Difference between revisions of "SLA Industries"

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*[[Operatives]]
 
*[[Operatives]]
Information on the characters the players will play
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Information on the characters the players will play.
  
 
*[[Character Creation]]
 
*[[Character Creation]]
Step-by-step guide to creating your character
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Step-by-step guide to creating your character.
  
 
*[[Extra Character Material]]
 
*[[Extra Character Material]]
Stories, quotes, and other things that paint a picture of life in SLA
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Additional GM created equipment, as well as stories, quotes, and other things that paint a picture of life in SLA.
  
 
*[[Custom Rules]]
 
*[[Custom Rules]]
Custom rules designed by the GM
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Custom rules designed by the GM.
 
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===Source Material===
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Various bits of material have been created and assimilated from other sources by me and are available for players. Some might not entirely make sense due to the influence of sourcebooks.
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====Hardware====
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Jan 902 catalogue:
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http://www.5punk.co.uk/b3ta/Pants/Hardware902.doc
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Jun 902 catalogue:
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http://www.5punk.co.uk/b3ta/Pants/HardJune.doc
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Phase Inc armour customisation:
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http://www.5punk.co.uk/b3ta/Pants/PHASE Inc.doc
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====Dumb Op Tales====
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Operatives aren't always the sharpest knives in the drawers, and with higher stakes the cockups can become legendary. Here are a few;
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=====The Infamous Internal Affairs Incident=====
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This tale of over-enthusiasm gone wrong is set in the cannibal sectors (I forget which one). While trekking through the ruined buildings, the Strawberry Switchblades come under sniper fire. Fk'Kh drives the sniper off with a hail of 10mm and the scouts search the area. The culprit is never found, but a little later someone spots a sniper with SLA kit pointing a GAK 19 at the squad. Fk'Kh spots him and drills him full of holes, while Ruler climbs up the building to check for more. When Ruler gets to the body, someone suggests taking an eye or hand back for identification. So he cuts the corpse's head off. Sparse minutes later a LAD Kilcopter turns up to retrieve the unfortunate Internal Affairs agent, only to find Ruler standing there holding his head. Needless to say, IA were (and still are) extremely pissed off at him.
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=====Bomb Disposal For Frothers=====
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During the Mad Bomber BPN posted on someone's website, the squad had slowly picked their way through the booby trapped building. Just as the BPN was almost over and most of the squad were in the process of deciding how to capture the bomb-rigged psychopath, Long Rob - the squad's own resident psychopath - decided he needed to be in on the action. His UV twisted logic told him that the best way to get to where this bomber was was up the elevator shaft, so off he went. When he reached the elevator doors he found what was clearly a bomb, but Rob wouldn't let little things like that stand in his way. So he pulled it off. It was lucky that he was a Frother, and that he was wearing Dogeybone. He survived  - pissing blood, with no arm, nearly dead and dangling over a lift shaft from his climbing gear. It is at this point he spots the bomber and manages to swing into the room to charge at the explosives-rigged lunatic. In the time it would have taken him to get to the bomber Rob would have bled to death, but some of the more competent members of the squad managed to grab and Kick-Start Rob before he died while another made the decision and shot the bomber. So it all turned out peachy, despite Rob's best attempts at suicide. Long Rob, rather than learn his lesson from this, was extremely pleased with his new Karma hands.
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=====He Doesn't Have A Deathwish, He's Just Stupid=====
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Some Ops just never learn. Nearing the end of a Black BPN offworld to destroy a Thresher training camp, the Squad are making camp in a forest while moving towards their rendezvous. During the night one of the remaining Thresher patrols found the squad and a small firefight broke out between the Ops who were on watch and some Thresher recruits. During this firefight Long Rob decided he would rather continue trying to sleep in his Dogeybone. Apparently, one of the Thresher patrol decided it would be better to snipe at the sleeping Frother than join the battle, and so he took careful aim and shot Rob in the head. The shot didn't penetrate and only did a little damage, so Rob decided to roll over and go back to sleep. This pissed the sniper off enough for him to switch to full-auto and start emptying his clip at the lazy Frother, almost killing him before the combat ended. Rob had some serious head injuries, but was stabilised.
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Later on, as the Kilcopter evacuation was on it's way, the squad came under attack again. This time Rob, who was Kick Murder trained, stood in the middle of the fight hurling abuse at the enemy. When some diverted their attention (and ammunition) towards him he just stood there with his arms out, waggling his hands (ie, injecting Kick Start from wrist injectors) shouting 'COME ON!' This left Rob with severe chest wounds and a low supply of KS.
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To top it all, and to his credit through no fault of his, the squad had to cross a minefield to reach the Kilcopter. Rob was the only one to hit any mines, and got to the Kilcopter with his left leg badly mangled. It is testament to the combat skill of the rest of the squad (again) that Rob only had to spend three weeks in hospital and not in a coffin.
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=====Quickest BPN cock-up yet?=====
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It really is amazing how quickly a BPN can go tits up. This is possibly a record, which takes place during Pythagoras' ESP when the squad are issued the second BPN. The Strawberry Switchblades associate with a rather unstable Shaktar Contract Killer called Ky'teck. Ky'teck is an ex-member and has never been quite the same since he was retrieved from Cannibal Sector 3 by a LAD Kilcopter. When the Squad was issued the BPN Ky'teck took the initiative and phoned the contact (a reasonably high-ranking Shiver) who, unknown to him, had a phobia of Shaktar. As soon as he addressed her, she hung up. Ky'teck redialed and once again she hung up. He decided that at this point that going round to where she lives was a good idea (this was late at night). He approaches her flat and knocks on the door, to be greeted by the contact peering through the gap between the door and the frame. She sees the Shaktar, screams and slams the door. Ky'teck knocks again, this time with no reply. Deciding something is wrong, the Contract Killer subtly kicks the door down. This sends the contact into a hysterical, terrified frenzy and she flees into the kitchen. Ky'teck chases her. When she finds herself cornered by the Shaktar, the terrified contact draws her 603 and brings it to bear on him. Ky'teck, being a Contract Killer, easily knocks the gun out of her hand and into the sink. The contact withdraws into a foetal position and whimpers, so Ky'teck trys to speak to her again. This provokes her into hysteria again and she starts screaming. So Ky'teck Hotlines her. Just as a reminder, this is his contact and a Shiver officer. Now that she has been subdued he contacts the rest of the Squad (the players, by the way, have been in hysterics during all of this) to explain the situation. They explain the situation and eventually the contact is taken to hospital and cared back to a point where she can actually function as the contact. All before the BPN has even started. To top it all, Ky'teck now has a dangerously vocal resentment of Internal Affairs for docking him his SCL and taking most of his payment to recompense the contact for damages and trauma.
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====Guide to Seduction====
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"Um, you want to know how to pick up women? Just walk over to them, whip it out and say 'MEEEAAAAT!!!!' That usually works the best."
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-Cutter, Brain Waster Male, informing a Squadmate how to Seduce a woman.
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Revision as of 06:18, 6 May 2007

SLA Industries

SLA Industries is an urban horror roleplaying game set in dark futuristic universe called the World of Progress. The World of Progress spans thousands of worlds, most of which are ruled by the ubiquitous SLA Industries. SLA Industries is a giant megacorporation, the virtually unchallenged power in the World of Progress. Players play the part of Operatives - freelance agents who take jobs from SLA to protect the public and the company.

Information on the world in which the game is set.

Information on the characters the players will play.

Step-by-step guide to creating your character.

Additional GM created equipment, as well as stories, quotes, and other things that paint a picture of life in SLA.

Custom rules designed by the GM.