The First Forumised SLA Industries BPN
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
I'm mirroring Dirk: reality fold the fuck out. If there's some obvious cover within range, Toast goes there. If not, anywhere that has less grenades in would be nice.
3,8,+3 = 14 for the reality fold
10,7,+10 = 27 for concentration
Not sure if I had to do both, so I did just in case.
I know it wont go off until 2, but it says in the rules that most grenades are set to 3 seconds, which is about two full rounds, right? At their minimum setting, they go off after 0.6 seconds, which would mean its going off in 2. So what happens first, if its going off in 2; the aspload or the reality fold?
EDIT: just to be clear, that's the swear felcher kicking in there. I'm not really going to teleport some ducks to safety.
3,8,+3 = 14 for the reality fold
10,7,+10 = 27 for concentration
Not sure if I had to do both, so I did just in case.
I know it wont go off until 2, but it says in the rules that most grenades are set to 3 seconds, which is about two full rounds, right? At their minimum setting, they go off after 0.6 seconds, which would mean its going off in 2. So what happens first, if its going off in 2; the aspload or the reality fold?
EDIT: just to be clear, that's the swear felcher kicking in there. I'm not really going to teleport some ducks to safety.
Won't someone please think of the ducks!
You only have to make the concentration roll unless it's an attack, then you need to hit the target too with whatever skill is appropriate. Ebb skills go first, then shooting, then melee. I'd probably stick grenades in with shooting as it's technically a ranged attack.
Your nearest cover is the APC, funnily enough. You can port to the other side of it, or inside if you like. I was expecting you just to jump in and close the door. 3 seconds is one round, which makes the minimum setting one phase. However, you don't know how long the pin has been pulled on this one
Also, they're not of SLA manufacture - SLA grenades are push-button and have adjustable timers, this is an old-fashioned pineapple.
Aah, just spotted a few potential misunderstandings:
The grenade dropping at Toast's feet didn't come from under the APC, it came from up above somewhere.
The port goes off on 2, not the nade. You don't know when the nade is going to go off.
You only have to make the concentration roll unless it's an attack, then you need to hit the target too with whatever skill is appropriate. Ebb skills go first, then shooting, then melee. I'd probably stick grenades in with shooting as it's technically a ranged attack.
Your nearest cover is the APC, funnily enough. You can port to the other side of it, or inside if you like. I was expecting you just to jump in and close the door. 3 seconds is one round, which makes the minimum setting one phase. However, you don't know how long the pin has been pulled on this one
Aah, just spotted a few potential misunderstandings:
The grenade dropping at Toast's feet didn't come from under the APC, it came from up above somewhere.
The port goes off on 2, not the nade. You don't know when the nade is going to go off.
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Roman Totale
- Robotic Bumlord

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- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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Grimmie
- Master of Soviet Propaganda

- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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I'm fucking FREAKING OOOUUUUUTTTT!
<img src="http://img.photobucket.com/albums/v241/ ... eakout.gif">
<img src="http://img.photobucket.com/albums/v241/ ... eakout.gif">
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The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
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The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
You don't generally have to roll for running by the way, it's a passive skill that adds .3 to your sprint per rank. Also, the autoinjectors; I might be mistaken and have forgotten some bit of kit, but I thought they worked by a flick of the wrist. You'd have to break your neck to use the one that has Tranq in it (why anyone would want to inject themselves with Tranq is another matter entirely, but that's your choice), although I'm sure you could get one adapted for the purpose.
Well, nothing else happens on 1.
Phase 2:
Dirk and Toast port out of the (predicted) blast radius of the grenade.
Well, nothing else happens on 1.
Phase 2:
Dirk and Toast port out of the (predicted) blast radius of the grenade.
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The Shutting Downs
- Ninja Pirate

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- Location: Derby
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The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
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Grimmie
- Master of Soviet Propaganda

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- Location: Birming-humm, England
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Once I'm firmly guttered and safe I'd like to look for any other enemies, and ask..
Can I glance at the one that dropped quickly and see if I can identify the make, or where it came from?
But I'm guessing that 'cause we're in bullet time, I'll finish that question just as it goes off.Grimmie wrote:Fucking grenades?!
Can I glance at the one that dropped quickly and see if I can identify the make, or where it came from?
I think I'll lay down a more detailed description of where you are, just so everyone knows their options.
The APC is parked in a fairly wide (20m) alleyway, about 150m long formed by two block-like disused silos. There's mounds of debris and rubbish at various points along the wall. One end opens up into a large, canyon-like accessway that was probably once used for large industrial vehicles. The other is walled off but an ancient hole leads into a large, disused pipe that forms a busy part of the market. At a couple of points along the ground are thick plates of metal that were probably once used for accessing something but are now so corroded they're unlikely to open (although they might fall in, and Toast was careful to avoid them on the way in). Above you are a myriad of walkways, conduits and pipes of various sizes, all in poor repair. You can't see how high it goes. The grenade came from somewhere up there.
The APC is parked in a fairly wide (20m) alleyway, about 150m long formed by two block-like disused silos. There's mounds of debris and rubbish at various points along the wall. One end opens up into a large, canyon-like accessway that was probably once used for large industrial vehicles. The other is walled off but an ancient hole leads into a large, disused pipe that forms a busy part of the market. At a couple of points along the ground are thick plates of metal that were probably once used for accessing something but are now so corroded they're unlikely to open (although they might fall in, and Toast was careful to avoid them on the way in). Above you are a myriad of walkways, conduits and pipes of various sizes, all in poor repair. You can't see how high it goes. The grenade came from somewhere up there.


