Tournament Rules

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Lateralus
Dr Zoidberg
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Tournament Rules

Post by Lateralus »

Rightio. Below are the rules we used last time, which by-and-large are fine, but thought we should go over them again for this time. I personally am all for including a hostage map or two, so long as intentional hostage killing is prevented. Execution of hostages=lose that round.

For the sake of keeping it even, I propose one hostage map for 20 rounds and one bomb map for 20 rounds. Each team plays 10 rounds as terroristisers and 10 rounds as counter-terroristisers on each map. I can't really remember, but how did 40-round matches work out? Don't really want matches dragging on longer than say 2 hours, so we could easily halve it people prefer.

For weapons, are we going to ban the usual zomg sniper n00b rifles? I also think we should have at least one player in each match as an admin if possible, since thats maybe easier than having someone on standby to reset the server etc. I know we have quite a few admins for CS:S, so it shouldn't be a problem, and could make life easier. While we're not taking this seriously, dicking around slapping opponents etc will be punished. Probably with a slap. :lol:

What other rules and restrictions do people want to include?
Previous rules wrote:5punk.co.uk CS:S Tournament Official Rules

JOINING THE SERVER:

All four players must be connected to the server before joining a team. All four players must join their teams before any of the rounds begin. If not the match must start over. Once you have joined a team you must stay on that team until the server resets (to avoid the spectate/cash "exploit").

TOURNAMENT FORMAT:

Each team will play 10 rounds on both the Terrorist and Counter-Terrorist sides on both de_dust and de_inferno.

The Breakdown:

1. Server starts on de_dust
2. Team 1 joins Terrorists, Team 2 joins Counter-Terrorists
3. Play 10 rounds
4. Server Resets
5. Team 1 joins Counter-Terrorists, Team 2 joins Terrorists
6. Play 10 rounds
7. Map change to de_inferno
8. Repeat 2-6 on de_inferno

WINNER WILL BE DETERMINED BY THE NUMBER OF MAPS WON AT THE END OF 40 ROUNDS. For example, Team WERD wins dust first time 7-3. This is a map win. Then Team RO-BONER wins inferno 6-4. This is a map win.

In the event of an even score at the end of 40 rounds, we will have a knife round for the tiebreaker. If any player buys a gun, ammo, or grenades, his/her team will be disqualified. Starting pistols must be dropped at the spawn point. In the event of a knife fight, the map will be reset to de_dust and the knife fight will occur in Bombsite A. The teams will fight to the death. The winning team will move on.

MISCELLANEOUS:

Losers can opt to play in the Toilet Bowl. Contestant teams in the Toilet Bowl will play each other in the same tournament format. the winners of a match stop play and do not move on in the Toilet Bowl. The losers of a Toilet Bowl match will move on to the next round. The Champion Losers of the Toilet Bowl will be given the forum title of Uber Salmon Pirate Ninja Gayers.


These will be the rules unless someone has a legitimate problem with them.
Grimmie
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Post by Grimmie »

I know it's mentioned, but the map start rules have to be enforced really well this time, it was a cause of lots of bother last time.

Code: Select all

- Players must not select a team or player model until all people have given written or spoken confirmation that they're in a spectator spot and ready to begin.  This will ensure that rounds will begin with all four players in game.  In the event of a false start the server will be reset.
May be worth having a rule to determine who goes CT/T first.
Alphabetically first teams begin as CT on mapstart, and then switch after ten rounds maybe?
Lateralus
Dr Zoidberg
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Post by Lateralus »

Yeah, that makes sense. Well lets build it into the 5cheduling of the matches so that it gets determined at that point, rather than deciding as it gets underway.
Fear
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Post by Fear »

I used to run clan matches on a css server so I can give you some handy rcon commands if you need them. (Like round restarts without reloading the level). I'd have to dig them up tho.
Lateralus
Dr Zoidberg
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Post by Lateralus »

I know nathing.

/Manuel

Sounds like it could be useful, but Berk is probably the one to talk to about this kind of thing.
Lateralus
Dr Zoidberg
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Post by Lateralus »

Other than predetermining Ts/CTs, any other amendments to be made to the rules?

Also, we need to decide on the maps to be used. Are we sticking with only bomb maps? If so, which ones? I'm personally a fan of the hostage ones too and would welcome one of each. Any issues with hostages would be balanced out as the teams swap sides, but if the consensus is against it then thats fair enough.
FatherJack
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Post by FatherJack »

Bomb Maps FTW, the hossies are spackers and get stuck on things, introducing unneccesary complication. Also I feel that unless there are two very distinct hostage locations, it's too easy for the T's to camp them - a different dynamic from the bomb maps when both sides have to weigh the risk of both going to the "wrong" bombsite against splitting up. A finely-balanced game of Assault, for example usually only ends because one side gets bored and enters/exits the building.

With two maps, we'll need to have (best of) 40 rounds, 10 per map, 10 per team. There are some biases towards teams on most maps, but it depends more on player style.
Dr. kitteny berk
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Post by Dr. kitteny berk »

Jack's right.

Also, there's the whole rescuing one hostage and killing the rest thing on hostage maps.

which is dirty (to be expected from 5punkers) :)
Lateralus
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Post by Lateralus »

Hehe, well thats fair enough then. I can certainly see the logic in preventing Ts camping hostage sites. Still, which maps to be used?
deject
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Post by deject »

how about dust2 and cbble?
FatherJack
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Post by FatherJack »

deject wrote:how about dust2 and cbble?
I kind of like dust2, has some nice encounter points, although the almost line-of-site spawn positions aren't nice if someone's sniping.

Never liked cobble, just seem to find the layout confusing for some reason.
Dog Pants
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Post by Dog Pants »

Why don't we have a poll? :)
Lateralus
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Post by Lateralus »

I like Dust2 as well, but not a fan of cbble. What's that one with those bells at the T spawn, and a fountain at one of the bomb sites? Its got a kind of French/Italian-town feel to it, and no its not Italy.
FatherJack
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Post by FatherJack »

Lateralus wrote:I like Dust2 as well, but not a fan of cbble. What's that one with those bells at the T spawn, and a fountain at one of the bomb sites? Its got a kind of French/Italian-town feel to it, and no its not Italy.
Inferno I think, we used it last time.
deject
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Post by deject »

FatherJack wrote: Inferno I think, we used it last time.
:above: that. it's why I didn't suggest it.
Joose
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Post by Joose »

I vote not cbble. I also find myself inexplicably confused by its layout.
buzzmong
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Post by buzzmong »

There's nowt wrong with cbble!.


Also, could we get a full map listing for de put up here? Then we can pick and choose and we can see all our available choices, so none escape us.


In otherwords: Berk mate, what de maps are on the server?
TezzRexx
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Post by TezzRexx »

I think Cbble is too much of a maze for just 4 players.
shot2bits
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Post by shot2bits »

how bout asshat, dust1, italy and some other stuff thrown in
ProfHawking
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Post by ProfHawking »

shot2bits wrote:how bout asshat, dust1, italy and some other stuff thrown in
gets my vote
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