New Safehouse.
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- Unicorn
- Posts: 303
- Joined: December 4th, 2004, 13:18
- Location: Manchester
New Safehouse.
As the area we currently occupy has become rather boring, I suggest we find a new place to go. Has anyone seen any amusing building names that we could go and liberate?
We could go somewhere more centrel: http://wiki.urbandead.com/index.php/Suburb
I'll send my zombie if it's still walking dead to have a look
I'll send my zombie if it's still walking dead to have a look
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- Heavy
- Posts: 5433
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- Location: Bristol, UK
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I like the Waugh Arms too, but we need zombies to teabag or it just becomes Virtual Pub. Fair enough travelling together though, more likelyhood of us all arriving alive.Woo Elephant Yeah wrote:But I like it at the Waugh Arms
Would it not make sense to find out where there's loads of zombie activity, and arrange for all of us to make a headf for it in one go?
Well my zombie is up in the north east of the city somewhere and I've not seen a human yet, it's just a zombie infested wasteland (all the buildings are empty too). We could head in that direction.cashy wrote:also this, dunhill cop shop is dull, nothing happening there. we need hoardsWoo Elephant Yeah wrote: Would it not make sense to find out where there's loads of zombie activity, and arrange for all of us to make a headf for it in one go?
I'll head off scouting when I have some APs/ammo, unless someone else wants to do it?
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- Unicorn
- Posts: 303
- Joined: December 4th, 2004, 13:18
- Location: Manchester
We could always go to the suburb of mornington, and play a certain tube staition based game.
Last edited by randomgazz on December 12th, 2005, 14:47, edited 1 time in total.
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- Morbo
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- Robotic Bumlord
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- Heavy
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- Joined: October 10th, 2004, 17:36
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- Unicorn
- Posts: 303
- Joined: December 4th, 2004, 13:18
- Location: Manchester
Okay. The <a href="http://wiki.urbandead.com/index.php/Hambargar_Halparz" target="_blank">Hambargar Halparz</a> are in <a href="http://www.jonathanfletcher.f2s.com/urb ... ?suburb=68" target="_blank">Crowbank</a>. There's one pub there.
The <a href="http://wiki.urbandead.com/index.php/Dar ... Armageddon" target="_blank">Dark Order of Armageddon</a> are in <a href="http://www.jonathanfletcher.f2s.com/urb ... ?suburb=64" target="_blank">Brooksville</a>, which has one pub and is closer.
<a href="http://wiki.urbandead.com/index.php/Shambling_Seagulls" target="_blank">Shambling Seagulls</a> were last seen in <a href="http://www.jonathanfletcher.f2s.com/urb ... ?suburb=72" target="_blank">Wykewood</a>, which is closer and has 2 pubs, but is not as good for PDs/hospitals.
That's the only reasonably up-to-date info on the hordes I can get from the boards. I would suggest we don't take a horde on directly because they'll eat us all. It might be wiser to follow them so we can take out the trail of feral zombies they leave behind - victims of the horde.
I also suggest that we avoid revivving too many of the randoms. I appreciate that this may mean less XP for Spoodie, and in that case feel free to object, but there's a real problem in the game it seems with the zombies losing the battle. Even as a survivor I don't want that.
The <a href="http://wiki.urbandead.com/index.php/Dar ... Armageddon" target="_blank">Dark Order of Armageddon</a> are in <a href="http://www.jonathanfletcher.f2s.com/urb ... ?suburb=64" target="_blank">Brooksville</a>, which has one pub and is closer.
<a href="http://wiki.urbandead.com/index.php/Shambling_Seagulls" target="_blank">Shambling Seagulls</a> were last seen in <a href="http://www.jonathanfletcher.f2s.com/urb ... ?suburb=72" target="_blank">Wykewood</a>, which is closer and has 2 pubs, but is not as good for PDs/hospitals.
That's the only reasonably up-to-date info on the hordes I can get from the boards. I would suggest we don't take a horde on directly because they'll eat us all. It might be wiser to follow them so we can take out the trail of feral zombies they leave behind - victims of the horde.
I also suggest that we avoid revivving too many of the randoms. I appreciate that this may mean less XP for Spoodie, and in that case feel free to object, but there's a real problem in the game it seems with the zombies losing the battle. Even as a survivor I don't want that.
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- Ninja Pirate
- Posts: 1517
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wasnt that particular gambit over ruled in the marakech concludium of 1962?Roman_Totale wrote:That's a possibility, but is the 'Baker Street non-diagonal reverse' law in effect due to the presence of zombies?randomgazz wrote:We could always go t the suburb of mornington, and play a certain tube staition based game.
i do belive however, that i would be capable of making a triple laxa diversion, and end up with a simple double trampoline required to get me to MC