Far Cry 3

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Joose
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Far Cry 3

Post by Joose »

I got this free with my new gfx card and its...interesting.

The simple line would be that have been playing it a bunch, judging from the map im a little over halfway through and im enjoying it immensly. The reality of it is a little more complicated than that though.

First off, the easy stuff: Its extremely pretty. Admittedly I may be slightly biased by the fact that its one of the few games ive played since upgrading that is in any way graphically taxing, and im running it at maximum everything, so obviously its going to look good. But still, theres some touches to it that are more design than technology: things like the reasonably well animated faces, the inclusion of a bunch of wildlife that is just there to gawp at (having a swim yesterday with a huge manta ray was a lovely moment). The fact that you can actually dive off cliffs into the sea, rather than the usual FPS trope of just jumping forwards and looking down you actually do a proper dive, and plunge underwater with some momentum. Sneaking about at night and spotting enemies by the telltale sign of laser sights hitting leaves in the tree is remarkably pretty too. In fact, other than a couple places where the floor texture goes all wierd and stretched, and the way collectable things GLOW LIKE THE SUN there is little to complain about graphics wise.

Equally easy is to comment on the UI. The UI is horrible. Whoever put the UI together needs to be taken away from the computer before they design something that can actually cause physical pain. They came close with this. The menus are horrible to navigate, the mousewheel works to scroll some things but not others, the damn thing wont stop notifying you of what you should be doing to further the main quest *even though* its an open world and is simultaneously prompting you to go off and do sidequest things all the time. Hell, it will occasionally prompt you to carry on with the main quest even when that is exactly what you are doing. The absolute worst example of this is that after some main storyline missions complete your character will have phone call conversations with people. If you then go off and do a side quest, on completion of that quest you will have the exact same phone call conversation again. And the next time. And the next. There have been times where I have done the next quest in the story just so fucking Dennis will fuck the fuck off and leave me the fuck alone. Fucker.

The interface for putting bullets into people is excellent though. Meaty guns feel meaty, silenced sniper rifles make you feel like some kind of death god and there are few gaming experiences more satisfying than plugging some bloke with an arrow *just* before he sticks giant cutlery in your face. Yes, the killing is good.

Which neatly brings me on to the less easy things to talk about. The main storyline is confusing. Not the subject of the story itself, but more...im not sure of the right term to use. The meta-story? The implied meaning of the story? I dont fucking know. Ok, before I get too confuddled I'll try do exaplain what I mean.

On the face of it, the story is your basic power fantasy. Without too much in the way of spoilers, it goes like this: Rich white boy and his rich white friends are extreme sporting their way around somewhere non specifically ethnic when the nasty ethnic pirates that seem to own the area kidnap them. Rich white boy escapes and uses his white boy powers to lead the helpless ethnic locals and their zany black friend to free themselves from the nasty ethnic pirates. It then turns out that the nasty ethnic pirates are lead by a power mad white man. Ok, its maybe not as super racists as all that sounds, but still, it is all a bit Magical Negro his pathetic mates meet White Man and his fabulous technology of doom. It wont make anyone shut off thier computer in disgust, but it does grate a little. Oh, and magic happens. Not in a "suddenly the nerd is a super skilled killing machine" way, but in an actual straight up magic way. Because, you know, ethnic.

Going slightly deeper into it, its pretty clear that the "magic" is actually "your character is super super high". There are drugs all over the place. Everyone is on something, and most people are clearly deranged. A lot of the events that happen are unsubtly hallucinations of your character, a lot of the people you meet are clearly hallucinating, and I suspect that some of the people you meet are actually hallucinations. It could even be argued that the whole damn thing is a hallucination, and everything after your guy getting captured is the result of a full on psychotic break, and *that* is why its so damn fanciful and silly. Its all in his head. After all, although he is in what most people would see as a horrible situation, he also seems to be having the time of his life in a violence theme park filled with exciting toys for him to play with and interesting people to super-murrder.

