The Second Forumised Shadowrun Adventure
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HereComesPete
- Throbbing Cupcake

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- Joined: February 17th, 2007, 23:05
- Location: The maleboge
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
The clinic might stay standing anyway, given the actual way down is outside of it. But to be sure, between the clinic level and the management/subject habitat area I want to rig the explosives in the lift shaft/stairwell, detonate them and make us some more money.
Any update on the mechanical pulse thing that I head in the sub-basement thing joose? Or has that gone away?
What rolls need to be made once we get up to the right spot?
Any update on the mechanical pulse thing that I head in the sub-basement thing joose? Or has that gone away?
What rolls need to be made once we get up to the right spot?
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HereComesPete
- Throbbing Cupcake

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Roman Totale
- Robotic Bumlord

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- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
Gah, sorry. I had made an update, but 5punk was on a slow-aids day, so it may have not made it. Should have checked I suppose. Anyway:
The mechanical pulse is still there, and is louder, like you are getting closer to it. The others can probably make it out now: its like an electric motor going over and over.
As for the rolls: make an explosives test, and I'll work out how accurate you have got from that.
The mechanical pulse is still there, and is louder, like you are getting closer to it. The others can probably make it out now: its like an electric motor going over and over.
As for the rolls: make an explosives test, and I'll work out how accurate you have got from that.
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
What? We're not even in the right place for me to put explosives in the walls! Nearer the surface damn it! The surface!
I was waiting on Chopper to do his sneaky roll so we could all head upstairs.
I'll do that roll now for when we get there.
Demolitions 3 + Logic 4 + 1 edge = 8
6 hits, thank you edge!
I was waiting on Chopper to do his sneaky roll so we could all head upstairs.
I'll do that roll now for when we get there.
Demolitions 3 + Logic 4 + 1 edge = 8
6 hits, thank you edge!
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Yup. The site has a d/l version available though. Click me!
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
As I see it we're bypassing the management level, the next 1/2 set of stairs should be about perfect to put us between the surface and the top basement level. How long left roughly joose?Frank wrote:Shit, I should have put more time on that thing. We don't have time to sweep for any goodies, I'm not sure if I've got time to plant this stuff either. Choppers got it down, time to shift into high gear.
