Minecraft

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spoodie
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Post by spoodie »

Not only is this a rip-off, it's also horrible - http://manicdigger.sourceforge.net/news/
shot2bits
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Post by shot2bits »

pffft

i would like to point out though that minecraft is just a rip off of infiniminer, except notch made it better and more accesable
spoodie
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Post by spoodie »

It might be fairer to say "inspired by Inifiniminer" in the case of Minecraft.

Notch had a bit of a rant about Manic Digger
Notch's twitter wrote:It'd be awesome if they took the elements they liked and made something new and interesting with it. But they're not. They're just copying.
shot2bits
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Post by shot2bits »

if someone makes a good pie then everyones gonna want a slice of it, hence why we have hundreds of crappy WoW clones

not defending what theyre doing but if you make something good on the internet then someones gonna try and flog it off as their own
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Post by Dr. kitteny berk »

Day/night cycle.

Pigs server side.

Pigs invincible

Players invincible.
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Post by Thompy »

Lavamid at night = awesome.
spoodie
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Post by spoodie »

And fences and chickens.
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Post by buzzmong »

Holy crap, people have been busy.
spoodie
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Post by spoodie »

This is quite amazing. An automated cart-based transit system.

[media]http://www.youtube.com/watch?v=4EMRbucCLu0[/media]
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Post by deject »

That is rather impressive.
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Post by Dr. kitteny berk »

I vote we give s2b 10,000 bits of track and some drugs.
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Post by Dog Pants »

Impressive indeed. Can you make junction points now? I particularly liked their underwater tunnels. Shame about the swastikas.
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Post by buzzmong »

I do like that no matter what server you go on, you can be sure a Swastika will appear at some point (see 2:01 in that vid).

The minecarts and redstone computers are impressive though.
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Post by spoodie »

Dog Pants wrote:Can you make junction points now?
Switches next to track will change it's direction apparently, so you just combine that with redstone wiring, etc. But switches don't work in vanilla multiplayer as far as I can tell. This is must be a user fix.
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Post by Dr. kitteny berk »

I debugged most of the redstone in single player, since redstone is bugged in multiplayer. Minecarts are also bugged, so I shot this video in single player as well. We're looking forward to when these features are functional in multiplayer, Notch! Best of luck!
spoodie
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Post by spoodie »

Well, there you go. People have fixed things with their own mods though. I don't really see the point as it'll just break again when a new server is released.

I learnt about redstone logic gates earlier. It's not very intuitive but fun when you get your head around it. I made a door with a pressure plate each side that opened it, plus a lever which locks the door so neither plate works.
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Post by Dog Pants »

I expect redstone logic gates are identical to their real life counterparts, using doors (or whatever thing) instead of transistors. I used to be able to design those, but that's long since forgotten.
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Post by spoodie »

The function of the logic gates is as you'd expect but the construction is the tricky part to get right. Take a look at this:

[media]http://www.youtube.com/watch?v=QpvJ9wiywL4[/media]
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Post by Dog Pants »

That's actually simpler than real logic IIRC, since transistors are basically AND gates and all other logic is constructed from them. Or something like that, it's been a while. Buzz, that right?
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Post by deject »

Dog Pants wrote:That's actually simpler than real logic IIRC, since transistors are basically AND gates and all other logic is constructed from them. Or something like that, it's been a while. Buzz, that right?
It's actually NAND, but yeah they build other logic gates from NAND. Mostly because that means they can just mass produce only NAND gates and use those to make more complex ones.
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