Powers Alpha Testing
Posted: October 19th, 2011, 14:17
Im almost (like, by the end of this week, maybe middle of next week) at the stage where the bare bones of my RPG system is ready to be given a poke by real people, and I need some volunteers to help poke at it.
I'm not joking when I say bare bones either. This is the most basic bits of the rules, and the most simple part of the power building system. Its not the totality of what ive done so far, but I want to make sure what im doing makes sense to other people, and that its not horribly, irreparably broken in some fundamental way.
What I want testing is the character creation rules. I'm not giving you the fancy bits yet, this is the nuts and bolts like range, damage type, duration, that sort of thing. I want people to have a look through them, see if anything obvious is missing from the basics, if anything is redundant or stupid in some way. Try breaking them and finding loopholes that let you do stupid things, that sort of stuff. Feedback on them would also be good.
The other thing that im struggling with and need some ideas on is how to cost stuff. Im using a build points system: you will get a certain number of points at character generation, and all the different power components cost different amounts of points to buy. I'm thinking that some stuff will have set points cost (this thing costs 10 points), other things will have incremental points costs (this costs 10 points per level) and others will be multiplyers (this makes the whole power cost x2), but im not sure how to work out how much things are worth compared to other things.
This first round of testing is also (and if im honest mostly) focussed on making sure you guys undestand what im talking about though, hence its cut down nature.
It doesnt matter if your are one of the regular beards, or if you have only just the slightest bearding experience, or even if you are entirely new to RPG's. In fact, the more of a range of people the better.
So, who wants to help?
I'm not joking when I say bare bones either. This is the most basic bits of the rules, and the most simple part of the power building system. Its not the totality of what ive done so far, but I want to make sure what im doing makes sense to other people, and that its not horribly, irreparably broken in some fundamental way.
What I want testing is the character creation rules. I'm not giving you the fancy bits yet, this is the nuts and bolts like range, damage type, duration, that sort of thing. I want people to have a look through them, see if anything obvious is missing from the basics, if anything is redundant or stupid in some way. Try breaking them and finding loopholes that let you do stupid things, that sort of stuff. Feedback on them would also be good.
The other thing that im struggling with and need some ideas on is how to cost stuff. Im using a build points system: you will get a certain number of points at character generation, and all the different power components cost different amounts of points to buy. I'm thinking that some stuff will have set points cost (this thing costs 10 points), other things will have incremental points costs (this costs 10 points per level) and others will be multiplyers (this makes the whole power cost x2), but im not sure how to work out how much things are worth compared to other things.
This first round of testing is also (and if im honest mostly) focussed on making sure you guys undestand what im talking about though, hence its cut down nature.
It doesnt matter if your are one of the regular beards, or if you have only just the slightest bearding experience, or even if you are entirely new to RPG's. In fact, the more of a range of people the better.
So, who wants to help?
