D&D Looking For Players

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Grimmie
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D&D Looking For Players

Post by Grimmie »

Hello!

Now I've got a bit of experience under my belt, I've been thinking about opening up another slot in the D&D party for those that are interested in joining in. The disadvantage is slightly longer combat turns and a dilution in decision-making power, but the advantages are tougher baddies, more 5punkiness and more power to drive the story along.

The party's lacking a hard hitter at the moment (their healthiest and most armoured player is a stoner Druid) so we could do with somebody wanting to pick up the mantle as a Fighter, Paladin or Cleric. Barbarian's a possibility, but they can be kinda squishy at lower levels.

The player who joins will get a leg up to level 2 in terms of experience points and funds, and I'll help them make their character over Skype. No experience is needed, just an interest in the game and an imagination.

Enquire within, PM me on 5punk or poke me on steam if you're interested and want to talk about it.
If there's enough interest I'll pop an extra slot open and we can cap the party at 6 players.
Dr. kitteny berk
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Re: D&D Looking For Players

Post by Dr. kitteny berk »

Does my halfling moron still exist? :)
Grimmie
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Re: D&D Looking For Players

Post by Grimmie »

Clive, the half-orc-half-dwarf greatswordsman? Uh.. Yeesss...
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Re: D&D Looking For Players

Post by buzzmong »

Have we got the needed DND documents in the 5punkybeards folder?
Grimmie
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Re: D&D Looking For Players

Post by Grimmie »

Yarp.

Players Handbook

Arms & Equipment Guide
Spell Compendium

Character Sheet (it's a bit janky, and I'm keeping up to date ones in HeroLab anyway.)
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Re: D&D Looking For Players

Post by Dog Pants »

Grimmie wrote:Character Sheet (it's a bit janky, and I'm keeping up to date ones in HeroLab anyway.)
I made that :( (and there's a 1.2 I must not have uploaded)
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Re: D&D Looking For Players

Post by Grimmie »

No offence intended, and to be honest it's way more flexible than herolab in terms of adding custom stuff. I#m just using HL because it's easier to compare characters in a single portfolio instead of over multiple spreadsheets :) I think I have the 1.2 version somewhere, I'll dig it up.
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Re: D&D Looking For Players

Post by Dog Pants »

Hah, no offence taken. I imagine Hero Lab has had a lot more development than my gash spreadsheet :)
Dr. kitteny berk
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Re: D&D Looking For Players

Post by Dr. kitteny berk »

Grimmie wrote:Clive, the half-orc-half-dwarf greatswordsman? Uh.. Yeesss...
Consider me interested, I'd rather like to break out the mute retard :)
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Re: D&D Looking For Players

Post by Joose »

Grimmie wrote:No offence intended, and to be honest it's way more flexible than herolab in terms of adding custom stuff. I#m just using HL because it's easier to compare characters in a single portfolio instead of over multiple spreadsheets :) I think I have the 1.2 version somewhere, I'll dig it up.
I managed to work out some degree of adding custom gubbins* to HL. It's not as straight forward as it could be, and the documentation for it would actually be improved by being entirely removed, but once you have got your head around it basic stuff is dead easy. Feel free to give me a prod if you want.

*that autocorrected to gibbons. Alas, custom gibbons are a little more difficult.
Grimmie
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Re: D&D Looking For Players

Post by Grimmie »

Dr. kitteny berk wrote:
Grimmie wrote:Clive, the half-orc-half-dwarf greatswordsman? Uh.. Yeesss...
Consider me interested, I'd rather like to break out the mute retard :)
I'm not really sure he fits in with the flavour of this campaign. Plus the group would actually, y'know, have to want him to tag along on their adventures ;)

Why don't we make you a new person?
Dr. kitteny berk
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Re: D&D Looking For Players

Post by Dr. kitteny berk »

Pssh, could do, I suppose.
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Re: D&D Looking For Players

Post by Mr. Johnson »

Well Grimmie since you asked so nicely I'll finally give this a go. Count me in.
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