Battlefield 2142 v1.25 Patch Released

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Battlefield 2142 v1.25 Patch Released

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Image Battlefield 2142 v1.25 Patch Released
EA has released the v1.25 patch today for Battlefield 2142.Update FilePlanet mirror is now up.The 1.25 update is here and we wanted to say Thank You...


Publish Date: Tue, 24 Apr 2007 09:23:30 PDT
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Source: Planet Battlefield - The Ultimate Resource
Description: Planet Battlefield - The Ultimate Resource
Gunslinger42
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Post by Gunslinger42 »

Seems like they've reduced the effectiveness of everything except the gunships, which now do more damage.
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Post by Dr. kitteny berk »

Weighs in at 288mb and is mirrored in the Beef patchesthread
Last edited by Dr. kitteny berk on April 25th, 2007, 7:36, edited 1 time in total.
Dr. kitteny berk
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Post by Dr. kitteny berk »

Gunslinger42 wrote:Seems like they've reduced the effectiveness of everything except the gunships, which now do more damage.
I was thinking the same thing, it's like they nerfed the world.
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Post by Dog Pants »

I'm not sure I like the sound of that. I can't read the article at the moment but I'll investigate later, seeing as neither of you are big futurebeef players. Gunships were never overpowered anyway, but it'll be interesting to see how this shifts the balance.
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Post by Dr. kitteny berk »

The 1.25 update is here and we wanted to say “Thank You” to all the players who visited the Beta servers and Forums to play and talk about the changes. Thanks to everyone who flew gunships, spammed APMs, and fired the SAAW at those gunships and transports so this update can continue the trend of improving the Battlefield for everyone’s enjoyment. Here is the final change list for 1.25 which will be available starting at 5pm CET / 4pm GMT / 11am EST / 8am PST:

* Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
* Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
* Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
* APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
* Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
* Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
* Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
* Moding addition: The command ‘object.listObjectsofTemplate’ has been re-added to the rcon_invoke command list.
* Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles still require visual lock to be maintained in order to seek targets.
* Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged
* Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
* Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
* Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.
* Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
* Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
* Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change
* Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.
* LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
* Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
* Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
* Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed

As we begin to enjoy the warmer days here in Stockholm our sights to the coming summer and the plans to continue improving Battlefield. One event we hope to make a regular occurrence for our players is to ‘Challenge DICE’. So far we have met two excellent teams on the 2142 Battlefield. If you and 9 other friends want to take on DICE then head over to the EA forums and declare yourself!

Also keep your knife sharp as another DICE Dog Tag event is on the horizon.

-The DICE Live Team
deject
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Post by deject »

I've had a few hours, and it really doesn't seem like the balance changes are that big. I haven't tried the machine guns yet, but everything else feels fine.
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Post by Dog Pants »

Well, it's nerfed sentries and APMs, which should make assaulting Titans slightly easier. Gunships are a bit better, but then so is all the AA. For an AT whore like myself this is quite good as it's quite difficult to shoot aircraft down. Probably won't make much difference.

If they could fix the bug where sentries fire through Titans that would be nice. Fucking things alert the defenders and make it damn near impossible to take defended corridors.
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Post by spoodie »

Dog Pants wrote:If they could fix the bug where sentries fire through Titans that would be nice. Fucking things alert the defenders and make it damn near impossible to take defended corridors.
That :above:

Them changes sound all good to me.
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Post by FatherJack »

How many times have they "fixed" the "sink into the hull" bug? I don't play titan mode, so a bit of a pain in the arse to have to download this.
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Post by spoodie »

FatherJack wrote:How many times have they "fixed" the "sink into the hull" bug? I don't play titan mode, so a bit of a pain in the arse to have to download this.
It's getting better, each time you sink a little less. Personally I like the titan mode more than conquest, more to do and not nearly as broken as it used to be.
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Post by Dog Pants »

I like all the modes for different reasons. Titan mode can be a bit big sometimes, but the fights on board the Titan are good and you usually earn more points in Titan mode. Conquest and Assault Lines are pretty much the same, but the maps are good and close. Conquest on Titan maps sucks though.

EDIT: Cheers for the mirror Berk :likesitall:
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Post by deject »

I love the new Assault Lines mode a lot because you don't have to worry about the idiots who bypass all the front flags for the homebase a la Karkand. Brige at Remagen is pure brilliance if you ask me.
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Post by Dog Pants »

Yeah true, and it is a complete bastard to get that last flag without someone nicking a different one. And yes, the new maps are brilliant.
HereComesPete
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Post by HereComesPete »

aah, remagen, home of the static sniper, well that is if your ping is nice and low. Only problem is timekeeping, if i intend to go to bed after a quick game of future beef, the northern strike stuff is not good because the games are often epic length, and i end up with 3 hours sleep before going to do a 12 hour shift cheffing!
spoodie
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Post by spoodie »

I didn't notice any changes, at least it's not more broken.
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Post by Nickface »

The only thing I've noticed is the turrets are now like paper, and if people are throwing them down in a large choke point, then they tend to go bye bye pretty quickly.
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Post by Dog Pants »

The SAAWs take down aircraft in a couple of shots now unless the pilot's quick on the shields. I bagged half a dozen or so in a round last night.
deject
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Post by deject »

Dog Pants wrote:The SAAWs take down aircraft in a couple of shots now unless the pilot's quick on the shields. I bagged half a dozen or so in a round last night.
I might have to actually use it then. I have unlocked it, but that's more to gain access to the extended SMG clip.

also, yay me I got the Gold Engineer Service Badge
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Post by Dog Pants »

deject wrote:also, yay me I got the Gold Engineer Service Badge
Ooh, nicely. I think I'm still about 10 hours away from that. It's about 1000 points isn't it?
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