Minecraft
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Re: Minecraft - Survival/Indev
Should we be getting Lat to design this for us?
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- Morbo
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Re: Minecraft - Survival/Indev
Where's lat, get him to plan it for us!Joose wrote:I think its probably a good idea to stick to a regular pattern at least as a starting point. Im not sure your average 5punker knows a lot about good town planning practices
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- Morbo
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Re: Minecraft - Survival/Indev
Well, no, I didn't mean real world practicesJoose wrote:Im not sure your average 5punker knows a lot about good town planning practices
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But actually I'm sure on the ground it will look much better than a simplistic aerial diagram. All the other communal stuff sounds great too.
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- Site Owner
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Re: Minecraft - Survival/Indev
I like the idea of a sort of US city plan, but perhaps a bit less rigid than a grid - although it'd be easy to easy to describe where the cool stuff is: corner of 3rd North and 2nd East. Assuming there was a big N-E-S-W painted on the floor at the spawn, because I never know.
Or rip up the old cartography system and have a new 5punky Town with Bummer Street, faaabulous Pride Drive and Little Cock In The Bottom as our waypoints instead. We could have our own plots within the original layout, or expand at the borders - stuff could still be easily located, while you may not know where Greater Cumpool is, if I told you I'd extended The Shaft so that it made an intersection with Your Mum just south of The Wrinkly Forest - you would be able to locate it easily, should you wish.
Of course Minecraft is in 3D, so there's a bit of thinking needed there, but we're nothing if not creative so long as the creations are puerile and ridiculous.
Or rip up the old cartography system and have a new 5punky Town with Bummer Street, faaabulous Pride Drive and Little Cock In The Bottom as our waypoints instead. We could have our own plots within the original layout, or expand at the borders - stuff could still be easily located, while you may not know where Greater Cumpool is, if I told you I'd extended The Shaft so that it made an intersection with Your Mum just south of The Wrinkly Forest - you would be able to locate it easily, should you wish.
Of course Minecraft is in 3D, so there's a bit of thinking needed there, but we're nothing if not creative so long as the creations are puerile and ridiculous.
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- Mr Flibbles
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Re: Minecraft - Survival/Indev
I personally always liked the idea of a town build on and around a mountain/hill, but that probably wouldn't work well.
Re: Minecraft - Survival/Indev
What you want is a town planner and Google docs (the collaborate drawing). Lay out the important plots (subway terminals, parks, commercial, residential, office districts etc), then let people er...go to town.
oh god the punnage!
oh god the punnage!
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- Ninja
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Re: Minecraft - Survival/Indev
I'd be up for helping with this! I've been playing on the yogscast server on which is a similar type of thing, though less grand and the amount of thieving git types has gotten too much to bare, even with the mods which allow you to make doors and chests private.
Re: Minecraft - Survival/Indev
So when's the server going up? 
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Re: Minecraft - Survival/Indev
When's 1.7 released? Shortly after then. I'm planning to have a 8 player limit to keep costs down. That's usually more than enough.
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- Weighted Storage Cube
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Re: Minecraft - Survival/Indev
You hosting it yourself or renting Spood?
I think some of us would be prepared to help out with donations for a while if it's the latter.
I think some of us would be prepared to help out with donations for a while if it's the latter.
Re: Minecraft - Survival/Indev
Renting, from Multiplay. The minimum for us will be £16/month (8 player slots and 1GB memory), excluding any discounts for pre-paying future months.buzzmong wrote:You hosting it yourself or renting Spood?
I'm happy to pay this if I'm actively playing and/or there's a few others on the server regularly, this wasn't the case as I saw it. However if people would like to contribute then the server will remain up as long as there's money in the pot, regardless of use. And presumably contributors would be more inclined to make use of something they've paid some money towards. And I'm more than happy to manage the server and I will of course add to the pot.
If there's interest in contributing then I can provide my paypal email, which is all you'll need right? I still think we should wait for 1.7 release though.
Re: Minecraft - Survival/Indev
1.7 is supposed to be out on Thursday. But due an impatient community it's probably just 1.6+pistons. Not that the adventure mode/update would likely have effected multiplayer, but I was hoping for more additions. As it is ... meh
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- Turret
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Re: Minecraft - Survival/Indev
Really? Pistons was the only thing I was really looking forward to myself.
Re: Minecraft - Survival/Indev
thisJoose wrote:Really? Pistons was the only thing I was really looking forward to myself.
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Re: Minecraft - Survival/Indev
Cool. Some nice complex stuff there.
Re: Minecraft - Survival/Indev
Maybe I'm just being a grump, but I was expecting more. Nothing specific as there's only been hints.Joose wrote:Really? Pistons was the only thing I was really looking forward to myself.
Re: Minecraft - Survival/Indev
I wasn't necessarily expecting more, but it will take some objective based content to get me playing again. There's only so many zombie-proof fortresses you can build, with or without pistons, before you get bored.
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- Morbo
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Re: Minecraft - Survival/Indev
Especially given the lack of a tangible zombie threatDog Pants wrote:I wasn't necessarily expecting more, but it will take some objective based content to get me playing again. There's only so many zombie-proof fortresses you can build, with or without pistons, before you get bored.