R&D

Massively Mongy Online gaming. Bum your way through the internet public.

Moderator: Forum Moderators

MORDETH LESTOK
Ninja Pirate
Ninja Pirate
Posts: 1651
Joined: April 10th, 2006, 3:34
Location: Detroitish

R&D

Post by MORDETH LESTOK »

--How to find your ideal research agent and general R&D answers
Firstly some tips

--You don't need to do any missions for a R&D agent, you will receive daily research points, doing the missions simply doubles up those research points.

--Extra skills are required to do R&D (see below)

--The types of mission you normally get are gofer...... go fer this, go fer that

--You DON'T need a lab slot to do R&D agents

--When choosing an agent choose the one to which you have best standing for, this may or may not be your home race.

--Training up the connections skill will improve the level of R&D agent you can start with. You do not have to start at a L1 agent.

--Once you have chosen a line to research training the equivalent skill will mean the agent gives you more daily research points.

The R&D Corps of EVE are:

Amarr
Carthum Conglomerate
Viziam
Khanid Innovations

Caldari
Ishukone Corporation (LVL 2 COSMOS Agent Daitsu Ikonen -Repeat Hacking Mish for standings?)
Kaalakiota Corporation
Lai Dai Corporation

Gallante
Creodron
Duvolle Laboratories
Roden Shipyards

Minmatar
Boundless Creation
Core Complexion
Thukker Mix

To find an agent do the following (do this in space or in a station it makes no difference):

Click People & Places Icon (left side menu)
Change the "Search Type" to corporation
In the "Search String" type in one of the above named corps (you don't need to type it all in).
When the box appears with the corp listed, right click on it and select "show info".
In the Corp information box click the "Agents" tab
Click the expand arrow (right hand side) on the R&D line.
Expand the window fully and you will see a list of available and not available R&D agents and where they are.
Skill requirements

If you look at the agents info as listed above you will see a number of skills listed under "Research Services", these are typically, Starship Engineering, Laser Physics, Rocket Science, Graviton Physics and Nanite Engineering but not all are needed. Check the agent info for which ones you need.

You will need at least Science Level 5 before you get a R&D Agent.

So how does R&D work

Your research agent gives you daily RPs (Research Points) if you complete the daily mission then you get the same amount of daily research points again, effectively doubling your daily RPs. Each day the R&D agent does a lottery and each RP is worth one ticket in the lottery, considering there are thousands of players with thousands of RPs your chances of winning are next to 0.

What does my agent give out

Each agent has fields of research, these are typically rocket science, starship engineering and laser physics and when you sign up to the agent you pick one category. They give out Blueprint Originals (BPO) but CCP is considering changing the agents to give out Blueprint Copies (BPC) as well. Under the information of your agent you have summaries of each category showing what BPOs they give out (predictable patents), if the agent doesn't have any BPOs to give out (yes they have a set number) then it will show "no predictable patents". An agent with no predictable patents WILL get some more after a while to lottery, so don't go losing all your RPs for nothing.

Skill Reqs and increasing the RPs you get

CCP implemented a change whereby you can start research with a L4 agent (for example) and only have L1 of the necessary skill. So you can start research having L1 rocket science with a L4 agent.

If you train up the skill beyond what's required by your agent then the RPs will increase. So for instance if you are researching starship engineering and you have a L2 agent then training this skill to L3 will increase the RPs. You wont get any increase in RPs for training the other research area skills.
Last edited by MORDETH LESTOK on April 20th, 2007, 12:17, edited 1 time in total.
MORDETH LESTOK
Ninja Pirate
Ninja Pirate
Posts: 1651
Joined: April 10th, 2006, 3:34
Location: Detroitish

Post by MORDETH LESTOK »

List 1.1 List of corporations with r&d divisions and their field of research.

