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For games played by men (and women) with beards, such as tabletop RPGs.

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deject
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Post by deject »

Joose, would you kindly take five or ten minutes of your WoW time and update us please? :(
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Post by Joose »

Uh, sorry, I was waiting for somebody to tell me where you were going. You just getting clear? Straight for the lift shaft and out?

Don't forget that frank needs to place his splodes in the lift shaft before you get gone.
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Post by deject »

I thought we were just hot footing it. Didn't Frank already set the bomb down in the bottom?
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Post by Joose »

He did, but he has a fancy double bomb plan, which requires another one in the lift shaft to make the aspload more controlled.

but I take it you are all just heading to the lift shaft now then?
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Post by deject »

I think so, but Leland is just following the others right now.
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Post by HereComesPete »

We're all following Chopper back to the lift/stairs bit.
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Post by deject »

¡Vámonos!
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Post by Joose »

Well you make it back to the lift/stairs without incident (seeing as its just across the corridor).

I take it you guys are going straight up? How do you want to handle the setting of the second bomb?
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Post by HereComesPete »

The clinic might stay standing anyway, given the actual way down is outside of it. But to be sure, between the clinic level and the management/subject habitat area I want to rig the explosives in the lift shaft/stairwell, detonate them and make us some more money.

Any update on the mechanical pulse thing that I head in the sub-basement thing joose? Or has that gone away?

What rolls need to be made once we get up to the right spot?
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Post by HereComesPete »

JOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
*BREATHES*OOOOOOOOOOOOOOOOOOOOOOOOOOSE!
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Post by Roman Totale »

HereComesPete wrote:JOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
*BREATHES*OOOOOOOOOOOOOOOOOOOOOOOOOOSE!
:above:

With added OOOOOOOOOOOOOOOOOOOOO
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Post by Joose »

Gah, sorry. I had made an update, but 5punk was on a slow-aids day, so it may have not made it. Should have checked I suppose. Anyway:

The mechanical pulse is still there, and is louder, like you are getting closer to it. The others can probably make it out now: its like an electric motor going over and over.

As for the rolls: make an explosives test, and I'll work out how accurate you have got from that.
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Post by deject »

PEEEEEEEEEEEEEEEEEEEETTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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Post by HereComesPete »

What? We're not even in the right place for me to put explosives in the walls! Nearer the surface damn it! The surface!

I was waiting on Chopper to do his sneaky roll so we could all head upstairs.

I'll do that roll now for when we get there.

Demolitions 3 + Logic 4 + 1 edge = 8

6 hits, thank you edge!
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Post by Roman Totale »

Infiltration (3) + Agility (5) = 8

5,2,5,6,1,2,2,5 = 4 hits - like a motherfucking ghost!

Is the SR die roller thing broken for anyone else?
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Post by HereComesPete »

Yup. The site has a d/l version available though. Click me!
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Post by Joose »

Moving up the stairs in the lift, you are pretty sure you hear movement on the floor you go past. Sounds like its way back away from the lift though.

Keeping going, or having a look?
Time is starting to be an issue, when you take into account setting the other bomb.
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Post by deject »

Leland wrote:What was that?
At this point I don't want to do anything but get out of the building.
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Post by Roman Totale »

Chopper wrote:C'mon - let's set the charges and get. And by 'get' I mean 'run like fuck'.
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Post by HereComesPete »

Frank wrote:Shit, I should have put more time on that thing. We don't have time to sweep for any goodies, I'm not sure if I've got time to plant this stuff either. Choppers got it down, time to shift into high gear.
As I see it we're bypassing the management level, the next 1/2 set of stairs should be about perfect to put us between the surface and the top basement level. How long left roughly joose?
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