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For games played by men (and women) with beards, such as tabletop RPGs.

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Dog Pants
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Post by Dog Pants »

Yep, that's why I don't usually bother with them.
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Post by Joose »

I'm mirroring Dirk: reality fold the fuck out. If there's some obvious cover within range, Toast goes there. If not, anywhere that has less grenades in would be nice.

3,8,+3 = 14 for the reality fold
10,7,+10 = 27 for concentration

Not sure if I had to do both, so I did just in case.

I know it wont go off until 2, but it says in the rules that most grenades are set to 3 seconds, which is about two full rounds, right? At their minimum setting, they go off after 0.6 seconds, which would mean its going off in 2. So what happens first, if its going off in 2; the aspload or the reality fold?

EDIT: just to be clear, that's the swear felcher kicking in there. I'm not really going to teleport some ducks to safety.
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Post by Dog Pants »

Won't someone please think of the ducks!

You only have to make the concentration roll unless it's an attack, then you need to hit the target too with whatever skill is appropriate. Ebb skills go first, then shooting, then melee. I'd probably stick grenades in with shooting as it's technically a ranged attack.

Your nearest cover is the APC, funnily enough. You can port to the other side of it, or inside if you like. I was expecting you just to jump in and close the door. 3 seconds is one round, which makes the minimum setting one phase. However, you don't know how long the pin has been pulled on this one :) Also, they're not of SLA manufacture - SLA grenades are push-button and have adjustable timers, this is an old-fashioned pineapple.

Aah, just spotted a few potential misunderstandings:

The grenade dropping at Toast's feet didn't come from under the APC, it came from up above somewhere.
The port goes off on 2, not the nade. You don't know when the nade is going to go off.
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Post by Roman Totale »

Criminy! Exciting times!
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Post by buzzmong »

Even just reading it, I thought the grenade was tied into the door and basically dropped out from inside or on to the footrest/step or even the inside edge of the door.

Glad to see its on the floor, I wonder who's going to die :)
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Post by Grimmie »

I'm fucking FREAKING OOOUUUUUTTTT!

<img src="http://img.photobucket.com/albums/v241/ ... eakout.gif">
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Post by The Shutting Downs »

Well, Mephit had already started movin on the shout of grenade, and will keep moving out of the way keeping himself between blast and the only lead we have.

Running:

8+9+5 = 22

btw, the auto injectors have thus:

Right arm - Kick Start x 4 doses
Left Arm - UV x 4 doses
Neck = Tranq x 4 doses
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Post by deject »

I am going to sprint away since I'm already 4m out and I can almost get out of the blast range by the time it goes.

A question though: can I still act before it blows on 2?
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Post by The Shutting Downs »

Dog Pants wrote:The port goes off on 2, not the nade. You don't know when the nade is going to go off.
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Post by deject »

Ah yes, then I'm definitely sprinting away.
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Post by Dog Pants »

You don't generally have to roll for running by the way, it's a passive skill that adds .3 to your sprint per rank. Also, the autoinjectors; I might be mistaken and have forgotten some bit of kit, but I thought they worked by a flick of the wrist. You'd have to break your neck to use the one that has Tranq in it (why anyone would want to inject themselves with Tranq is another matter entirely, but that's your choice), although I'm sure you could get one adapted for the purpose.

Well, nothing else happens on 1.

Phase 2:
Dirk and Toast port out of the (predicted) blast radius of the grenade.
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Post by The Shutting Downs »

Its a case of manualy activating the one at the back when needed, it won't go off acidentally.

As for why Tranq, how else do you stop a frother once everyone else is dead?
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Post by Dog Pants »

Haha, fair enough.

The grenade didn't go off on 2 by the way. What's everyone doing? Take your time; at lunch time I'm going on a course until wednesday.
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Post by deject »

I'm still legging it.
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Post by The Shutting Downs »

Moving out of blast range until it does go off.
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Post by Grimmie »

Once I'm firmly guttered and safe I'd like to look for any other enemies, and ask..
Grimmie wrote:Fucking grenades?!
But I'm guessing that 'cause we're in bullet time, I'll finish that question just as it goes off.
Can I glance at the one that dropped quickly and see if I can identify the make, or where it came from?
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Post by Dog Pants »

I think I'll lay down a more detailed description of where you are, just so everyone knows their options.

The APC is parked in a fairly wide (20m) alleyway, about 150m long formed by two block-like disused silos. There's mounds of debris and rubbish at various points along the wall. One end opens up into a large, canyon-like accessway that was probably once used for large industrial vehicles. The other is walled off but an ancient hole leads into a large, disused pipe that forms a busy part of the market. At a couple of points along the ground are thick plates of metal that were probably once used for accessing something but are now so corroded they're unlikely to open (although they might fall in, and Toast was careful to avoid them on the way in). Above you are a myriad of walkways, conduits and pipes of various sizes, all in poor repair. You can't see how high it goes. The grenade came from somewhere up there.
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Post by Joose »

Well, I'm guessing Toast is coming out of the other end of the Reality Fold this turn. If he has any time to do anything else, he will peer upwards, see if he can see anything.
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Post by deject »

OK, after Phase 2, I should be about 5m outside the blast radius so on 3 I'll dive for cover in a hole or a vendor's booth or anything else handy.
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Post by Grimmie »

So, what shall we do till Wednesday?
If this was skype we'd be sharing Nicholas cage links or making penguin jokes.
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