Caldari

Kaalakiota Corporation
Size: Huge
Implant: Willpower
Highest R&D: lvl. 4
Main Research: Electromagnetic Physics & Graviton Physics

Ishukone Corporation
Size: Large
Implant: Intelligence
Highest R&D: lvl. 5
Main Research: Hydromagnetic Physics & Caldari Starship Engineering

Lai Dai
Size: Large
Implant: Intelligence
Highest R&D: lvl. 4
Main Research: Caldari Starship Engineering, Graviton Physics & Rocket Science


Minmatar

Core Complexion
Size: Huge
Implant: Willpower
Highest R&D: lvl. 4
Main Research: Minmatar Starship Engineering & Nuclear Physics

Boundless Creation
Size: Medium
Implant: Willpower
Highest R&D: lvl. 5
Main Research: Mechanical Engineering & Minmatar Starship Engineering


Amarr

Carthum Conglomerate
Size: Huge
Implant: Intelligence
Highest R&D: lvl. 4
Main Research: Laser Physics & Amarrian Starship Engineering

Viziam
Size: Medium
Implant: Willpower
Highest R&D: lvl. 3
Main Research: Science Amarrian Starship Engineering & Nanite Engineering


Gallente

CreoDron
Size: Large
Implant: Willpower
Highest R&D: lvl. 5
Main Research: Electronic Engineering, Caldari Starship Engineering & Gallentian Starship Engineering

Roden Shipyards
Size: Medium
Implant: Willpower
Highest R&D: lvl. 5
Main Research: Gallentian Starship Engineering, Plasma Physics & Quantum Physics

Duvolle Laboratories
Size: Medium
Implant: Intelligence
Highest R&D: lvl. 4
Main Research: Plasma Physics & Gallentian Starship Engineering

Other:

Thukker Mix
Size: Small
implant: ?
Highest R&D: lvl. 4
Main Research: Molecular Engineering & Minmatar Starship Engineering

Khanid Innovation
Size: Tiny
Implant: Intelligence
Highest R&D: lvl. 2
Main Research: High Energy Physics & Amarrian Starship Engineering

The Nefantar Miner Association
Size: Tiny
Implant: Willpower
Highest R&D: lvl. 3
Main Research: ? (Both agents only have lvl.2 in the research skills)
MORDETH LESTOK
Ninja Pirate
Ninja Pirate
Posts: 1651
Joined: April 10th, 2006, 3:34
Location: Detroitish

Post by MORDETH LESTOK »

Doing research with an agent:
Research gives out tech2 BPO (Blueprint originals) - when you start research with an agent you will get a daily amount of research points. Bpo's are given out like in a lottery, every research point is like a lottery ticket, the more research points you have the greater the chance of being the lucky one.

Quieting a research project with an agent to start with another agent or different field means loosing all the research points gained. There for research should only be started with a lvl.3 agent of high quality, since they give out more research points a day.

You will need science at lvl.5 and either Electronics, Engineering or Mechanics at lvl.5 in order to train the research skill. You need to have the same research skill as your agent - the higher his and your skill is there more research points per day. (see list. 1.2 for what type of bpo's the areas of research gives)

You can find information on research under your r&d agent - it now shows what bpo's are going to be given out in the field.

When you have started a research project with an agent - you will be given a daily mission. This mission will double your research points for the day, but it won't effect your standing if not doing it.

Side notes:
Research Project Management skill gives +1 to number of research project you can have - the skill requires
MORDETH LESTOK
Ninja Pirate
Ninja Pirate
Posts: 1651
Joined: April 10th, 2006, 3:34
Location: Detroitish

Post by MORDETH LESTOK »

Formula: RP/day = Field multiplier*((1+(EQ of agent/100))*((My skill+His Skill)^2)) - starship for an example have a field multiplier of 3

List 1.2 (taken from eve-online forum made by NeoMorph

Indication of what the diffrent areas of research actually gives

Ammarian Starship Engineering - Amarr ships of all sizes (3x multiplier)

Astronautic Engineering - (not updated for some reason)

Caldari Starship Engineering - Caldari ships of all sixes (3x multiplier)

Electromagnetic Physics - Primarily Railgun Weaponry and various electronic systems.

