Godwyn. Stalkers need to be requisitioned as they have a renown requirement.The Shutting Downs wrote:Pete, kwestchun!
In tactical marine gear, it states you get an 'Astartes Bolt Gun with Fire Selector'
In the Armoury, there are two labelled such, the Godwyn pattern and the Stalker pattern.
Do I get to chose which one I get, or are you stating its specifically the Godwyn?
Deathwatch
Moderator: Forum Moderators
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- Throbbing Cupcake
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- Ninja Pirate
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- Ninja Pirate
- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
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- Ninja Pirate
- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
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- Throbbing Cupcake
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- Location: The maleboge
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- Ninja Pirate
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- Weighted Storage Cube
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Re: Deathwatch
There were murmurings about this at Jockbash, seems people are still interested.
Re: Deathwatch
I'm always interested
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- Berk
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Re: Deathwatch
Me too. I mean, I did the work to make a dude, I want to play him.Dog Pants wrote:I'm always interested
Re: Deathwatch
If Pete is to busy to run this, I might have a go at GMing. Had a few ideas but need to run them past someone who wont be playing and knows the 40k universe.
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- Ninja Pirate
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Re: Deathwatch
Always interested
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- Weighted Storage Cube
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Re: Deathwatch
With regards to the character sheets that were in Jooooooooses zip, are they very white and somewhat empty?
I'm wondering if my ageing version of Excel 2003 is displaying them correctly.
I'm wondering if my ageing version of Excel 2003 is displaying them correctly.
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- Ninja Pirate
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Re: Deathwatch
So, looking through the various rules, and I spoted the following.
Narthecium: +20 to medicae tests, lightly wounded up to 3x patients toughness bonus, doubles amount healed.
Medicae - First Aid: removes IB worth of damage from a lightly wounded person as a full action (probably 4 if you stat an apothecary right at the start)
Special Ability - Enhance healing: add 1d5 extra to your first aid tests
So an apothecary, in combat, can heal 10-18 damage in one action. Suddenly the kill team becomes even more nails.
Narthecium: +20 to medicae tests, lightly wounded up to 3x patients toughness bonus, doubles amount healed.
Medicae - First Aid: removes IB worth of damage from a lightly wounded person as a full action (probably 4 if you stat an apothecary right at the start)
Special Ability - Enhance healing: add 1d5 extra to your first aid tests
So an apothecary, in combat, can heal 10-18 damage in one action. Suddenly the kill team becomes even more nails.
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- Ninja Pirate
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- Location: Derby
Re: Deathwatch
Saw this and thought it would be good here.
Re: Deathwatch
Is the guy with the power fist dancing to "Blame it on the Boogie"?