The thing that makes it all rather difficult for me to decide on is the sneaking suspicion that it thinks it is being a lot smarter than it really is. There are, for example, a fair few references to it being a game that whilst they dont totally break the forth wall, they certainly give it a damn good knock and maybe poke out a couple of bricks and peer wide eyed through the hole. I get the feeling that the devs want it to make some clever commentary about gaming itself, or the nature of insanity or something. Something deep. Something profound. Basically, I think someone on the team played to the end of Bioshock and thought, "Shit, I have got to get me some of that!" The problem is I dont think they were really sure what they wanted to be profound about, so they are trying to be profound about everything. Which just comes off as a little weird.

If im honest, all that is just a little bit of a distraction from what is a really good fun game. Is the story stupid? Is it deep and profound? Is it trying to be the latter and ending up as the former? Who gives a shit, its fun. Silently taking down an enemy encampments snipers with a bow and arrow before freeing thier pet bear and then setting the whole thing on fire and machinegunning down anyone who tries to flee the carnage? Fuck yes. Quietly swooping around the landscape in a glider, watching the sunsets reflection glistening on the sea? Fuck yes. Carefully sneaking through the undergrowth to creep up on the poor little critter you are hunting, only to be scared into needing a fresh pair of undies by the lion that was hunting *you* jumping out of a bush and eating your face? Fuck yes.

Actually, a little aside about the hunting: I can quite happily cut a bloody swathe through crowds of humans, having them pee in terror as I stab, shoot and exlode them all in turn. Dont give a shit, doesnt bother me in any way. But seeing the face of a freshly killed deer staring accusingly at me with its mouth open in a fixed silent scream? That gave me chills. It *really* bothered me. To the point where I seriously considered making do with the shitty starting bags for the entire game just so I didnt have to look at that again. Brr. No killing cute fwuffy widdle aminals in my games please. Dont like it.

Im concious that this is all sounding rather too negative. I dont mean it to be. Its just that the real highlights of the game for me are super spoileriffic. So I shall now discuss them with spoiler tags. Spoilers ho!
Spoiler:
First off, Vass is a brilliant baddie. Its a terrible shame he dies as soon as he does. Every moment he is on screen is a joy, he is just wonderfully evil and interestingly mental. He somehow manages to pull off the "woooo, im so mad me, check out how mad I am" without coming off like a cock. But, like I say, he is in it for a handful of scenes before being murderised in a cutscene. Shame.

Secondly, this game has one of my stand out gaming moments of anything ive played this year. Its a simple set up: burn a bunch of "crops" that belong to the big bad. Its the execution of it all that made it good. You get there, and it all feels very much like yet another standard mission. They you burn some weed with a flamethrower. As the smoke hits you, the screen goes a little wibbly, a Bangin Choon kicks in and your character shouts something along the lines of "HOLY SHIT! YEAH!" I verry nearly said the same thing myself. The timing of the whole thing, stuff on fire, stuff exploding, a Skrillex tune (when nearly all of the game is music free), its all just put together masterfully. Its also one of the first signs that maybe your character is loosing his grip on reality somewhat. Not as much as the bit where you think you are firing exploding arrows into the flaming face of a giant god made of stone and smoke and then it turns out you are actually having a shag, granted.

On that note, I find it interesting how far we have come from the whole Hot Coffee Mod debacle. All that fuss about something that was far from graphic and wasnt even included in the game proper, and then this has full sex with a topless woman from a first person view and I am willing to bet nobody in the press gives it the slightest bit of notice. I mean, really, its basically computer generated porn. Tatas all up in yo face. All up in there. Nipples and everything. Anyway...
TL:DR version: Its good fun, if a little pretentious. Ignore its attempts to be clever and enjoy the pretties, the reasonably good scripting/voice acting and the fun with guns. Also tits. Theres tits in it. Did I mention that already?
Roman Totale
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Re: Far Cry 3

Post by Roman Totale »

I've always enjoyed the Far Cry games, even when they get a little daft (mutants!). I never did get round to finishing off Far Cry 2 though.