Electronic Engineering - Electronics and Drone research

Gallentian Starship Engineering - Gallente ships of all sizes (3x multiplier)

Graviton Physics - Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs (2x multiplier)

High Energy Physics - Various energy system modules as well as smartbombs and laser based weaponry. (1x multiplier)

Hydromagnetic Physics - Shield Systems

Laser Physics - Laser weaponry as well as EM based missiles and smartbombs

Mechanical Engineering - Used in all starship research as well as hull and armor repair systems

Minmatar Starship Engineering - Flying Wrecks of all sizes (3x multiplier)

Molecular Engineering - Various hull and propulsion systems

Nanite Engineering - Various hull and armor systems (1x multiplier)

Nuclear Physics - Projectile Weaponry as well as nuclear missiles and smartbombs

Plasma Physics - Particle blaster weaponry as well as plasma based missiles and smartbombs

Quantum Physics - Shield systems and particle blasters

Rocket Science - missiles and propulsion systems
MORDETH LESTOK
Ninja Pirate
Ninja Pirate
Posts: 1651
Joined: April 10th, 2006, 3:34
Location: Detroitish

Post by MORDETH LESTOK »

errr...those were some of the old original posts....here's the newest I've found:

Research Agents

R&D agents in EVE are “aides” through which research into Tech 2 Blueprint Originals is conducted. There are a few key differences between “normal” (mission) agents and research agents:

Standings Requirement: Research agents have both the normal standings requirement for an agent of their Level and Quality, as well as the requirement for Corporate or Personal standings at 2.0 less than the normal standings requirement.

In practice, however, this additional restriction rarely comes into play, since attaining the required Corporate standing automatically fulfills the lower requirement, and Personal standing can not be modified (except with skills). The secondary limitation, therefore, exists only to prevent those with high Faction standing from accessing top-level researchers without actually working for that corporation.

Skills Requirement: Research agents have requirements for skills, as well. Each agent’s info will list off the areas in which they can perform research. Higher-level agents will typically have more areas to choose from, though you can not perform research in multiple fields on a single research agent.

In order to begin research, you must have the skill that corresponds to the research area trained to Level I. These skills will have a prerequisite of Science V and either Mechanic, Electronics, or Engineering V.

Quantity Limitation: Unlike normal agents, you are limited in the number of research agents you can access at a single time. The starting number is 1 agent, and can be raised by training the skill Research Project Management, which allows an additional agent. Thus, the maximum number of research agents able to be contacted simultaneously is 6.

Special Missions: The missions given out by research agents differ significantly from those given out by normal agents. More on this later.

Doing the Dirty Deed:
Once you’ve found a research agent (both EVE-Agents (from Chribba) and EVE Explorer (from Grismar) support searching by research skill, among other things), and have met the standings and skill requirements, it’s time to begin your research. Talking to the agent will provide the option to select the field of research and start your research. After this is done, you sit back and wait. You’ll earn a number of Research Points (RPs) per day.

The number of RPs you earn is based on this formula:
((Agent Skill + Your Skill)^2 * (1 + Effective Quality / 100)) * Area Bonus

Agent Skill: Determined by the Level of the agent. Level 3 agents will have Level III of the appropriate research skill.
Your Skill: Determined by your training in the research skill.
Effective Quality: is your effective quality (after Negotiation, Connection, etc.) with the Agent.
Area Bonus: Depends on the research field. Most fields have no modifier (e.g. 1), weapon-area research is doubled (2), and ship research is tripled (3).

These RPs Seem Valuable... Give Me More!
It is possible, however, to get more than your base RPs per day. There are three main methods to do this:

Research Missions: Research missions will be given out by the research agent. There is typically a 20-hour delay between research missions, so you’re guaranteed at least one per day from the agent. Your agent will typically inform you of a mission being availability via an EVEMail.

Research missions are typically either Trade (the most popular seems to be bringing the agent a pile of Tritanium) or Courier (small packages, under 10m^3). There is NO penalty to ignoring the mission (contrary to the tone of the EVEMail, research will proceed normally), failing the mission, or declining the mission. You will not hurt your Corporate or Personal standings. You will not lose and RPs.

What you will gain by completing the mission, however, is an amount of RPs equal to your normal daily total. The research missions also increment the "counter" used with normal missions, where 16 missions of the same level and same faction generate a storyline mission of the same level.

Note: It’s been known to happen that the agent may not EVEMail you for a mission after your first contact or after failing a research, or after you’ve failed a research mission. Should this happen, you’ll need to talk to the agent in person until you receive a mission; EVEMail notifications will subsequently resume.

Negotiation: The Negotiation skill directly improves the effective quality of your agent, and is the most efficient skill for raising the number of RPs you earn each day. Negotiation IV, for example, raises Effective Quality by nearly 20 points.

