Zombie Master.

Where we come together to shoot 5punk.

Moderator: Forum Moderators

Post Reply
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Zombie Master.

Post by Dr. kitteny berk »

Seems fun.

Server to follow :)

http://www.zombiemaster.org/
Gunslinger42
Ninja
Ninja
Posts: 1448
Joined: February 12th, 2005, 17:53

Post by Gunslinger42 »

*downloads*
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Interesting....
Chickenz
Optimus Prime
Optimus Prime
Posts: 1155
Joined: December 8th, 2005, 20:06

Post by Chickenz »

Mrrrnggghhhhh



ZOMBEHS FOR TEH WIN
ProfHawking
Zombie
Zombie
Posts: 2101
Joined: February 20th, 2005, 21:31

Post by ProfHawking »

hmm. looks like it has potential
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Fun for a bit, let down rather by too few maps
Gunslinger42
Ninja
Ninja
Posts: 1448
Joined: February 12th, 2005, 17:53

Post by Gunslinger42 »

I reckon it would be quite fun with a bunch of us, but unless we find new maps it'll get old, fast. Especially once the humans learn where stuff is and what they have to do to complete the map, since they could just race through it.
MrGreen
Shambler
Shambler
Posts: 690
Joined: January 5th, 2007, 14:14
Location: Newcastle/ London

Post by MrGreen »

You could just quickly convert a typical CS:S map with more objects so you could build a barricade and have a stand off with Zombie master.
Lateralus
Dr Zoidberg
Dr Zoidberg
Posts: 4217
Joined: May 15th, 2005, 15:20

Post by Lateralus »

Anyone found any new maps for this? I propose giving it a bit of a blast tonight as part of the CS:S game.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Just looked, it's been updated to 1.1.1b

apparently they've fettled the stock maps a bit.

These look like fun too.

http://www.zombiemaster.org/forum/viewtopic.php?t=1922 (not a release afaict, but fairly cool looking)
http://www.zombiemaster.org/forum/viewtopic.php?t=1857
http://www.zombiemaster.org/forum/viewtopic.php?t=1822
http://zombiemaster.unknown-files.net/f ... tatsea_b2/
Last edited by Dr. kitteny berk on June 13th, 2007, 9:37, edited 1 time in total.
Lateralus
Dr Zoidberg
Dr Zoidberg
Posts: 4217
Joined: May 15th, 2005, 15:20

Post by Lateralus »

Cool cool, I'll check them out when I get home then. Is there a patch to 1.1.1b?

Edit: Had a quick look at the links, and that first one looks ace. Bit irritating if you die early on I guess as they guess 10-12mins a round, but I figure I'll just have to try and stay alive a bit longer!
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

there's a patch to 1.1.1, then a patch patch to 1.1.1b

Spent half an hour on a server, the maps and weapons seem a little better now, but there's other bugs to make shit fun :)
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

I could play more of this. And now that I have some idea of how to be the Master I shouldn't be utterly useless this time.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Bumpity bump for next week.

1.1.2
1.1.2 > 1.1.3 patch
TezzRexx
Dr Zoidberg
Dr Zoidberg
Posts: 4072
Joined: February 8th, 2005, 15:54
Location: BURMINGHUM, England
Contact:

Post by TezzRexx »

Sidenote, how come you am Goku?! :)
FatherJack
Site Owner
Site Owner
Posts: 9597
Joined: May 16th, 2005, 15:31
Location: Coventry, UK
Contact:

Post by FatherJack »

Seemed a bit broken to me, or maybe I was doing it wrong.

I couldn't jump more than about an inch, pick up ammo boxes, or equip the crowbar.

That was just as a survivor. Being Zombie Master was a piece of piss in comparison, although the zombies seemed to ignore any commands I gave them, but my PC decided to crash for the first time in ages once I did get the opportunity.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

FatherJack wrote:Seemed a bit broken to me, or maybe I was doing it wrong.

I couldn't jump more than about an inch, pick up ammo boxes, or equip the crowbar.

That was just as a survivor. Being Zombie Master was a piece of piss in comparison, although the zombies seemed to ignore any commands I gave them, but my PC decided to crash for the first time in ages once I did get the opportunity.
The jumping can be odd, ammo boxes sometimes need picking up and throwing on the floor to detect properly, I think the crowbar/hammer can be funny and are veery slow to use.

*awaits left4dead*
Post Reply