Retired Arma 2 thread
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Dr. kitteny berk
- Morbo

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Quoting myself as a remind of shit to add:friznit wrote:Future reference: Zeus AI Update is an addon that seems to fix many of the crappier bits of AI. It can be run server side only so no addon updating annoyance for casual players, but any AI people who join your team won't benefit from it.
- Zeus AI (can be run server side only and optional client side, which is good)
- Apache (comes with 1.5 patch)
- Updated F16? - need to test it first
- Berk wanted a training plane that wasn't as high value as the F16s but easier to fuck about with than the B52. If anyone sees anything they like on Armaholic let me know.
- Trial addon synch tool to make life easier for 5punkers?
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Dr. kitteny berk
- Morbo

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Ideally respawning too, thinking no guns (or no air to ground, at least). maybe a small single engine thing that can be used as quick transport too?friznit wrote:
- Berk wanted a training plane that wasn't as high value as the F16s but easier to fuck about with than the B52. If anyone sees anything they like on Armaholic let me know.
I'll have a looksee at addon sync stuff, shouldn't be an issue if it works.
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Dr. kitteny berk
- Morbo

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Just played with this.
Pilot + 4 passengers, reasonably easy to fly, bit difficult to land (as it's very light) not particularly nippy, but flies as I expected it to.
Also, the propeller eats people.
Pilot + 4 passengers, reasonably easy to fly, bit difficult to land (as it's very light) not particularly nippy, but flies as I expected it to.
Also, the propeller eats people.
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Dr. kitteny berk
- Morbo

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bomberesque
- Optimus Prime

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I'm just back from hols and up for some Arma, although Bubble went all bourgeois on me and spilt champagne on the keyboard so now some of the buttons don't work and others seem to do random stuff, although that'll hardly change the Arma experience we know and love.
as for days and nights. weekdays obviously have tiresome jobs in, can't thionk of any specific evenings or weekend days that will be an issue, although I'm sure Bubble will mock me mercilessly whatever....
as for days and nights. weekdays obviously have tiresome jobs in, can't thionk of any specific evenings or weekend days that will be an issue, although I'm sure Bubble will mock me mercilessly whatever....
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Dr. kitteny berk
- Morbo

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Dr. kitteny berk
- Morbo

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http://www.armaholic.com/page.php?id=8250
is worth adding clientside if you use AI much, the server is running it, but that doesn't cover dudes you spawn yourself.
is worth adding clientside if you use AI much, the server is running it, but that doesn't cover dudes you spawn yourself.
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Dr. kitteny berk
- Morbo

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Right, I've done some playing with addon stuff.
If you already have @5punk, you don't need to do anything, nothing has been changed on the server, I'm just splitting addons up into more manageable chunks.
This makes things a little less simple, but much easier for troubleshooting and customising what you want to some degree.
For more than one addon folder, you need to seperate with a ; so command like thinger should end up like -mod=@5punk;@5punkoptL
@5punk (78MB) - Essential to join the server and play.
B52 for carpet bombing silliness
Kiowa for recon and airborne laser targetting goodness
F16 Falcon for overpowered death from above
UKF Landrovers, UKF Misc & UKF Shared
CheyTac Intervention M200 Because sometimes you need to put a bullet into a man 1500m away, with a silenced weapon.
@5punkoptL (1MB) - Minimum optional stuff, you don't need any of this stuff, but it makes things prettier and the AI more I, and less retard.
JTD Fire & Smoke for bigger, prettier firey smokey stuff.
Community Based Addons framework for the above and other CBA stuff that might follow.
Zeus AI for more convincing, less retarded AI. Note that this won't effect your own party AI unless you install it on your client.
GLT Grass mod Makes grass shorter, if you like to play with it enabled for extra pretty.
If you already have @5punk, you don't need to do anything, nothing has been changed on the server, I'm just splitting addons up into more manageable chunks.
This makes things a little less simple, but much easier for troubleshooting and customising what you want to some degree.
For more than one addon folder, you need to seperate with a ; so command like thinger should end up like -mod=@5punk;@5punkoptL
@5punk (78MB) - Essential to join the server and play.
B52 for carpet bombing silliness
Kiowa for recon and airborne laser targetting goodness
F16 Falcon for overpowered death from above
UKF Landrovers, UKF Misc & UKF Shared
CheyTac Intervention M200 Because sometimes you need to put a bullet into a man 1500m away, with a silenced weapon.
@5punkoptL (1MB) - Minimum optional stuff, you don't need any of this stuff, but it makes things prettier and the AI more I, and less retard.
JTD Fire & Smoke for bigger, prettier firey smokey stuff.
Community Based Addons framework for the above and other CBA stuff that might follow.
Zeus AI for more convincing, less retarded AI. Note that this won't effect your own party AI unless you install it on your client.
GLT Grass mod Makes grass shorter, if you like to play with it enabled for extra pretty.
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Dr. kitteny berk
- Morbo