Connections: Not terribly efficient (but very useful in grinding standing to be able to use agents), Connections can minimally raise the effective quality of your research agent.

Okay, I’ve Got a Ton of RPs... Now What?
There are two uses for Research Points:

Datacores: You can directly spend your research points for the datacores for the skill you’ve been researching. Once you’re conducting research, and have enough RPs, you can choose to buy datacores by talking to your Agent. Datacores are a part of the Invention process.

Tech 2 Blueprint Originals: The other use for RPs is the “T2 Lotto.” When CCP releases a new “batch” of T2 BPOs, every “active” research point in the lottery is a “ticket” into the lottery. The more tickets you have, the better chance you have to win a T2 BPO...

... keeping the following caveats in mind:


There are many, many tickets in the lottery. Even with several hundred thousand RPs, your chances are very slim.


Your tickets might not even have a chance to win. If CCP is choosing to release a T2 Blaster BPO, and your research points are in Gallente Starship Engineering, you’re not eligible to win.


There is some debate as to how the winner is chosen. Argue among yourselves.

This Research Sucks... I Quit... But Can I Still Win?
Unfortunately, no. If you choose to quit research with your agent, ALL of your RPs are foreited and you don’t get any of them back. Because of this, it’s worthwhile to choose a high-level (L3 or L4), high-quality agent to perform long research. And if it’s absolutely required to quit with an agent, buy as many datacores as you can before quitting.
MORDETH LESTOK
Ninja Pirate
Ninja Pirate
Posts: 1651
Joined: April 10th, 2006, 3:34
Location: Detroitish

Post by MORDETH LESTOK »

How much rp do you grind a day (without doing the mission) from the best research agents and how much rp do a datacore cost and how much is a datacore worth in isk?
The "theoretical max" (since the highest R&D agent in the game right now is L4Q18) per day is somewhere around 117 or 118 (before the field modifier). But that's with maxed skills in the field, Connections, and Negotiations.

A more practical number is somewhere around 75-90 before the field modifier, depending on how dedicated your character is to research. If you're using an alt, and don't have else to train, you can push it higher.

Also, I forgot to mention in the guide proper: Fractional RPs DO accrue, but can't be spent or used as tickets.

Datacores cost 500 RP each, modified in the same manner as earned RPs by the field of research. Thus, a Gallente Starship Engineering datacore will cost you 1500 RPs, but since you earn RPs at triple the rate, you'll be able to buy the datacores at the same pace if you'd been researching Mechanical Engineering.

Datacore prices fluxuate based on the availability of research agents, and the popularity of invention. They're still pretty rare en masse on the market. If you're planning to use R&D to provide datacores for invention, you'd be advised to check the datacore requirements and focus on corps that have those research fields available so that you can get a steady stream of materials. Mechanical Engineering, for example, is available with mostly Matari corporations.
MORDETH LESTOK
Ninja Pirate
Ninja Pirate
Posts: 1651
Joined: April 10th, 2006, 3:34
Location: Detroitish

Post by MORDETH LESTOK »

I keep seeing hints in posts that the lottery system is over, been replaced by invention, etc.

Are these unfounded rumors?

And are new t2 BPo's announced in the patch notes? Are the like happening periodically all the time(outside of patches)? When was the last time a "batch" of BPO's was lotteried, if that info is even possible to know?
The lotto is not dead; I know of a few people that have won T2 BPOs in the past week. It is still the only way to get a Tech 2 Blueprint Original. While Invention CAN get you some decent results, it will always result in a Blueprint Copy, which has limited runs.

