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Custom Maps for Bukkake CSS

Posted: February 11th, 2007, 14:36
by Chickenz
Righto, ive started looking for some new custom maps for the server. So far these are the best ones ive managed to find:

Bomb Defuse

<a href="http://www.counter-strike-dl.com/downlo ... kcounty</a>

The terrorists are at one end in the county police station (which they quickly break out of) and must cross a few blocks through the roads or alley ways to bomb either an Ammunation or an apartment complex. Even with the size of the map, the bomb sites are relativly closer to each other. The bombsites are both inside the buildings, and have fully modeled interiors.

<a href="http://www.counter-strike-dl.com/downlo ... norance</a>

The way I would describe this map is de_dust on steroids. This map features a similar layout, although barely reconizable. The layout is similar in that the shares a tunnel, underpass and similar locations for bomsites, but thats about it. The map is much more detailed, with new areas added on and more detail in the surroundings. The map has a more modern feeling to it than the original dust maps, which reminded me of an archiological dig more than a established town.

<a href="http://www.counter-strike-dl.com/download-832.html">DE Dust PCG</a>

From the creator of the original dusts comes dust_pcg. This map attempts to mix features of the previous two dusts into one map. Things like the tunnel in the original dust, overhangs from dust2 and similar bomb area layouts. The map can be just as much of a standoff as the original dust, where both sides are too afraid to engage one another, or it can turn into a slaughterfest for either side.

Hostage Rescue

<a href="http://www.counter-strike-dl.com/downlo ... wilight</a>

This map has a relativly simple formula. Like most hostage rescue maps, the CTs have to assault the building from multiple points, grab the hosties and not die in the process. There are two ways to enter the building for the CTs, either through the front door or the side door/ladder. Both are very close to the terrorist spawn point, and a slow CT team will be cut off in no time. The counter-terrorists really have to work as a team here to win, since the map has so many narrow staircases and hallways with quick turns.

<a href="http://www.counter-strike-dl.com/downlo ... CS_xcom</a>

This hostage rescue map takes you into XCOM, defense contractor corporation. As the Counter-Terrorists, you are either spawned on the roof or in a large room with a skyroof... which a dead body promptly falls through at round start. The Terrorsts start in an office and must cut off the CTs as the attempt to rescue the hostages in either a conference roof or a science lab. The map is mostly very close quarters, with few spaces more than 20 meters shooting distance.

Feel free to link to more maps in this thread, I will ask Berk to sticky it for us.

Posted: February 11th, 2007, 14:38
by Dr. kitteny berk
stickied so i can find this later.

will add to server and mirrars later.


edit: uploading all but crook county as i know that map, tis waaay too big and way too crashy

Posted: February 11th, 2007, 19:48
by Dr. kitteny berk
Berk_Gulch. (BETA)

The halo map we all know and love, made by some other fucker for hl2:dm.

fixed by me for CS:S. full size (rather than stupid small) should be quite interesting.

Link worky now (winrar and 7zip will open bzips)

Posted: February 11th, 2007, 20:17
by Fred Woogle
we need 5punk asshat back!!!!!!!!

what ever happened to 5punk asshat on new version of asshat?

Posted: February 11th, 2007, 20:17
by Fred Woogle
I forgot, what about office extended?

Posted: February 11th, 2007, 20:34
by Dr. kitteny berk
need a link to office extended.


5punk assault is doable. :)

Posted: February 11th, 2007, 20:58
by Fred Woogle

Posted: February 11th, 2007, 23:54
by Fred Woogle
WOOO, really enjoyed that. Would it be possible be to add a new map or 2 every week, even if it is shit, we can generally have a laugh on it, aand we never have to play it again.

Posted: February 12th, 2007, 0:00
by Dr. kitteny berk
Ty aka Sir Die Aloty wrote:WOOO, really enjoyed that. Would it be possible be to add a new map or 2 every week, even if it is shit, we can generally have a laugh on it, aand we never have to play it again.
yup, just keep adding to this thread and i'll keep adding to the server.

Posted: February 12th, 2007, 0:09
by spoodie
Yes, that was good. Should keep people, including me, interested for longer.

Posted: February 12th, 2007, 0:15
by Fred Woogle
wicked, cheers berk, I'll keep an eye out :D

just no aim maps please. ohh and surfing!

Posted: February 12th, 2007, 0:16
by Fred Woogle

Posted: February 12th, 2007, 0:18
by Dr. kitteny berk
go on then, download them all and bring us the 5 best ones. :lol:

Posted: February 12th, 2007, 0:30
by Fred Woogle
psht! :? :? :?

Posted: February 12th, 2007, 18:45
by Fred Woogle

Posted: February 12th, 2007, 18:51
by Fred Woogle

Posted: February 12th, 2007, 19:27
by Dr. kitteny berk
uploading all of those now.

Posted: February 12th, 2007, 19:42
by Anhamgrimmar
alledgedly cs_fawlty_towers is pretty good as well


http://www.fpsbanana.com/maps/download/17620

Posted: February 12th, 2007, 19:44
by Dr. kitteny berk
Anhamgrimmar wrote:alledgedly cs_fawlty_towers is pretty good as well


http://www.fpsbanana.com/maps/download/17620
fuck you. hard. in the socket. :lol:

only just got ty's selection uploaded :x

Posted: February 12th, 2007, 19:52
by Anhamgrimmar
Dr. kitteny berk wrote:
fuck you. hard. in the socket. :lol:

only just got ty's selection uploaded :x
heh, i'll be on in a bit, i just realised i've been calling the para a minigun, which is silly until i actually bother to get the minigun skin.


and a claw hammer instead of a knife....