This is based on my observation of how ISS snipe/support gate camps work and the assumption that the enemy has eyes on you.
1. Set up exactly the same as normal; support on the gate, BSs revolving round snipe spots regularly. Probably no bubble though, as may become clear.
2. In the sniper gang are 8 BS fitted for ECM burst and Smart bombs. These ships are aligned towards the gate and webbing each other so that they are at instawarp speed of around 10mps. Frigs could also do the webbing if fittings did not allow the BSs to carry them
3. Obviously you have cov-ops eyes on the incoming fleet
4. If the incoming is a small group, SOP, snipe and support as normal. The fleets will probe to see what you’ve got
5. When the main fleet jump in gate will fire and local will spike
6. Support jump out to a 300km point then back into optimal. Support should be fitted for around 30-40km opt.
7. At the same time, Smartie BSs instawarp to prelaid points in a 12km sphere around the gate.
8. Smarties and ecms go off
9. Support kills support (what’s left of it and EW BSs)
10. BS snipers go for primary
Smartie BSs could also be just off grid, as long as ship types were represented in the sniping gang and the numbers aren’t such that it’s obvious that there’s a bunch of BSs missing from the snipe gang comparing grid to scanner. Any further away, it’ll take to long to warp in, I guess.
Comments? I posted it here on the offchance that it's good enough to use it would absolutely rely on the enemy not nkowing what was going on, but I've PMd iot to hulk for his input aswell
My main concern would be getting the timing right and whether it’s worth it to give up the power of 8 sniping BSs to a risky tactic like this. Plus the exact SB fit would need some work as I know that SBs are waaay heavy on cap.
Also no place for fighters, I think, at least until the smarties stop going off.

