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Waugh arms location

Posted: April 5th, 2007, 10:24
by Dr. kitteny berk
I apologise for the secrecy and stuff, but we don't need the (laughable remains) of the CP being able to launch a decent counter attack.

location info

Posted: April 5th, 2007, 10:25
by fabyak
B just for pissing-them-off-a-bility :)

Posted: April 5th, 2007, 10:32
by eion
fabyak wrote:B just for pissing-them-off-a-bility :)
:above: That.

Posted: April 5th, 2007, 10:52
by tandino
I've never had a problem with the chap who is in charge of location A so I think we should leave him be. Location B on the other hand ftfw! With enough support I reckon this could finish them off... Also I've added something to the original disco board post.

Posted: April 5th, 2007, 10:55
by Dr. kitteny berk
Tis worth remembering that location A is owned by a CP member. (and is far better known than the CP hut)

Posted: April 5th, 2007, 10:58
by tandino
Dr. kitteny berk wrote:Tis worth remembering that location A is owned by a CP member. (and is far better known than the CP hut)
Do you think we could stretch to both? Really hammer the message home?

Posted: April 5th, 2007, 11:05
by eion
tandino wrote:
Do you think we could stretch to both? Really hammer the message home?
Alternatively, we could do one first and then open the other later, sorta like a chain tavern/bumming place (I don't think that's ever been done before).

Posted: April 5th, 2007, 11:06
by Hehulk
I smell a landslide for B, which I to vote for.

Posted: April 5th, 2007, 11:08
by tandino
eion wrote:
Alternatively, we could do one first and then open the other later, sorta like a chain tavern/bumming place (I don't think that's ever been done before).
Interesting... Could be a good idea. We get well established in one then move on to the next.

Posted: April 5th, 2007, 11:13
by Fear
.... B :wave:

Posted: April 5th, 2007, 11:15
by Dr. kitteny berk
B has been taken, signs need putting up, wiki needs editing

Posted: April 5th, 2007, 11:18
by Fear
I've spilled my pint. :cry:
You pour a bottle of beer onto the ground.
There doesn't seem to be much effect except there's now a puddle on the ground.
Do I get a free new one?

Posted: April 5th, 2007, 11:20
by Dr. kitteny berk
*passes fear the mop*

Posted: April 5th, 2007, 11:24
by eion
Dr. kitteny berk wrote:B has been taken, signs need putting up, wiki needs editing
Wiki's done.
Section under the York wiki page
The wiki page for the Waugh Arms

Posted: April 5th, 2007, 11:32
by cashy
So is kejendi still kill on sight?

Posted: April 5th, 2007, 11:35
by Dr. kitteny berk
yeah, but not in the waugh.

we must obey sensible rules, set by people who aren't xenophobic retards :)

Posted: April 5th, 2007, 11:35
by eion
cashy wrote:So is kejendi still kill on sight?
I think his body is still in the Waugh Arms. :lol:

I don't think he's kill on sight in the Waugh Arms, unless he attacks someone - right?

Oh, and the sign by the Shaman is made...
"Come visit the newly-opened Waugh Arms, 1S/3W of here, for good food, good drink, and good company!"

Posted: April 5th, 2007, 11:37
by cashy
Oho beat them at their own game! I like it.

So who wants to report this to the Yorkman? :)

Posted: April 5th, 2007, 11:37
by Dr. kitteny berk
eion wrote:I don't think he's kill on sight in the Waugh Arms, unless he attacks someone - right?
Correct.

no killing in the waugh unless they're attacking/killing

Posted: April 5th, 2007, 11:39
by eion
Dr. kitteny berk wrote:
Correct.

no killing in the waugh unless they're attacking/killing
For future reference (cos my character is currently alive ;)), does this include lightly haunting? I think a ghost can really liven up the atmosphere in a place.