It was kind of annoying when the enemy were right on the spawn point.Dog Pants wrote:That's not what I meant, I was talking about dying five times and having to wait until the end of the round. After I realised what was happening though I was just more careful.
Make your own map rotation...
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FatherJack
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Dr. kitteny berk
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It was fine on five. Just send the spawn campers the fuck into space with rifle grenades. That's what I do.
I'd be happy with ONE life, though, really. Mainly because I like the tension and also actually like spectating. Try it. It's like watching a movie or something
"NO! DON'T GO IN THERE! THE BAD GUY IS IN THERE OH GOD WHAT ARE YOU DOING!"
I'd be happy with ONE life, though, really. Mainly because I like the tension and also actually like spectating. Try it. It's like watching a movie or something
"NO! DON'T GO IN THERE! THE BAD GUY IS IN THERE OH GOD WHAT ARE YOU DOING!"
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FatherJack
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I've always had mixed feelings about game modes that reward the "better" players with increased play time, not least because my usual strategy is to charge in and distract the enemy by dying lots trying to take out one or two as I do so.
I can understand that trying to defend a postion against people that respawn forever is tiresome, but it's perhaps preferable to the CS syndrome where two mostly-dead teams have to sit out the round and watch two players studiously avoid killing each other.
Fundamentally it's the less cautious die-a-lot players who probably need the most practice, but on the rare occasions where I am the only representative of my team still alive, I'm acutely aware of all the other players sitting around being bored and try to end it quickly and spectacularly so we can all play again.
I can understand that trying to defend a postion against people that respawn forever is tiresome, but it's perhaps preferable to the CS syndrome where two mostly-dead teams have to sit out the round and watch two players studiously avoid killing each other.
Fundamentally it's the less cautious die-a-lot players who probably need the most practice, but on the rare occasions where I am the only representative of my team still alive, I'm acutely aware of all the other players sitting around being bored and try to end it quickly and spectacularly so we can all play again.
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Dr. kitteny berk
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HereComesPete
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Plus in hardcore it's far too easy to die even when your not being stupid, catching a stray bullet is rather easy.
Although when we played this t'other night it was fucking annoying to get spawn raped constantly, I don't mind running away from a spawn to get shot, but when I can't even move because someone is waiting behind me it gets a bit pointless. Pus the fancy hdr crap means that defending point A is rather hard on vacant, you can't really see outside, but attackers can see in fine so you get shot in the face.
Although when we played this t'other night it was fucking annoying to get spawn raped constantly, I don't mind running away from a spawn to get shot, but when I can't even move because someone is waiting behind me it gets a bit pointless. Pus the fancy hdr crap means that defending point A is rather hard on vacant, you can't really see outside, but attackers can see in fine so you get shot in the face.
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Dr. kitteny berk
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Dr. kitteny berk
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FFA is shit on countdown, may be workable on other maps (or not on hardcore)Dog Pants wrote:Lessons learned:
People don't like FFA on Countdown (apart from me). Is there any map we do like it for, or is FFA just a no go?
One life on sabotage (or was it S&D?) made me want to kill myself. So I did, by shooting Tezz.
Any suggestions?
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Dr. kitteny berk
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Dr. kitteny berk
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