Sorry I wasn't doubting you, I was doubting Notch's ability to release on time. And hopefully this wont come with any new game breaking bugs. His tweets for today do sound promising though.
Pnut wrote:Are we doing the next world with no spawning tools/tnt? Might make Co-op a bit more essential rather than people going off doing their own thing.
Some people have said they want to play it this way, me included. Are there any objections? And yeah, you're right. It'd be best for everyone to start with some kind of collaborative building on or near the spawn point. It doesn't have to look nice, just empty of monsters and reasonably functional.
I'm going to have to get this game.. been reading a lot about it and it seems fun, had a go at the free one but I can imaging multi play is so much better.
TheJockGit wrote:I'm going to have to get this game.. been reading a lot about it and it seems fun, had a go at the free one but I can imaging multi play is so much better.
deject wrote:Yep, my server is unusable at the moment because my buddy at work made a giant stack of TNT and blew it up and it kept crashing when I re-connected.
deject wrote:Yep, my server is unusable at the moment because my buddy at work made a giant stack of TNT and blew it up and it kept crashing when I re-connected.
If you're using the latest server then it could be a bug. Several people have tried connecting to mine and it's kicking them back out with "lost connection: disconnect.overflow" on the server log. I'm checking things now. It doesn't kick me off.
I'm giving up for now. I've tried a few things without success. I can stay connected as I'm on the same network, but large sections of the map don't load/are transparent. For everyone else it seems the additional network latency over the Internet causes something in the code to hit a limit and the server kicks you. There's a thread about it here.
It's not on all the time. when it's up you can type in <myusernamehere>craft.sytes.net, thought since I just run it on my desktop I usually only have it running when I'm not at work. It's been just me and a couple work buddies on it so far.
just did some testing with spoodie, and turning the view distance to normal from far makes everything ALOT smoother, the option menus available on the main screen now so you can change it before you connect, i didnt notice much difference between the fast and fancy graphics settings but it seemed to reload the chunks so it was hard to tell due to the slow gap between settings
Yes, please change your distance setting to "Normal". If nothing else it removes some horrible pop-up in the far distance. You can always change it to "Far" temporarily if you need to.
An update to the client was made available as of this morning, but there doesn't seem to be any official word on it, it's all gone a bit quiet. But it seems that the problem was tied to the world. Creating a new one has fixed the problem.
Server should be up in time for 20:00. I want to make the spawn area snowy, for Christmas time. Everyone loves snow, right? You can't possibly be sick of it.
I've started the server up for testing. If some people could login, kill a tree and wandering around a bit that'd be appreciated. You have to get rid of all the wood for the leaf decay to start, if you didn't know.
It's only a temporary world and I'll replace it with another one before this evening. Assuming it actually works now.