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Well, we just completed that run.
Love the apache, a lot
Don't think there's anything seriously wrong with the current setup.
This excites me.
Love the apache, a lot
Don't think there's anything seriously wrong with the current setup.
This excites me.
v.122 East Route finally completed late night tonight with Berk and I clearing up the last few infantry dudes. For our next forray into the land of Chernarus, we're looking at making a few changes/additions to spice things up a bit:
Note that as usual until we get Server Addon Synch working (currently in beta), I like to limit the number of addons we use to make it easier for people joining. In the mean time Berk and I will continue to provide 2 addon packs: the required one and the optional shinies.
- Mando Missiles Addon (adds things like HUD reticules in the AH64, Javelin fire modes, LOAL/LOBL for Hellfires etc)
- Eurocopter Tiger helicopter in place of the OH58 (looks pretty, but need to try it out first)
- A customised 'route' along the coastline, taking in some of the more interesting towns.
Note that as usual until we get Server Addon Synch working (currently in beta), I like to limit the number of addons we use to make it easier for people joining. In the mean time Berk and I will continue to provide 2 addon packs: the required one and the optional shinies.
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Dr. kitteny berk
- Morbo

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Dr. kitteny berk
- Morbo

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oh, yes, fast time, make nights last less long.
or just set server 12 hours out of phase with realtime?
Edit: just checked something, our mission is set to June 11, which is significant, because that's about as long as days get.
And yes, bohemia have scripted seasons in, it's dark earlier in december.
or just set server 12 hours out of phase with realtime?
Edit: just checked something, our mission is set to June 11, which is significant, because that's about as long as days get.
And yes, bohemia have scripted seasons in, it's dark earlier in december.
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bomberesque
- Optimus Prime

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ofc they've sripted in seasons. I suppose if you sit int he right place and time you could see an eclipse or Haley's commet aswellDr. kitteny berk wrote:oh, yes, fast time, make nights last less long.
or just set server 12 hours out of phase with realtime?
Edit: just checked something, our mission is set to June 11, which is significant, because that's about as long as days get.
And yes, bohemia have scripted seasons in, it's dark earlier in december.
I'm up for shorter nights, although the balance would need to be right so you don't feel like you're in some B-horror movie
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Dr. kitteny berk
- Morbo

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bomberesque wrote:ofc they've sripted in seasons. I suppose if you sit int he right place and time you could see an eclipse or Haley's commet aswell![]()
As it is there's a fast time option, but it makes 1 minute in game = 1 sec realtime, which would be a bit fast. I'd kinda like to have 6 or 12 hour (realtime) days, rather than 24, just so you get more variation than NVGs.bomberesque wrote:I'm up for shorter nights, although the balance would need to be right so you don't feel like you're in some B-horror movie
Edit for stuff:
co40_Domin122_A.5punk.Chernarus\fsms\FastTime.fsm seems to control the fast time, _timerate = 0.00666; is default for fast, can't brain the right numbers for the job, will think about it later.
Another one:
0.000444 seems to be about 20s RT = 1min game
I should really be asleep:
Were you going to add tank/chopper ammo to the ammo trucks, to make them not shit?
I noticed Mando's Missiles addon has a reload option for stuff if an ammo truck is nearby. Will check it out later and see, if not we can either add the ammo to trucks (preferred option cos it actually makes trucks slightly useful and can build a FARP etc) or just throw in some vehicle ammo boxes dropped from the resupply chopper.Dr. kitteny berk wrote:
Were you going to add tank/chopper ammo to the ammo trucks, to make them not shit?

