punkchuck wrote:My mark is skinny guy, am I near him yet?
You're near enough to move and him and attack, and he courteously does likewise, vibrosabre (possibly 2, I can't remember) drawn.
Roman Totale wrote:Croaks as in dies, or croaks as in "urgh, I've got a pesky bullet in my windpipe, I'll have to deal with that later"?
Croaks as in dies.
Joose wrote:7,10,+10 = 27 (rifle)
4,6,+10 = 20 (auto)
What's that with modifiers? I'm still a bit unsure about them.
Aim, range, recoil, stance, movement, light, cover, sights, wounds.
If it makes life easier I'll post a list of modifiers on the wiki, but I can't right now as I'm at work.
Grimmie wrote:
Full Auto's a bit weird about modifiers. In the rule book it says you can apply all your bonuses apart from Rifle and Rate of Fire (determined by gun), however Dogpants has been erroneously adding Rate of Fire to the full auto roll, giving them more bullets hit.
We're allowed to do that now I've pointed it out.
Yeah, the rules for combat are pretty complicated. I'm still making mistakes based on not remembering them properly. Once this BPN's over I'm going to go over all the combat rules and write them up clearly, to get them clear in my head, to amalgamate the house rules, and to give you guys a clear view of how it works.