I speeched him, it's one of the things I've invested heavily in, but you can still take the mission by talking to him again.HereComesPete wrote:I had just enough speech to convince him. But I wish I'd actually done that instead, sounds like an ok mission.
Remember to go back to vault 101 ladies! I just did and there's stuff to do.
Went to vault 112 as well, that was funny. Gary? Is that you Gary?
Vault 101 - The Fallout 3 Spoiler Thread
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FatherJack
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Roman Totale
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How many schematics have people got so far? I'm finding that I ignore most of the generic pick up items in the game, only to need them later in order to build something. With that in mind I'll post the materials needed for the schematics I've got (obviously you won't be able to build anything without the plans, but it saves you selling/junking stuff that you need later on).
Railway Rifle
Nuka Grenade
Deathclaw Gauntlet
Railway Rifle
Spoiler:
Spoiler:
Deathclaw Gauntlet
Spoiler:
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FatherJack
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I just (finally) got the house in Megaton so I can store a few more of the things I find instead of having to sell or drop them. Basically you need to get the house, and I hadn't really bothered with that. I've just gotten to Rivet City, although I mostly legged it away from fights to get there.
Talking of skills, I've gone for a balance of speech, repair, small guns and science. Of those it's only speech and shooting that seem to help massively.
With repair, I've only got the one recipe and haven't found all the bits for it yet, and can only repair up to a certain percentage.
Science is perhaps more disappointing - the points I've spent only seem to grant me the chance to have a go at terminals - they don't actually make them any easier. It's like [save game] [guess a few times] [load game] just pure luck.
I don't heal much with stuff, am finding a lot of things I can't unlock and am almost close enough to punch a lot enemies before getting 90% on the head - so that's a few things I might do differently on another playthrough.
Spoiler:
Talking of skills, I've gone for a balance of speech, repair, small guns and science. Of those it's only speech and shooting that seem to help massively.
With repair, I've only got the one recipe and haven't found all the bits for it yet, and can only repair up to a certain percentage.
Science is perhaps more disappointing - the points I've spent only seem to grant me the chance to have a go at terminals - they don't actually make them any easier. It's like [save game] [guess a few times] [load game] just pure luck.
I don't heal much with stuff, am finding a lot of things I can't unlock and am almost close enough to punch a lot enemies before getting 90% on the head - so that's a few things I might do differently on another playthrough.
Science does seem a bit redundant, it's just a alternative to lock picking. But a higher science level gives you less words to choose from.FatherJack wrote:Science is perhaps more disappointing - the points I've spent only seem to grant me the chance to have a go at terminals - they don't actually make them any easier. It's like [save game] [guess a few times] [load game] just pure luck.
How far through the main quest line is Vault 112? I'm mostly avoiding the main quest and doing everything else I find. Apart from that Megaton woman's survival guide, she's just too creepy.
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Mr. Johnson
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deject
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Vault 112 is quite a long ways along the main quest. If you have found it just turn around until you get to that point because what happens after won't make much sense.spoodie wrote: Science does seem a bit redundant, it's just a alternative to lock picking. But a higher science level gives you less words to choose from.
How far through the main quest line is Vault 112? I'm mostly avoiding the main quest and doing everything else I find. Apart from that Megaton woman's survival guide, she's just too creepy.
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Sheriff Fatman
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I'm not sure if you know (although, RTFMFatherJack wrote: Science is perhaps more disappointing - the points I've spent only seem to grant me the chance to have a go at terminals - they don't actually make them any easier. It's like [save game] [guess a few times] [load game] just pure luck.
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Killavodka
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And, if you press the power button before the last guess it resets without having to use quickload.Sheriff Fatman wrote:
I'm not sure if you know (although, RTFM) but when hacking, look for sets of brackets on the same line. Highlight and click those and they remove one of the incorrect answers or refill your guesses allowance.
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FatherJack
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What, that paper thing with the CD key on the back? I found a way to make it come on your screen http://cdn.steampowered.com/Manuals/223 ... 1225760525 I think I read it but before I played the game, so it didn't really sink in - like when you watch the opening titles of something and it doesn't really mean anything until you've seen it all the way through.Sheriff Fatman wrote:I'm not sure if you know (although, RTFM) but when hacking, look for sets of brackets on the same line. Highlight and click those and they remove one of the incorrect answers or refill your guesses allowance.
I've put in about 35-40 hours so I'm a long way into the game, but I've mostly been ignoring the main quest. Although now I'm running out of other things to do. I did that vault and it was good and made sense, I was just wondered how much more I can look forward to.deject wrote:Vault 112 is quite a long ways along the main quest. If you have found it just turn around until you get to that point because what happens after won't make much sense.
If your repair is 50 you can repair things upto 50%. You don't need recipes to repair, just 2+ of the same gun/armor. Having your armor and guns at 100% help alot more then items at 50%. And I've yet to find someone that can repair my gear over ~50%. I went science, lockpick, repair, sm. guns and with them at 100 there is not much I have to worry about.FatherJack wrote:can only repair up to a certain percentage.
I was really disappointed in the length of the main quest, with as big as the area is they could have added a few more things to it.
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FatherJack
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Yeah, I took repair to get above 50%, but I'm only at 55% as I've been sharing them around so the use is limited until I go up a few levels.
I'm not that far in so I can still respecialise pretty easily, but I'm still considering starting over as I feel like I'm late getting a house and so have sold items I really should have kept, like bobby pins and railway spikes, but mostly because I'm a perfectionist/completist - wanting to get all the weapons and carry round them all the time.
I think the SPECIAL point/s I spent in Luck were worth it though - I've been exceptionally jammy at times, particularly in crits to the head.
I'm not that far in so I can still respecialise pretty easily, but I'm still considering starting over as I feel like I'm late getting a house and so have sold items I really should have kept, like bobby pins and railway spikes, but mostly because I'm a perfectionist/completist - wanting to get all the weapons and carry round them all the time.
I think the SPECIAL point/s I spent in Luck were worth it though - I've been exceptionally jammy at times, particularly in crits to the head.
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HereComesPete
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