A Cunning Plan

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Joose
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A Cunning Plan

Post by Joose »

Ive got a cunning plan, m'lord.

I was playing Uplink, the hacking type game, the other day, and a thought occured to me.

"This would make a brilliant MMO"

I had the opportunity then to think about it quite a bit, whilst washing test tubes in a job that i have now, mercifully, finished with. I think the whole thing could be done with php/mySQL. This has the double bonus of people being to play anywhere where they can get their hands on web-access, as well as making it feasable for me (and maybe a few helpfull volunteers :wink: ) to create and maintain without purchasing any expensive servers or going to the hassle of coding anything too difficult.

Basic concept would be thus:

Set in "teh future", so factual bits of the hacking process can be kept nice and hazy. This is for two reasons: 1)Real hacking is dull dull dull. I know a real hacker, who got arrested by real police. Hes dull. What he does (did) is dull. 2)I dont know how to do "real" hacking, so simulating it would be a tad tricky.

Player would have a computer that he logs on to (this is all make believe, before people get confused). This computer would have stats, such as memory, clock speed etc, similar to a characters stats in an RPG. Instead of the characters skills and equipment, the player would have programs, such as password breakers, virus tools, programming tools (more on that later).

The aim of this would be to hack pretend systems, with thier own statistics and so on. Companies would post jobs on some kind of auto-generated BBS type thing, such as "steal X from company Y's servers" This, in turn, would generate more missions. "Hi, we are company Y. Find out who stole X from our servers" for example.

Thats the Quests/missions of the MMO taken care of, what about the spicy bits, such as resource gathering, crafting, or grouping?

Well...

Resource Gathering: hacking into companies servers and stealing source code/research data (that'll all come up as some kind of generic resource, like "Data" or something). Different Data would have different statistics; some would be worth loads on the open market, some would be worth more on the underground market. Some would be good for...

Crafting: No MMO could be without crafting, and this would be no exception. Get programming skills, and the required raw data, combine it with a bit of time and get shiney how spun programs out tother end! hurrah! Or, (and i really like this idea) hack into a manufacturing plants computer system, send it real world resources from a hauling company you hacked, and have it build computery goods for you, to be spirited away by hacked haulage companies and then "lost" due to "computer error" 8)

Grouping: Maybe youve got a really good password breaker/firewall bypassing setup, but you cant clean your tracks well enough? Maybe you know someone who can get out without a trace, but cant get in? Team up and become Invincible!

oh, and PvP is fairly obvious: trace people actions, hack into their storage spaces and nick thier stuff, etc.

And theres all the other possibilities, such as creating fake identities to throw the fuzz off your trail, hacking banks for raw cash, being a hacker "good guy" who only traces and takes down "bad hackers", or being a morally devoid bastard who ruins peoples lives and causes banks to go out of buisness just for a quick buck.

Im fairly sure its a good plan, but was wondering if anyone else did?
Also, while im reasonable with the whole php/mySQL thing, this would be quite a big project, so i wouldnt say no to some help :lol:



Gods, thats got to be one of the biggest posts this forum's had so far. :shock:
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Post by Woo Elephant Yeah »

OMG Haxx0rz :shock:

Sounds like a good idea, and I wish you loads of luck with it, but I prefer to run around and shoot stuff, so I'm not much help I'm afraid
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Post by mrbobbins »

Yes.

I think it's a very good idea!
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Post by Joose »

Woo Elephant Yeah wrote:OMG Haxx0rz :shock:

Sounds like a good idea, and I wish you loads of luck with it, but I prefer to run around and shoot stuff, so I'm not much help I'm afraid
Thats fair enough :)

good idea for a name though...Haxx0rs....or maybe H4xx0rZ :lol:
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Post by Renegatus »

Hate to sound sad, but I'm like your mate. I could certainly help with this.

Talking of Uplink, have you plyed Darwinia? Got the demo and the signs you do with the moue are rubbish. Totally unresponsive. Shall have to give it another go though.
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Post by Joose »

Renegatus wrote: Talking of Uplink, have you plyed Darwinia? Got the demo and the signs you do with the moue are rubbish. Totally unresponsive. Shall have to give it another go though.
Really? I didnt find the mouse gestures too bad, once id worked out what they actually achieved. Took me a while to work out that things like the airstrike are actually just changing the squads weapons.

It looks....ok. Im not hugely excited about it though, as i dont think theres much room for variety in it.

Speaking of which, any ideas for things i could add to the above idea would be great. You know, if you were playing a game where you were a hacker, what would you want to be able to do?
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Post by Renegatus »

Joose wrote:Speaking of which, any ideas for things i could add to the above idea would be great. You know, if you were playing a game where you were a hacker, what would you want to be able to do?
What Uplink lacked was the ability to hack other Agents. A series of starter challenges would have to be made, to get the person up and running, and then they could free hack, if you know what I mean. Basically random servers all intertwined at an InterNIC (for the desperados who hack anything). Obviously you'd need challenges, there wouldn't be a way to really work your points up without it; simply retrieving files isn't enough though. We need to be able to get into systems and play about with networks and such. Unleash viruses, play about with screens etc. Xfire or MSN me if you want to go into depth!
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Post by TezzRexx »

Good idea, if you can code it.
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Post by Joose »

Renegatus wrote: What Uplink lacked was the ability to hack other Agents.
I totally agree, and hacking each other is going to be an integral part of this game.
A series of starter challenges would have to be made, to get the person up and running, and then they could free hack, if you know what I mean. Basically random servers all intertwined at an InterNIC (for the desperados who hack anything).
not far from what i was thinking, actually.

