The simple line would be that have been playing it a bunch, judging from the map im a little over halfway through and im enjoying it immensly. The reality of it is a little more complicated than that though.
First off, the easy stuff: Its extremely pretty. Admittedly I may be slightly biased by the fact that its one of the few games ive played since upgrading that is in any way graphically taxing, and im running it at maximum everything, so obviously its going to look good. But still, theres some touches to it that are more design than technology: things like the reasonably well animated faces, the inclusion of a bunch of wildlife that is just there to gawp at (having a swim yesterday with a huge manta ray was a lovely moment). The fact that you can actually dive off cliffs into the sea, rather than the usual FPS trope of just jumping forwards and looking down you actually do a proper dive, and plunge underwater with some momentum. Sneaking about at night and spotting enemies by the telltale sign of laser sights hitting leaves in the tree is remarkably pretty too. In fact, other than a couple places where the floor texture goes all wierd and stretched, and the way collectable things GLOW LIKE THE SUN there is little to complain about graphics wise.
Equally easy is to comment on the UI. The UI is horrible. Whoever put the UI together needs to be taken away from the computer before they design something that can actually cause physical pain. They came close with this. The menus are horrible to navigate, the mousewheel works to scroll some things but not others, the damn thing wont stop notifying you of what you should be doing to further the main quest *even though* its an open world and is simultaneously prompting you to go off and do sidequest things all the time. Hell, it will occasionally prompt you to carry on with the main quest even when that is exactly what you are doing. The absolute worst example of this is that after some main storyline missions complete your character will have phone call conversations with people. If you then go off and do a side quest, on completion of that quest you will have the exact same phone call conversation again. And the next time. And the next. There have been times where I have done the next quest in the story just so fucking Dennis will fuck the fuck off and leave me the fuck alone. Fucker.
The interface for putting bullets into people is excellent though. Meaty guns feel meaty, silenced sniper rifles make you feel like some kind of death god and there are few gaming experiences more satisfying than plugging some bloke with an arrow *just* before he sticks giant cutlery in your face. Yes, the killing is good.
Which neatly brings me on to the less easy things to talk about. The main storyline is confusing. Not the subject of the story itself, but more...im not sure of the right term to use. The meta-story? The implied meaning of the story? I dont fucking know. Ok, before I get too confuddled I'll try do exaplain what I mean.
On the face of it, the story is your basic power fantasy. Without too much in the way of spoilers, it goes like this: Rich white boy and his rich white friends are extreme sporting their way around somewhere non specifically ethnic when the nasty ethnic pirates that seem to own the area kidnap them. Rich white boy escapes and uses his white boy powers to lead the helpless ethnic locals and their zany black friend to free themselves from the nasty ethnic pirates. It then turns out that the nasty ethnic pirates are lead by a power mad white man. Ok, its maybe not as super racists as all that sounds, but still, it is all a bit Magical Negro his pathetic mates meet White Man and his fabulous technology of doom. It wont make anyone shut off thier computer in disgust, but it does grate a little. Oh, and magic happens. Not in a "suddenly the nerd is a super skilled killing machine" way, but in an actual straight up magic way. Because, you know, ethnic.
Going slightly deeper into it, its pretty clear that the "magic" is actually "your character is super super high". There are drugs all over the place. Everyone is on something, and most people are clearly deranged. A lot of the events that happen are unsubtly hallucinations of your character, a lot of the people you meet are clearly hallucinating, and I suspect that some of the people you meet are actually hallucinations. It could even be argued that the whole damn thing is a hallucination, and everything after your guy getting captured is the result of a full on psychotic break, and *that* is why its so damn fanciful and silly. Its all in his head. After all, although he is in what most people would see as a horrible situation, he also seems to be having the time of his life in a violence theme park filled with exciting toys for him to play with and interesting people to super-murrder.
The thing that makes it all rather difficult for me to decide on is the sneaking suspicion that it thinks it is being a lot smarter than it really is. There are, for example, a fair few references to it being a game that whilst they dont totally break the forth wall, they certainly give it a damn good knock and maybe poke out a couple of bricks and peer wide eyed through the hole. I get the feeling that the devs want it to make some clever commentary about gaming itself, or the nature of insanity or something. Something deep. Something profound. Basically, I think someone on the team played to the end of Bioshock and thought, "Shit, I have got to get me some of that!" The problem is I dont think they were really sure what they wanted to be profound about, so they are trying to be profound about everything. Which just comes off as a little weird.
If im honest, all that is just a little bit of a distraction from what is a really good fun game. Is the story stupid? Is it deep and profound? Is it trying to be the latter and ending up as the former? Who gives a shit, its fun. Silently taking down an enemy encampments snipers with a bow and arrow before freeing thier pet bear and then setting the whole thing on fire and machinegunning down anyone who tries to flee the carnage? Fuck yes. Quietly swooping around the landscape in a glider, watching the sunsets reflection glistening on the sea? Fuck yes. Carefully sneaking through the undergrowth to creep up on the poor little critter you are hunting, only to be scared into needing a fresh pair of undies by the lion that was hunting *you* jumping out of a bush and eating your face? Fuck yes.
Actually, a little aside about the hunting: I can quite happily cut a bloody swathe through crowds of humans, having them pee in terror as I stab, shoot and exlode them all in turn. Dont give a shit, doesnt bother me in any way. But seeing the face of a freshly killed deer staring accusingly at me with its mouth open in a fixed silent scream? That gave me chills. It *really* bothered me. To the point where I seriously considered making do with the shitty starting bags for the entire game just so I didnt have to look at that again. Brr. No killing cute fwuffy widdle aminals in my games please. Dont like it.
Im concious that this is all sounding rather too negative. I dont mean it to be. Its just that the real highlights of the game for me are super spoileriffic. So I shall now discuss them with spoiler tags. Spoilers ho!