Am I right in thinking this is unlikely to be on Steam any time soon? I'm sure I read something along those lines, but then I saw that people had been given a key for it.
Mr. Johnson
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Re: Far Cry 3

Post by Mr. Johnson »

I can buy it on steam, maybe it's a UK thing? Although that would surprise me.

I got mine from Buzz (thanks again Buzz!), and I have to say I'm enjoying it immensely. It takes everything that made Far Cry 2 fun such as the fire mechanics, open world, etc. and removes all the bits that were less fun such as repetitiveness and deteriorating weapons. Like Joose I get the impression that the devs tried to make themselves look smart by adding the whole insanity thing to it, and they're not really managing to pull it off. I didn't care much for the sheltered rich people main characters either, and I'm seriously hoping you get the chance to sell them into slavery yourself so I get more money. But yeah, it's great fun and I would go so far as to recommend it if you just want a fun and ever so slightly sociopathic game.

And Roman, you're not going to like this but you can (and have to if you want to craft better stuff) kill tapirs in the game. I was thinking of you the whole time when I skinned them and fashioned their wrinkly scrotum into a new wallet.

EDIT: Joose had the good decency to spoilertag it, but I want to warn you so you know. There is skrillex in it and no, you can't skip it. You are warned.
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Re: Far Cry 3

Post by friznit »

What's the deal about your people raping guns of death not even making a dent on the flora? Apparently trees are impervious to bullets or something, which sounds a little weird to me.

From what I've read, it's like it's almost Skyrim with guns, but not quite all there. Also, console port emo hate.
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Re: Far Cry 3

Post by TezzRexx »

It's quite easy to :sweep: btw. PM if you need need help cleaning the carpet :)
Joose
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Re: Far Cry 3

Post by Joose »

friznit wrote:Also, console port emo hate.
Apart from the slightly ballsed up menu, anyone crying bad console port is a fucking tit.
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Re: Far Cry 3

Post by Shada »

Loved this game, but it really needs a minimal UI option. What the hell were they thinking? There is a no hud mod but it also removes the QTEs, which are actually required to progress the game in many parts.

And getting rid of all the realism stuff from far cry 2 made me a bit sad. To go from traipsing through muddy jungles looking at your paper map and GPS to sprint running at double speed with your sprint injection then leaping off a cliff and flying towards your pinging objective marker... sigh.

Also whole game spoiler:
Spoiler:
I was genuinely surprised when it didn't turn out that every single character in the game was Jason Brody. I mean come on, you have trippy hallucinations of Jason and Vaas switching about in place, the loading screen has Jason looking around with an insane face and turning into Vaas, and every character you meet that gives you missions (Buck especially) tend to disappear and reappear or walk out from behind your back, AND when you kill them it goes into some 1 v 1 nightmare world that I figured was Jason fighting inside his own head.
Joose
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Re: Far Cry 3

Post by Joose »

Shada wrote:Loved this game, but it really needs a minimal UI option. What the hell were they thinking? There is a no hud mod but it also removes the QTEs, which are actually required to progress the game in many parts.
Apparently there is an official patch on the way that will let you toggle on or off any of the UI options. I suspect it will be released shortly after I finish the game, but at least they are making an effort.

As for the realism stuff: I'm super happy with the direction they went for this game. I found the realism aspects of FC2 a chore, they didn't add anything to the enjoyment of the game for me. And its not like all of FC2 was realistic: the constantly respawning bad guys littering the checkpoints made me give up on it far quicker than I would have. In this, all the unrealistic aspects go to making it more fun: teleporting to safe-houses and swooping off cliffs in your wingsuit may not be hugely realistic, but they get me to the fun bits faster (and the wingsuit is pretty fun in itself). If I want to go for a walk I have the real world. Let me get to the superviolent murderfests that upset people when I try and do for real.

Spoiler: Yeah, I was kind of expecting that myself. Feels like a missed opportunity.
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Re: Far Cry 3

Post by Shada »

Excellent, didn't know they actually listened to the complaints and were working on it. Even more fun playthrough 2!

I know what you mean about realism=tedium, it's hard to get a good balance in games and I am finding myself less and less interested in realism now than I was a few years ago. I mainly just hate quest markers, I never get to see the scenery or explore because I'm just like FOLLOW THE PINGING DOT IT KNOWS THE WAY
Roman Totale
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Re: Far Cry 3

Post by Roman Totale »

Joose wrote:And its not like all of FC2 was realistic: the constantly respawning bad guys littering the checkpoints made me give up on it far quicker than I would have.
You've just reminded me why I never finished FC2
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Re: Far Cry 3

Post by Dog Pants »

Roman Totale wrote:
Joose wrote:And its not like all of FC2 was realistic: the constantly respawning bad guys littering the checkpoints made me give up on it far quicker than I would have.
You've just reminded me why I never finished got more than an hour into FC2
:above:
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Re: Far Cry 3

Post by friznit »

The realism vs gameplay debate is inevitably one that taxes me often when planning and running a military simulation lolclan. You occasionally get people rocking up and complaining "but that's not realistic!", at which point I <s>politely</s> remind them that A. They don't have a fucking clue what realism is and B. They're welcome to guard the front gate for the next 12 hours to experience realistic soldiering (another lolclan actually did a 48 hr stag duty once - no enemy and the NCOs checking on people every two hours...wut?)

From what you've said I might have to try this (either blag a freebie or I'll clean it off the carpet)
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Re: Far Cry 3

Post by TezzRexx »

Dog Pants wrote:
Roman Totale wrote:
Joose wrote:And its not like all of FC2 was realistic: the constantly respawning bad guys littering the checkpoints made me give up on it far quicker than I would have.
You've just reminded me why I never finished got more than an hour into FC2
:above:
:above: :above:
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Re: Far Cry 3

Post by deject »

TezzRexx wrote:
Dog Pants wrote:
Roman Totale wrote:You've just reminded me why I never finished got more than an hour into FC2
:above:
:above: :above:
:above: :above: :above:
Roman Totale
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Re: Far Cry 3

Post by Roman Totale »

I am liking this game. Also, despite my tapir fetish I'm loving the animal hunting parts of the game - I've actually spent longer searching for crafting materials than I have doing the main missions (don't worry if you haven't played this yet, it's not as MMONG as it might sound from that). I also find it immensely satisfying to clear an outpost just using the recurve bow and not triggering any alarms.

Minor gripes:

Sometimes you have to be inside a body to loot it- it's very fussy
Mouse scrolling doesn't always work in the menus or loot packs
It goes to windowed mode when you alt tab out
After slaughtering your way through several camps your character can still turn into a whiny pussy when speaking to other people

So yeah, the gripes are really minor and are far outweighed by how much fun I'm having. I also noticed someone pointing out that the Ubisoft logo displays only once when you first start the game up, and doesn't spam you in the face every time you want to play. It's the small touches (that lead to a prison sentence over a long period of time).
Roman Totale
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Re: Far Cry 3

Post by Roman Totale »

It's now on Steam.
TezzRexx
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Re: Far Cry 3

Post by TezzRexx »

Thompy
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Re: Far Cry 3

Post by Thompy »

That's pretty amazing. But... it only works with the GameStop client. Even I was interested in the games I couldn't do that, being OCD about Steam and all. If you are and you're not then lucky you!
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Re: Far Cry 3

Post by HereComesPete »

:above: That, I get very OCD about having games on steam. There must be an easy way of binning the shitty gamestop thing and putting it on steam. Didn't Ubi say they were scrapping their stupid DRM and using steam? Maybe if you register the key in the steam game adding thingy it'll add it as if it was a retail copy?
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Re: Far Cry 3

Post by spoodie »

Now listed at £54.98. :(
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