting each other right away. I think it'll be a hostage map with maybe hossies on the top and bottom floors. The CT's spawn at the end of the driveway, but have a few paths they could take to get into the house (down the road, outside of the driveway, "storm the front!", etc.). I just got done compiling the deck on the back of the house and some other things here and there. After I add some more stuff, hopefully we'll be ready for another version.
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ooh

Post by viper_2090 »

good plans!

keep at it

edit: gnomes
Nickface
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Post by Nickface »

The next version has been uploaded. New changes include:
-Addition of the Deck, Patio and front walkway
-Shutters on most windows
-Window sizes changed
-Fireplace added (still not big enough to go into)
-Large garage door added
-Some slight texture changes
-Added terrorist spawn
-Whatever else you notice that's new ;)

Same link as before
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Post by Dr. kitteny berk »

looking good so far :D
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...

Post by viper_2090 »

oooh nice nice!

I really like this project, can't wait for it to be finished!

What's with that middle window on the first floor? I noticed it goes into a long small passage whilst I was ninja -ing about on the roof

Ooooh, and you know you want to put a ladder in that fireplace :D
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Re: ...

Post by Dr. kitteny berk »

viper_2090 wrote: Ooooh, and you know you want to put a ladder in that fireplace :D
you could put a ladder brush (the bit that lets you climb up and down stuff) in the chimney, but no model to go with it.

that way you could climb up it, but it'd look like you were climbing the wall.
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Re: ...

Post by viper_2090 »

Dr. Kitteny Berk wrote:
viper_2090 wrote: Ooooh, and you know you want to put a ladder in that fireplace :D
you could put a ladder brush (the bit that lets you climb up and down stuff) in the chimney, but no model to go with it.

that way you could climb up it, but it'd look like you were climbing the wall.
ooh i didn't know that was possible!

But we'll have to see what Nickface thinks
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Post by Jinxx »

I climbable chimney would be cool... :D
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Post by Renegatus »

pr0n posters in your room and 5punk.co.uk on the PC screen. Now.
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