The First Forumised SLA Industries BPN
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Grimmie
- Master of Soviet Propaganda

- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
- Contact:
<img src="http://img.photobucket.com/albums/v241/ ... ishard.png"> ?Dog Pants wrote:There were some lift doors with a slight gap which the kid seemed to have gone through.
Deject looked through the gap with his AV stalk and sees a crumbling lift shaft with a damaged lift car at the bottom. There looks like there's a gap between the top of the door and the top of the lift car.
Toast ports down onto the top of the lift car and looks through the gap into the basement below.
Grimmie pulls the top doors apart, setting off a concealed shotgun trap and copping a round in the chest.
Mephit charges into the shaft and jumps down to where Toats is.
Their combined weight causes the lift car to drop a foot, which pulls the cables, in turn pulling down the machinery balanced at the top.
Red line = Me triggering mangler.
Big thing falling at the top = Falling machinery
Gap = Space between dodgy lift car and basement door
Correct?
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The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
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The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
The elevator car is about two feet lower than it would be if it was at basement level, leaving two foot of doorway exposed. The bottom doors are already open, so Joose can port straight through into the basement. The top of the lift car is only a couple of meters below the floor level of the ground floor (where Dirk, Grimmie and Deject are), so Mephit could feasibly pull himself back up there, but the gap to the basement is within easier reach. The falling machinery is 50m up, so will take a couple of seconds to reach the bottom.
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Grimmie
- Master of Soviet Propaganda

- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
- Contact:
Grimmie slowly sits up and puts himself against a wall.
And assuming that Mephit doesn't get squished..
I could do with a jarfull of hit points please, shaken, not stirred.Grimmie wrote:Shit, you have no idea how glad I am that I upgraded from blocker.
Dirky boy, a little help over here?
And assuming that Mephit doesn't get squished..
Grimmie to Dirk, in hushed tones wrote:In hindsight, we do appear to be rushing into this a little quickly, but at least the new boys are leading the charge, huh?
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TezzRexx
- Dr Zoidberg

- Posts: 4072
- Joined: February 8th, 2005, 15:54
- Location: BURMINGHUM, England
- Contact:
Okkaaaaaay, could I get the Barman to hook me up with the leader of the subgang and how could I convince them to help us?Dog Pants wrote:Tezz: You reckon the barman is probably your best friend in the bar at the moment, but he's not going to be able to help much against the Mama's Boys. The leader of this sub-gang is probably your best bet, but from what you know you'd better tread carefully as these guys are arrogant and possibly hostile.
it is a southern drawl btwSpindle Winston wrote:Hmmm.. Well, thanks for the advice pal, could ya point me in the direction of the top-dawg around here?
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The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
TSD: Gymnastics roll please
Tezz:
Tezz:
Barman wrote:Well that'd be Tengu, the tall skinny guy there with the stripes down his jumpsuit. If you want to talk to him though you'd better impress him with money or hardware. That or the assurance that you can kill everybody in the room before they kill you. Me excluded of course, I never kill customers.
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The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
-3 for being unskilled. You still manage to get partially out of the way though. Damn, now I have to go looking for crushing rules...
... Which is that you take 1-5 hits of 8 DAM 4 AD, minus half your PV. Since I rolled 3 hits I'll split them between locations, one head, one left arm, one torso. You're on UV so no PHYS rolls required, but you need to make a STR -10 roll to get out from under the wreckage.
Phew, that was confusing.
... Which is that you take 1-5 hits of 8 DAM 4 AD, minus half your PV. Since I rolled 3 hits I'll split them between locations, one head, one left arm, one torso. You're on UV so no PHYS rolls required, but you need to make a STR -10 roll to get out from under the wreckage.
Phew, that was confusing.
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The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby


