When do you fuckers actually play Teef?
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http://www.fpsbanana.comspoodie wrote: We need more maps.
Once my PC is fixed, I'll go browse for some.
I know that site but there seems to be resistance to non-official maps. I really like cp_toy_fort for starters.Baliame wrote:http://www.fpsbanana.com
Can we try?
There's also a couple of custom maps I've been meaning to ask to be added (Habbo, habbo, habbo, habbo
), but their names escape me right now.
EDIT: Here's another other, but the third I can't find at all. Ah well
There's also a couple of custom maps I've been meaning to ask to be added (Habbo, habbo, habbo, habbo
EDIT: Here's another other, but the third I can't find at all. Ah well
Yeah I was looking at this one and downloaded to try later.Hehulk wrote:Can we try?
There's also a couple of custom maps I've been meaning to ask to be added (Habbo, habbo, habbo, habbo), but their names escape me right now.
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deject
- Berk

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I think the problem with us and TEEF is that we just don't have enough active players to keep the teams mixed up enough. On the servers I play on there's at least 75-80 people trying to play on 2-3 servers, so you'll be playing with mostly random teams, most of the time. The dynamics of different people playing together keeps the game more fresh in my opinion.
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FatherJack
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7:30 to er..about 9:15 tonight.
The new CTF Well is a better map (nice way up to the second floor right at front inside the base) but went on a bit too long.
Nice to see a few cheeky sentries built in the opposing base - which was my favourite thing in the original Well, but a few (mostly randoms) seemed to be going for the capture points still.
It was the usual sentry gun standoff, but there was some good spying going on, as well as a decent sniper who actually did what snipers are supposed to do and discouraged the other team from launching an attack.
The new CTF Well is a better map (nice way up to the second floor right at front inside the base) but went on a bit too long.
Nice to see a few cheeky sentries built in the opposing base - which was my favourite thing in the original Well, but a few (mostly randoms) seemed to be going for the capture points still.
It was the usual sentry gun standoff, but there was some good spying going on, as well as a decent sniper who actually did what snipers are supposed to do and discouraged the other team from launching an attack.
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deject
- Berk

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When Valve's maps are fun and nice to look at, why the hell would I play some shitty map that is poorly thought out and has the most basic texturing? Call me spoiled, but I'll take 15 rounds of 2fort over a good 80% of the custom maps I've seen. The one that Hehulk linked earlier looks worth a try, but most just scream "This map was made by a 15 year old in an hour."Baliame wrote:
You have rather high standards, don't you?
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FatherJack
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Playtesting is usually the key, so I'd look for maps recommended by other communities - particularly those with a TF2 focus.
Most seem recycled versions of maps from previous versions of TF or other gametypes - they just don't work: for one thing the range on sentries is tiny compared to what it used to be.
Most seem recycled versions of maps from previous versions of TF or other gametypes - they just don't work: for one thing the range on sentries is tiny compared to what it used to be.
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Gunslinger42
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You have me confused with someone else. I like custom maps, I loved lazytown and turbine when they were on the rotation (though both tended to get boring much quicker than the official maps) and I like the look of toy_fort (I downloaded it a while ago but still havent tried it out yet). I've also tried a bunch of random custom maps, but most of them are terribly shit.Baliame wrote:That would be Slinger mainly. Bumhugging him a few times might help.
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Mr. Johnson
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Dr. kitteny berk
- Morbo

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