What a lot of MMO's do is have some sort of "safe zone", often in the form of some kind of "noob enclosure". Its stocked full of low level stuff, while you're there you cant do anything cataclysmically bad to yourself. But on the other hand, after a short while, it gets so you cant really progress in the game without venturing out into the wider world, where things are more interesting, less restrictive, but more dangerous.

How i thought that would translate to this, would be to have some kind of "home server", maybe maintained by a big hacking organisation, like in Uplink.

One thing, before i carry on: the players "avatar" in the game will be a little more spread out than in most MMO's, being, basically, whatever the player has access to. So if the player was running some big security analysis tool on a potential target, they would have the tool stored on a server they have compromised or paid for, be running it on maybe another server (again either compromised by them or bought) against thier target computer. All of this would be controlled through their main access point, so the onus is on the player to hide where the instructions to these programs are coming from.

So to go back to the original problem, the starting player will have enough stuff in the noob server to keep them going, with their personal security catered for by the bigger company. When the player gets good enough to want to run programs that the noob server cant cope with, they can move out to bigger pastures, and provide thier own security.
Obviously you'd need challenges, there wouldn't be a way to really work your points up without it; simply retrieving files isn't enough though.
yeah, ive thoughts on that too...
We need to be able to get into systems and play about with networks and such. Unleash viruses, play about with screens etc. Xfire or MSN me if you want to go into depth!
Right, im going to start planning stuff and putting it together in a website, rather than filling this forum with and unending stream of huge posts.
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Post by Stoat »

Good is how it sounds. Excited, I am.
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Post by deject »

best tagline ever: "omg hax!"
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Post by Joose »

deject wrote:best tagline ever: "omg hax!"
arf! this will be used!
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Post by Renegatus »

Joose wrote:How i thought that would translate to this, would be to have some kind of "home server", maybe maintained by a big hacking organisation, like in Uplink.

One thing, before i carry on: the players "avatar" in the game will be a little more spread out than in most MMO's, being, basically, whatever the player has access to. So if the player was running some big security analysis tool on a potential target, they would have the tool stored on a server they have compromised or paid for, be running it on maybe another server (again either compromised by them or bought) against thier target computer. All of this would be controlled through their main access point, so the onus is on the player to hide where the instructions to these programs are coming from.

So to go back to the original problem, the starting player will have enough stuff in the noob server to keep them going, with their personal security catered for by the bigger company. When the player gets good enough to want to run programs that the noob server cant cope with, they can move out to bigger pastures, and provide thier own security.
Another nice thing would be being able to make you own programs. It's be nice to get, say, text-files of source code from a server that does something you want to, like break a password. You could get plenty of different pieces of code and then using another program you could piece them together. It wouldn't have to be actual source code just a text file with a description. This way, people could build their own hacking programs that were specifically designed for their chosen area of work; be it virus collecting, file stealing, virus writing, etc. and thus we develop the massively-multiplayer factor.
I'm really interested in this project and would love to help you with it. Perhaps be some sort of co-designer and possibly even help you program parts. Considering I want to get into the games industry at some point, I think it's a good move. Please don't say no!
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Post by mrbobbins »

Something which may work well is an idea taken from a PSP game called Infected, in this case when you successfully hack another player you leave your virus (or imprint or something...) with them and when ever they defeat a system or another player after that, your virus spreads to it/them giving you points (as well as the actual player who did it gaining some points but not as many as if they weren't infected). The player can get rid of your infection by buying a virus killer, or reaching a certain level to be able to remove it themself, a bit like poison in the traditional D&D RPG but it's effects are beyond temporarily reducing attributes. Potentially if you have a powerful virus to infect someone with after you 'defeat' them it could spread to many other players without you having to do anything.

For more info and possibly a better explanation of the original idea:
http://blogs.guardian.co.uk/games/archi ... ected.html
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Post by Joose »

I like that idea! Not sure exactly how it would work in this, maybe some kind of trojan type effort, reporting passwords and stuff back to you. Keep the ideas coming!

As an aside, a site will be up soon, with loads more info on how stuff will work. I'll keep you all posted.
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Post by Woo Elephant Yeah »

Joose wrote:I like that idea! Not sure exactly how it would work in this, maybe some kind of trojan type effort, reporting passwords and stuff back to you. Keep the ideas coming!

As an aside, a site will be up soon, with loads more info on how stuff will work. I'll keep you all posted.
Let me know if you would like your own forum for this hosted on this site.
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Post by Joose »

that might not be a bad idea, but its early days yet. Once ive got some stuff sorted, i might just take you up on that offer.

thankies! :D
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Post by Joose »

Well, the sites up.

Its a bit rough, theres not much in the way of graphics and some of its unfinished, but i thought id let you see what's up so far.

tis here:

http://www.djinndesign.com/haxxor/
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Post by Woo Elephant Yeah »

*views source*

*haxx0rz t3h s1T3*
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Post by deject »

omg hax!
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