centerededgedesign wrote:1) Get into the thick of it and be the enforcing arm of ISS, FC'ing ops, whipping the horses to defend our assets/systems.
Wonderful. Now lets convince the rest of ISS to fight for our space.
centerededgedesign wrote:2) Get set up to do some manufacturing by getting large groups of ISS miners/pvp'ers together to lock down systems for uber mining, so we can rally the troops some and make people some money, that'll help morale, and might plug the holes in the plasma leaking ship that is ISS.
See previous issue with attendance
centerededgedesign wrote:3) Try to convince Count of a diversionary tactic where ISS 'folds' for awhile to pull us out of the crosshairs of the angry peeps that keep following us! Get the member corps to move into alt corps to get our areas set up while keeping the enemy destabilized as to who they are fighting.
Can't see why people would want to come back. To a large extent, ISS has no community spirit. Sure you've got core corps such as 5punk, Prax, WHT and jazzara, but I really don't know any of the rest and I've no idea why they'd come back to fight when they don't now.
centerededgedesign wrote:4) Maybe convince ISS that outposts aren't the way to go. POS's are cheaper, and if we're really an Alliance we could be more fluid and mobile if we dealt strictly with POS's. These are good tactics in a war, if the enemy doesn't know your location and strengths, they can't mass attacks against them. And how is Privateers at POS attacking? Have they got Dread/Carrier support? Will bumping their noses into deathstars deter them more than letting them camp gates/stations?
Trust me, basing out of POS only isn't fun. No clones, no insurance, pain in the ass re-fitting ships, limited hanger space.
centerededgedesign wrote:5) Tell ISS we need to incur a period of "Restructuring" to lick our wounds, recoup our losses, and get 5punky for awhile. Give ourselves a month outside ISS to re-evaluate our strategy, see if we want to go it alone in Empire as miner/market masters for awhile. 0.0 is great, don't get me wrong there. Mining Ark was awesome, not getting to chose when you pew-pew and do other actions because you're in a war and gate camping is needed no matter how fun it is not was not awesome. Personally, I would prefer taking Friz's headaches (i.e. being in charge of the POS Chain when support was not ideal) to the constantly precarious situation that ISS finds itself in now. I know the POS materials market still sucks, because anyone that can afford T2 production can afford to make their own materials, i.e. not much market for it.
Not sure there narf
centerededgedesign wrote:6) I don't know, I just wash the windows. Geminate has ALOT of stations/agents/high sec belts that look undermined/cosmos agents/DS plexes. There are opportunities here, in Empire even. Maybe it's worth ISS breaking into corps and getting a foothold in the area first, so the war machine has some stuff to chew up and spit at the hostiles.
Key problem there being all the agents are elsewhere, and I'm not keen to sit in a static position in 0.0 for long periods of time. Not with how viable probing is now.
centerededgedesign wrote:7) Who knows, Dres just spits out ideas in the hopes of coming along a good one. Lord knows I think of enough ideas! (I just need you guys to sift through the slog to find the shiny ones)
Fw4ppers has moved though, and I kinda want the new guys to have a shot at what the area offers. The idea of putting a POS up with the hostiles about is shite though, a) haven't found a prime location for it, b) too much chance of getting gate ganked with as many people as there are around. That one jump into low sec is all it takes to lose alot of stuff!
If we do decide to move again, let's scout hard first to find a decent high sec area to set up in, (where we can build a rep away from our current enemies). And work up some inside deals with the local power to get our own NAP's to get into 0.0 areas. imho, Alliances just make for more hostiles and not getting to choose when you pew-pew. If we could go on our own pace, i.e. get strong before we decide to fight, we might be able to harrass the enemies in other areas by JC'ing in, hitting them, and JC'ing out. If we do that from 3 remote areas, our enemies will wear out trying to move to us to hit us.
Dres goes to werk, see you all later!
Scouting hard, yes, that, but we already NAPd the locals who'll NAP us, so no more joy there I don't think.