CSS Tournament #2
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Grimmie
- Master of Soviet Propaganda

- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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CSS Tournament #2
Shall we give it another shot and learn from our past, horrendous mistakes?
Hearding cats, pissup in brewery etc, but between the huge gaps between games and random absences we actually had quite a good time. RO-BO and Team Winnar were born, amongst a plethora of other unlikely partnerships and frightening spraytags.
For tradition's sakes I think the two finalist teams from last time should stick together (That is, if they still wish to play) and the rest reform to make a new amalgamation of freakish teams in the random-number generator type thing. Slightly stricter and more refined rules, and experience in two past tournaments might actually make this one enjoyable to play..
So, what say ye brave people of 5punk?
YAY! or NAY!
Hearding cats, pissup in brewery etc, but between the huge gaps between games and random absences we actually had quite a good time. RO-BO and Team Winnar were born, amongst a plethora of other unlikely partnerships and frightening spraytags.
For tradition's sakes I think the two finalist teams from last time should stick together (That is, if they still wish to play) and the rest reform to make a new amalgamation of freakish teams in the random-number generator type thing. Slightly stricter and more refined rules, and experience in two past tournaments might actually make this one enjoyable to play..
So, what say ye brave people of 5punk?
YAY! or NAY!
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FatherJack
- Site Owner

- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
Yay!
Even though it was a disaster, it epitomised what 5punk is all about - having fun, with actually winning as a lesser concern.
- it was a laugh
- it gave us ROBO
- doing new logos might be a lot of fun
- chicken can't change sides to whoever's winning at the time
- absurdly bad people are most definitely welcome
- we could make up some new and ridiculous rules this time, so that no-one is able to take it seriously
Even though it was a disaster, it epitomised what 5punk is all about - having fun, with actually winning as a lesser concern.
- it was a laugh
- it gave us ROBO
- doing new logos might be a lot of fun
- chicken can't change sides to whoever's winning at the time
- absurdly bad people are most definitely welcome
- we could make up some new and ridiculous rules this time, so that no-one is able to take it seriously
Grimmie wrote:What happened to it?
I'm going to say Nay because I didn't enjoy the last one due having to wait around for ages for people to stop throwing up or something. Naming no names
Nevar Forget!
[img size=224]http://www.texasdude.com/9-11-01/trade% ... 0eagel.jpg[/img]
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mrbobbins
- Robotic Despot

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Fuck knows just stopped working on my old machine... and same error upon building my new oneGrimmie wrote:What happened to it?
Code: Select all
Instruction at 0x####### referenced memory at 0x#######. The memory could not be 'read'http://forums.steampowered.com/forums/s ... sh+hl2.exe
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Mr. Johnson
- Mr Flibbles

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ProfHawking
- Zombie

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Dr. kitteny berk
- Morbo

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I assume we'll do the same rules (but clearer) as last time (hopefully different maps though)
Randomly selected teams (to try to avoid superleet teams happening)
Maps agreed on by majority. (maybe try a CS map this time, but with decent rules on hostage killing?)
Relentless mocking for those who faaabulous out and hide.
Couple of extras (for if someone gays out and hides)
Anyone taking it seriously will be required to close his eyes and spin around for 30 seconds before playing.
Randomly selected teams (to try to avoid superleet teams happening)
Maps agreed on by majority. (maybe try a CS map this time, but with decent rules on hostage killing?)
Relentless mocking for those who faaabulous out and hide.
Couple of extras (for if someone gays out and hides)
Anyone taking it seriously will be required to close his eyes and spin around for 30 seconds before playing.






