Minecraft

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shot2bits
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Post by shot2bits »

Dog Pants wrote:
This ^

The way the game is at the moment there's not a lot to guard against, so survival is pretty easy. Later once he impliments monster villages and sieges and stuff it'll be interesting. Not sure how it'd work when everyone was offline.
creepers infest everything and as soon as you log on one will explode causing a chain reaction destroying your wonderfull creations

i dont think notch considered persistant worlds when he designed the mobs, although im unsure if there needs to be a player connected for them to spawn
Joose
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Post by Joose »

Grimmie wrote:I'd be more willing to play if people had to work as a team to find precious diamonds and clear out an underground cavern as a team - growing food underground and setting up workshops all together instead of building crazy castles with spawned tools.
Very this :above: , but also...
although in its current state it might be worth waiting for something a tad more stable
Very this. I've got kinda bored of megacastles and infinite diamond picks, but at the moment multiplayer survival mode still isn't at the point where it works well enough to play "properly". I would rather wait until it's closer to working than try and rush into it now and get pissed off because its so broken.
Legoshoes
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Post by Legoshoes »

I'm in the same small, blocky boat. But i'm still having fun going on expeditions around my world.
mrbobbins
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Post by mrbobbins »

UPDATE!
Notch wrote:Bug update #3.

The client version is now 1.2.4
The server version is now 0.2.6 (mandatory update, there’s been protocol changes)

Bug fix list:

* Swords and other weapons now deal damage properly
* Added proper hurt animations and sounds to mobs and players
* Fixed dead players logging in as invisible ghosts
* Made arrows visible and deal damage
* Hoes now produce proper seeds
* Creepers make noises and animate before exploding
* Explosions animate properly
* No more infinite free arrows
* Server logging now appends to server.log rather than overwriting it
* Buttons and levers (and a few other blocks probably, it’s a general solution) animate properly
* Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
* The join server screen now remembers the last entered ip
* Increased chunk saving frequency on the server
* Leaving sneak mode no longer triggers a million sounds
* You can now see sneaking players
* Names of sneaking players aren’t visible through walls, and are visible a much shorter distance
* Snowballs!!

I’ll monitor for bugs for a while, then head home!

[edit:]

Server 0.2.6_01 no longer gives everyone 64 snowballs on connecting
scunner
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Post by scunner »

I was just about to post this update.
Maybe this will address some of stability issues people have been talking about.
spoodie
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Post by spoodie »

Server now updated, so you can login.
amblin
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Post by amblin »

.
Last edited by amblin on May 5th, 2014, 17:27, edited 1 time in total.
spoodie
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Post by spoodie »

Just to clarify you don't need to be on the list to login to the server, at least not at the moment. The access restriction was part of a user-made server addon. These have proven to be too buggy while the server software is changing so often. The vanilla server doesn't support whitelist access only, unfortunately. So anyone can login.

Currently people on the list are ops (or admins) and can use all the special commands; spawn stuff, teleport, ban, etc. I think the general consensus is to remove these abilities once everything is working better (hopefully soon) and to horse people to play the game as it should be played. With a few admins/ops remaining.

Boring speech over, you're all on the list.
shot2bits
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Post by shot2bits »

just gave it a quick go and it damage seems to be alot smoother now
spoodie
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Post by spoodie »

* Fixed a rather bad memory leak bug in the server (entity position updates accumulated in orphaned player objects)
* Riding carts and boats now works properly when you travel long distances.
* Harvesting crops no longer yields fake seeds
* Removed /home (sorry!)
* Snowballs again!
Server updated. I'm not sure about the removal of /home, that was very handy. I guess people will have to make sure they have a compass before wandering off too far.
fabyak
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Post by fabyak »

hmmmm, /home is something I use a lot :(
spoodie
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Post by spoodie »

There's always the less elegant /die.
spoodie
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Post by spoodie »

I was joking about the /die command but ...
* Added /kill command. Does 1000 points damage to the player
* Did some patching client side to prevent duplicated entities
* The join server page now remembers the port as well as the ip
* Fixed a bug where joining a server on a specific port caused the client to forget all keybindings
* Added lakes and rare lava pools, both on the surface and randomly in caves.
* Fixed a crash bug when destroying the vehicle from under a player
* Players connecting to a server or respawning are invulnerable for three second
How about we start a new world, with no spawning once Notch moves to beta? I think it's nearing that point.
Grimmie
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Post by Grimmie »

I would enjoy that C:
shot2bits
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Post by shot2bits »

Grimmie wrote:I would enjoy that C:
:above:
fabyak
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Post by fabyak »

Works for me!
Anery
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Post by Anery »

Sounds good to me, only managed to build half of my twin-towers fairground attraction so far. I'll put it on hold u til the new build hits and start from scratch again. Give me some time to plan it out properly.
Pnut
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Post by Pnut »

Im good to restart when ever, this castle builds not really grabbed my attention as much as others have.
spoodie
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Post by spoodie »

Wow - http://nerd.nu/map/

Someone has recreated de_dust2 on the far right, just to the left of the grey square/pyramid.

I'm going to remove the name of the server from the info thread, to dissuade randoms. I'm sure everyone knows it is now, if not can ask.
fabyak
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Post by fabyak »

Blimey, that's quite something!
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