Starcraft II
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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I've never really enjoyed multiplayer in any other RTS, bland bland boring unrewarding unit rushes.
But then you're asking a Starcraft fan-boy for his opinion. It's fast, varied, has good league-support for the everyday man, zillions of custom maps, supports quick-matching with a group of your battle.net friends etc.
You could check some Youtube videos to see if you like the look of it?
But then you're asking a Starcraft fan-boy for his opinion. It's fast, varied, has good league-support for the everyday man, zillions of custom maps, supports quick-matching with a group of your battle.net friends etc.
You could check some Youtube videos to see if you like the look of it?
Yeah I have, tons and just played through the original. I DO like the look of it, I'm sure it'll be the finest example of the RTS genre, but as I got bored half way through the originals Terran campaign as there was no variation, my fear is that boredom would repeat itself in the multiplayer aspect, but as I've never played an RTS in multiplayer I was seeking some encourgement that it would indeed still be awesome.Grimmie wrote:You could check some Youtube videos to see if you like the look of it?
Honestly I think I'm trying to hard to want to like a game I probably won't, but hell I'll end up buying it anyway...
The problem is that all multiplayer games are based around repetition, which ends up being horrible with randoms. However, a fun bunch of people, like 5punkers, can prolong the game's interest levels, and if you become an elitist fag in the process you can play it forever.WereRabbit wrote:Yeah I have, tons and just played through the original. I DO like the look of it, I'm sure it'll be the finest example of the RTS genre, but as I got bored half way through the originals Terran campaign as there was no variation, my fear is that boredom would repeat itself in the multiplayer aspect, but as I've never played an RTS in multiplayer I was seeking some encourgement that it would indeed still be awesome.
Honestly I think I'm trying to hard to want to like a game I probably won't, but hell I'll end up buying it anyway...
I'm pretty sure a few games of extremely paranoid phantom or the thrill of russian roulette-esque 6-pools will further arouse your interest.
I liked playing against randoms in the beta, though, although against terran I was compelled to just leave at start because it's horribly overpowered as it is right now (zerg cannot do anything against mass marines unless they get a lucky break with infestors).
Grimmie, I'm on my laptop, I'll buy the game online on release day and download it via remote desktop. I'll probably be around by the weekend and I'll be able to play, but I've got over 50 apartments to visit.
Trying to find somewhere to live with 1-2 people during the uni. It's pretty harsh as well, about the half of the flats in this district haven't been renovated since the late 70s, meaning all heater units are connected serially and therefore cannot be adjusted, the very same apartments also have windows and doors made in the GDR, so they don't really insulate heat well. Wouldn't be a problem if everyone wasn't paranoid as fuck and would leave a home address. Seriously, I'm working off a wide range of phone numbers here and it's not pleasant.
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- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
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I'd love one aye! I think anyone who REALLY wants one would have bought the game But as I'm on the fence as I've said free trial would be great to make up my mind. You're not gonna break my heart if you don't choose me though, so don't worry if it's me or someone else.
Also I have a shitty 40GB download limit, so I'd have to wait till next month before downloading the client, so again, if there's someone else just as eager give it to them!
Also I have a shitty 40GB download limit, so I'd have to wait till next month before downloading the client, so again, if there's someone else just as eager give it to them!
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- Throbbing Cupcake
- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
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- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
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- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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Your Zerg rush did take me by surprise, I nearly pooed myself.
Spectacular single-player as always, with much more detailed mission briefings, an interesting way of spending credits/research points gathered during missions, shiny set-pieces etc.
Multiplayer is as brutal and weird as always.
Gonna try and get Bali to fix little bits of his Phantom map when he gets back.
Spectacular single-player as always, with much more detailed mission briefings, an interesting way of spending credits/research points gathered during missions, shiny set-pieces etc.
Multiplayer is as brutal and weird as always.
Gonna try and get Bali to fix little bits of his Phantom map when he gets back.
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- Turret
- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
I've only played the single player so far (not counting beta testing), and its ace. I'm very impressed at how varied it is. Normally, after this many hours in an RTS, I've got bored of the whole build base, make tanks, rush bad guys routine, but you actually don't do that very often. Quite impressive.Grimmie wrote: Spectacular single-player as always, with much more detailed mission briefings, an interesting way of spending credits/research points gathered during missions, shiny set-pieces etc.
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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Replaying SC1 recently, I forgot how often the base is ready-made for you.
They're much more interested in kicking you into the scenario and getting on with the mission objectives instead of making you start from scratch and hone your build-order.
Quite like some of the fancy research options too - adding mini gattling cannons to bunkers, flame turrets, orbital supply-drops, vehicle improvements. Some of the coolest upgrades you can get are a "Either this or that" style choice, where picking one locks the other away.
They're much more interested in kicking you into the scenario and getting on with the mission objectives instead of making you start from scratch and hone your build-order.
Quite like some of the fancy research options too - adding mini gattling cannons to bunkers, flame turrets, orbital supply-drops, vehicle improvements. Some of the coolest upgrades you can get are a "Either this or that" style choice, where picking one locks the other away.