No, distributed T2 blueprints aren't published anywhere. You'll just have to keep an eye out, and see who is excited that they finally won that Pirhana Rage Rocket BPO they've been wanting for years.
MORDETH LESTOK
Ninja Pirate
Ninja Pirate
Posts: 1651
Joined: April 10th, 2006, 3:34
Location: Detroitish

Post by MORDETH LESTOK »

Dolly Parton
5pork
5pork
Posts: 961
Joined: October 22nd, 2006, 15:33

Post by Dolly Parton »

very nice
northwesten
Shambler In Drag
Shambler In Drag
Posts: 784
Joined: September 3rd, 2006, 12:43

Post by northwesten »

Holly fucky molly! well i read this 2moro! and keep this space for comments and questions
fabyak
Home-made Big Daddy
Home-made Big Daddy
Posts: 5681
Joined: October 14th, 2004, 14:02
Location: Oxford, England

Post by fabyak »

top research there!
:likesitall:
Hehulk
KHAAAN!
KHAAAN!
Posts: 4746
Joined: April 18th, 2005, 15:36
Location: Bummingham, England
Contact:

Post by Hehulk »

Very nice stuff, if slightly out of date. Datacores now cost 50rp (before field modifier) 8)
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

Worth noting that whether the lottery dies out or not, you need a metric buggermeload of datacores for invention, so it's worth getting an R&D agents if only for this.
Hehulk
KHAAAN!
KHAAAN!
Posts: 4746
Joined: April 18th, 2005, 15:36
Location: Bummingham, England
Contact:

Post by Hehulk »

Which is exactly why 20 of us running lv4 R&D agents would keep internal invention ticking over quite nicely. If anyone can be bothered too, farming those cosmos plexes for decryptors as well would be really apriciated when this kicks off in the next couple of weeks (I'm busy working on an industry set-up for BS.I, then this gets my attention if anyone cares)
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

It'd be nice if someone could take the lead on this. Even if you don't do that actual work yourself, it just needs one person to admin it all: keep a track of everything, including the materials, datacores etc, let everyone know what's needed for the next project, etc. Bearing in mind that once invented you still have to build the thing, which requires T2 components, RAM, and the requisite skills, then sell it and split the profits. Otherwise we're in danger of 4 or 5 of us all gunning in different directions and duplicating work which ain't very efficient.

I think Fear mentioned he'd be interested?
Fear
Zombie
Zombie
Posts: 2032
Joined: August 6th, 2006, 21:45

Post by Fear »

friznit wrote:I think Fear mentioned he'd be interested?
With everyone so far ahead of me in this game I've sorta taken a back seat. It seems we have many capable inventors amongst us and I'm not sure I can really be of any use. Tho I can happily track things that isn't a problem.
FatherJack
Site Owner
Site Owner
Posts: 9597
Joined: May 16th, 2005, 15:31
Location: Coventry, UK
Contact:

Post by FatherJack »

Fear wrote:With everyone so far ahead of me in this game I've sorta taken a back seat. It seems we have many capable inventors amongst us and I'm not sure I can really be of any use.
I sometime think this, whenever I think of something I could do, someone else always pops up and says "I can do that x1000!".

Thanks for the guide, Mord - it'a big help to me and others who have only scratched the surface of some of these areas. I finally got Science up to 5 last night and this info will stop me wasting time/money on skills I don't need.

Do the same agents appear in the same place for everyone, or is it random? I found a guy in Elgoi, which is convenient but he's about -19 to me atm.
Hehulk
KHAAAN!
KHAAAN!
Posts: 4746
Joined: April 18th, 2005, 15:36
Location: Bummingham, England
Contact:

Post by Hehulk »

Same place for everyone, and narf I think your total SP is one of eves great mysteries Jack :ahoy:
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

Don't be disheartened, Fear! Everyone's just trying to pool their collective knowledge on this for all our benefits. As I said, you don't necessarily have to have the skills trained on your own toon to be able to organise and direct for everyone else. narf, Dolly, Dres, Hulk and everyone have more than enough to be getting on with without taking yet another project and to be fair, if we want this done properly I think it should have some full time attention at least for the first few weeks. You just need to work out what needs doing, then harness all these uber skills that peope like Dolly have squirreled away on various alts to turn a big profit for us all collectively. With not very much work between us, we'd probably be able to cover all types of invention and finance it, and get enough R&D agents for the jobbywotsits, and build the stuff too! It just need a project manager...so waddya say?
MORDETH LESTOK
Ninja Pirate
Ninja Pirate
Posts: 1651
Joined: April 10th, 2006, 3:34
Location: Detroitish

Post by MORDETH LESTOK »

Friznit wrote:if we want this done properly I think it should have some full time attention at least for the first few weeks.
Give it a try Fear...you seem interested enough...just help us start the ball rolling. :ahoy:
Post Reply